OK, I’ll be in play by forum mode and save at the end of Russia2. Then I’ll open it up again to make sure you will be in play by forum mode. I’ll plan to just e-mail the file to your address, and maybe notify you here in the thread, too. We just have to figure out the method and then it will be fine!
XDAP-01 DbD (AXIS) vs. BiA
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Air Battle in Normandy Bordeaux
Americans attacks with 1 units heading to Normandy Bordeaux
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux causes: 2 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 2 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Americans
2 fighters moved from Western United States to 10 Sea Zone
5 bombers moved from Western United States to Eastern United States
1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports moved from 116 Sea Zone to 101 Sea Zone
1 bomber moved from Normandy Bordeaux to United KingdomPlace Units - Americans
3 fighters placed in Western United States
3 infantry placed in Western United States
2 destroyers placed in 101 Sea Zone
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsTerritory Summary for Americans :
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
10 Sea Zone : 4 carriers, 3 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major and 1 harbour
United Kingdom : 1 bomber
101 Sea Zone : 1 armour, 1 artillery, 2 destroyers, 6 infantry, 4 mech_infantrys and 6 transports
Brazil : 1 flag,
Production/PUs Summary :Germans : 68 / 99
Russians : 7 / 11
Japanese : 74 / 84
Americans : 51 / 68
Chinese : 0 / 2
British : 25 / 28
UK_Pacific : 5 / 9
Italians : 22 / 40
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Summary Text: Connection timed out: connect
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
1 artillery and 2 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 fighter placed in Union of South Africa
2 infantry placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
British collect 23 PUs (2 lost to blockades); end with 23 PUs totalTerritory Summary for British :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 16 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Rhodesia : 1 artillery and 2 infantry
French Equatorial Africa : 1 flag, Eastern Persia : 1 flag, 1 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 68 / 99
Russians : 7 / 11
Japanese : 74 / 84
Americans : 51 / 68
Chinese : 0 / 2
British : 25 / 23
UK_Pacific : 5 / 0
Italians : 22 / 40
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 68 / 99
Russians : 7 / 11
Japanese : 74 / 84
Americans : 51 / 68
Chinese : 0 / 2
British : 25 / 23
UK_Pacific : 5 / 3
Italians : 22 / 40
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 carrier, 1 cruiser and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 armour moved from Iraq to Eastern Persia
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Italians take French Equatorial Africa from British
Italians take French Central Africa from French
1 armour moved from Anglo Egyptian Sudan to Nigeria
Italians take Nigeria from British
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in Eastern Persia
Italians attack with 4 armour and 1 mech_infantry
British defend with 1 infantry and 2 mech_infantrys
Italians win, taking Eastern Persia from British with 4 armour remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 mech_infantry
Italians win with 4 armour remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Italians
1 armour and 2 mech_infantrys moved from Egypt to Kenya
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Northwest Persia to Southern ItalyPlace Units - Italians
1 carrier, 1 cruiser and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
Edit mode was to reduce Germany from 99 to 97 due to lack of +2 on the bomber in Normandy.
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That of course only applies if Germany intends to Repair the damage done… Which could easily be done on the German turn if they so choose… ;)
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I suppose you’re right. But I’m trying to impose an attitude of ‘we’re so rich we don’t even care’ upon the enamy in the hopes of lowering their morale.
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the plus 2 is calculated in the role… FYI. I believe if you check the dice, it should read 1.
Unless you are playing a REALLY old version maybe… ?
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we are playing a really old version (2.6 I think)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 1 : 3/4 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Recording Battle StatisticsNon Combat Move - ANZAC
3 fighters moved from 54 Sea Zone to New South WalesPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 16 infantry -
France?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
2 infantry moved from Scotland to United KingdomTurn Complete - French
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WHY CAN I NOT REMEMBER THE FRENCH
If this happens again, I am granting ANYBODY full permission to take the French turn. There’s not much to do anyways.
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I’m totally taking on that oppurtunity!
Weeee!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :9
Purchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 95 PUs;
Germans buy 9 armour, 3 artilleries, 3 infantry and 3 submarines; Remaining resources: 2 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from Russians
1 armour moved from Evenkiyskiy to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Volgograd to Samara
2 armour moved from Volgograd to Samara
1 mech_infantry moved from Ukraine to Tambov
2 armour moved from Rostov to Tambov
3 bombers moved from Western Germany to United Kingdom
1 armour moved from Turkmenistan to SamaraCombat - Germans
Battle in Tambov
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Samara, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Germans win with 3 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total.
Recording Battle StatisticsNon Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
3 transports moved from 115 Sea Zone to 112 Sea Zone
2 aaGuns, 4 armour, 7 artilleries and 15 infantry moved from Belarus to Bryansk
2 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
6 armour moved from Volgograd to Bryansk
3 armour moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Rostov to Bryansk
5 artilleries moved from Ukraine to Bryansk
1 artillery moved from Western Germany to Holland Belgium
3 artilleries and 6 infantry moved from Novgorod to BelarusPlace Units - Germans
3 artilleries and 3 infantry placed in Western Germany
3 submarines placed in 105 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 71 PUs; end with 73 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag, Gibraltar : 1 flag, 1 harbour
Egypt : 1 artillery
Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 1 harbour, 3 infantry and 1 tactical_bomber
Germany : 1 factory_major
Holland Belgium : 1 artillery
Italian Somaliland : 1 infantry
Belarus : 1 flag, 3 artilleries and 6 infantry
Karelia : 1 flag, Baltic States : 1 flag, Bryansk : 1 flag, 4 aaGuns, 13 armour, 14 artilleries, 20 infantry and 2 mech_infantrys
Rostov : 1 flag, Nenetsia : 1 flag, Urals : 1 flag, Vyborg : 1 flag, Archangel : 1 flag, Eastern Poland : 1 flag, Bessarabia : 1 flag, Tambov : 1 flag, 2 armour and 1 mech_infantry
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag, Novosibirsk : 1 flag, 1 armour and 1 infantry
Vologda : 1 flag, Volgograd : 1 flag, 3 armour and 1 factory_minor
Turkmenistan : 1 flag, Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag, Smolensk : 1 flag, Samara : 1 flag, 3 armour
112 Sea Zone : 3 transports -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :9
Purchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 3 PUs;Combat Move - Russians
Giving bonus movement to units
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
3 infantry moved from Timguska to Novosibirsk
3 infantry moved from Russia to Samara
2 fighters and 2 tactical_bombers moved from Russia to Samara
1 fighter moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 1 : 1/4 hits
Germans roll dice for 1 armour and 1 infantry in Novosibirsk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 0/3 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 3 : 1/2 hits
Germans roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novosibirsk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 3 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 3 infantry
Battle in Samara
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 3 armour
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Samara, round 1 : 2/7 hits
Germans roll dice for 3 armour in Samara, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Samara
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Samara, round 2 : 2/5 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour
Casualties for Russians: 3 infantry
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour
Casualties for Russians: 3 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Samara to Russia
1 fighter moved from Novosibirsk to RussiaPlace Units - Russians
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 10 PUs totalTerritory Summary for Russians :
Evenkiyskiy : 1 infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 3 fighters, 57 infantry and 2 tactical_bombersProduction/PUs Summary :
Germans : 68 / 102
Russians : 7 / 10
Japanese : 74 / 84
Americans : 51 / 68
Chinese : 0 / 2
British : 21 / 23
UK_Pacific : 5 / 3
Italians : 27 / 44
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
Japanese take Gilbert Islands from UK_Pacific
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 46 Sea Zone to 48 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 48 Sea Zone
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 bomber moved from Hunan to Evenkiyskiy
1 infantry moved from Yenisey to EvenkiyskiyCombat - Japanese
Battle in Evenkiyskiy
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Evenkiyskiy, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenkiyskiy
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 54 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters moved from 54 Sea Zone to 48 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
2 destroyers and 5 submarines moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 aaGun, 1 artillery and 5 infantry moved from Shan State to Burma
2 fighters moved from Siam to Burma
1 fighter moved from 38 Sea Zone to Burma
1 tactical_bomber moved from Siam to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 tactical_bomber moved from Siam to Burma
1 armour moved from Malaya to Burma
1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Szechwan to Burma
1 artillery moved from Szechwan to Yunnan
3 infantry moved from Kwangsi to Yunnan
2 infantry moved from Chahar to Anhwe
1 artillery moved from Shensi to Szechwan
2 infantry moved from Jehol to Chahar
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 artillery moved from Manchuria to Jehol
1 bomber could not land in Evenkiyskiy and was removedPlace Units - Japanese
1 armour and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kwangtung
1 fighter placed in Japan
1 carrier, 1 destroyer and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 artillery
Manchuria : 1 factory_minor
Shensi : 1 flag, Yunnan : 1 flag, 1 artillery and 3 infantry
Suiyuyan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, Szechwan : 1 flag, 1 artillery
Chahar : 1 flag, 2 infantry
Sikang : 1 flag, Anhwe : 1 flag, 2 infantry
Gilbert Islands : 1 flag, 1 infantry
Shan State : 1 flag, Burma : 1 flag, 1 aaGun, 2 armour, 1 artillery, 4 fighters, 11 infantry, 3 mech_infantrys and 2 tactical_bombers
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
Borneo : 1 flag, Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
New Guinea : 1 flag, Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag, Yenisey : 1 flag, Soviet Far East : 1 flag, Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, Timguska : 1 flag, 1 infantry
Siberia : 1 flag, Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, Celebes : 1 flag, Java : 1 flag, Sumatra : 1 flag, -
forgot to NCM my bmb and deleted by accident……
Use this map
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Scramble in sea zone 112?
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