XDAP-01 DbD (AXIS) vs. BiA


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                3 fighters moved from Java to Queensland
                1 fighter moved from Queensland to New South Wales

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 3 fighters and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
        Java : 1 flag, 1 aaGun and 3 infantry
        62 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 57 / 75
        Russians : 22 / 37
        Japanese : 57 / 59
        Americans : 52 / 75
        Chinese : 4 / 5
        British : 26 / 26
        UK_Pacific : 6 / 4
        Italians : 20 / 38
        ANZAC : 14 / 15
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @Gargantua:

    Ouch… but expected.

    The Subs can’t lay their hits fighters.  Tough break for the Chitlins,  and Game Saver for the Allies!

    don’t think this game can be saved at this point Garg…

    Good news is this might be over before Canuck12 has to stop playing!

  • '20 '18 '16 '13 '12

    Awww…

    You mean I dont get 1 more turn before I go?

    I was hoping I would get to nuke the US Atlantic fleet too! But I guess you elected NOT to hit Gibralter. Too bad…

    Anyway, I think the writing is on the wall. You guys played a hell of an ANZAC. Those stupid fighters on Java had be biting my nails all game with nothing I could do from Europe. And that US move to the Aleutians was neat. I had not seen that before but will consider doing it in the future.

    I hope we all learned something and are better players for it. I know I did.

  • Liaison TripleA '11 '10

    And here I’ve been waiting to see the Russian Infantry Super Offensive!

    Damnit…

    To be honest, until Egypt fell, I thought the allies basically had this in the bag.

  • Customizer

    Did I miss something? Are we finished?


  • Not quite done yet, but I can see the writing on the wall. I think we can keep playing till canuck12 has to stop, and if things haven’t changed by then, (or get a lot worse), than we can stop.

    About the ANZZC play: IMO all the ANZAC can hope to accomplish, is to not lose Sydney, and to perhaps stop Japan from taking all of the DEI. In my book, it is worth sacrificing 2 transports in taking and reinforcing Java, and then trying to use the fighters there to threaten Japanese transports in the area.

    About the move to the Aleutians was to try to disrupt Japans plans, and to force them to keep some guys in Korea. It would have worked better if I had build a navel base there, but I was to cheap  :-P.

    So I guess I had some good moves, but my terrible Russia play (Invading China and losing an army in the Ukraine), and my teams bad UK play, (We SHOULD have build a destroyer and 2 subs instead of 3 subs in 98, and that Normandy/Belgium attack right away was really dumb)

    I know that I have learned a lot. (I need to PAY MORE ATTENTION and to buy MOAR BOMBERS!!!)

  • '20 '18 '16 '13 '12

    Sweet. I’m glad you guys are pressing on! Does that mean it’s my turn? Any movements for the French? I think they have a destroyer to shoot at…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :6

    Combat Move - French
                Giving bonus movement to units
                1 fighter moved from Scotland to 125 Sea Zone

    Combat - French
                Battle in 125 Sea Zone
                    French attack with 1 fighter
                    Germans defend with 1 destroyer
                        French roll dice for 1 fighter in 125 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Germans and 1 fighter owned by the French lost in 125 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for French: 1 fighter
                    French win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for French: 1 fighter
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 57 / 75
        Russians : 22 / 37
        Japanese : 57 / 59
        Americans : 52 / 75
        Chinese : 4 / 5
        British : 26 / 26
        UK_Pacific : 6 / 4
        Italians : 20 / 38
        ANZAC : 14 / 15
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Sorry, I forgot the French (How could I ?!)

  • Liaison TripleA '11 '10

    After everything the French have done for you in this game…

    You chose to forget them ! Gah!

    The French will NEVER forgive you… ever.

  • Liaison TripleA '11 '10

    You might be discouraged Cube, And I’m going to get in trouble for posting this.

    But This ain’t over.

    TUV’s are almost the same, and income for each side per turn is within 10 IPC’s STILL.

    Granted, The Axis are on the up and up, advancing on all fronts,  but you’ve still got a big of game IMO, that you’ve just got to utilize!

    If only you didn’t build all those convienient factories for the axis in the Middle East… I’d say you were winning!

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 battleship, 1 destroyer and 6 infantry; Remaining resources: 5 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 armour moved from Rostov to Northwest Persia
                      Germans take Caucasus from Russians
                      Germans take Northwest Persia from Neutral_Allies
                6 armour moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                3 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                2 artilleries moved from Ukraine to Western Ukraine
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                3 armour moved from Novgorod to Belarus
                3 artilleries moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                2 infantry moved from Archangel to Belarus
                1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                      Germans take Persia from Russians
                6 armour moved from Ukraine to Rostov
                1 armour moved from Belarus to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Belarus

    Combat - Germans
                Recording Battle Statistics

    Non Combat Move - Germans
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
                1 bomber moved from France to Western Germany
                1 fighter and 1 tactical_bomber moved from Alexandria to Western Germany
                3 transports moved from 115 Sea Zone to 114 Sea Zone
                5 infantry moved from Germany to 114 Sea Zone
                5 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
                5 infantry moved from 115 Sea Zone to Novgorod
                1 tactical_bomber moved from Bessarabia to Western Germany
                3 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 aaGun moved from Ukraine to Rostov
                1 aaGun moved from Archangel to Belarus

    Place Units - Germans
                6 infantry placed in Germany
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                1 battleship and 1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 64 PUs; end with 69 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 harbour
        Egypt : 1 artillery
        Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
        Germany : 1 factory_major and 6 infantry
        Belarus : 1 flag, 1 aaGun, 3 armour, 3 artilleries and 7 infantry
        Karelia : 1 flag,    Baltic States : 1 flag,    Rostov : 1 flag, 1 aaGun and 6 armour
        Nenetsia : 1 flag, 1 armour
        Vyborg : 1 flag,    Archangel : 1 flag, 1 aaGun, 1 artillery and 3 infantry
        Eastern Poland : 1 flag,    Bessarabia : 1 flag,    Ukraine : 1 flag, 1 aaGun, 5 artilleries, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag, 2 artilleries and 2 infantry
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 6 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Caucasus : 1 flag,

  • Liaison TripleA '11 '10

    end with 98 PUs

    Wow… ok maybe I was wrong just now.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 7 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                1 infantry moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia
                2 aaGuns and 2 infantry moved from Samara to Russia
                1 infantry moved from Tsinghai to Novosibirsk

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 22 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs

    Territory Summary for Russians :

    Suiyuyan : 1 infantry
        Yenisey : 4 infantry
        Anglo Egyptian Sudan : 1 infantry
        Italian Somaliland : 1 flag,    Ethiopia : 1 flag,    Russia : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 57 infantry and 2 tactical_bombers
        Novosibirsk : 1 infantry

    Production/PUs Summary :

    Germans : 64 / 98
        Russians : 15 / 28
        Japanese : 57 / 59
        Americans : 52 / 75
        Chinese : 4 / 5
        British : 26 / 26
        UK_Pacific : 6 / 4
        Italians : 20 / 38
        ANZAC : 14 / 15
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @Gargantua:

    After everything the French have done for you in this game…

    You chose to forget them ! Gah!

    The French will NEVER forgive you… ever.

    I’m Canadian, the french we have over here STILL haven’t forgiven us for beating them in 12 minutes when the British took over Quebec in the 1700’s.

    I hope the France french will someday forgive me, and sink the Italian fleet once more!

  • '20 '18 '16 '13 '12

    @Gargantua:

    end with 98 PUs

    Wow… ok maybe I was wrong just now.

    And that a round without a single shot fired…


  • :cry:

    I still don’t know what kind of fit of stupidity possessed me, causing me to build that factory in Iraq.

    Until further notice I am now blaming that (and all my other bad moves) on some sort of demonic possession, by an entity that can’t play A&A.


  • sorry for the delay guys,


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                Giving bonus movement to units
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                      Japanese take Hawaiian Islands from Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      Japanese take Sumatra from Dutch
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from 37 Sea Zone to Java
                2 tactical_bombers moved from Malaya to Java
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Chahar to Suiyuyan
                1 armour moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Tsinghai
                1 artillery moved from Shensi to Suiyuyan
                1 artillery moved from Szechwan to Sikang
                1 mech_infantry moved from Shensi to Sikang
                1 mech_infantry moved from Shensi to Tsinghai
                1 bomber moved from Yunnan to Suiyuyan
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians

    Combat - Japanese
                Battle in Java
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 1 aaGun and 3 infantry
                        AA guns fire in Java :  0/3 hits
                        Japanese roll dice for 1 cruiser in Java, round 1 :  0/1 hits
                        Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 1 :  5/8 hits
                        ANZAC roll dice for 1 aaGun and 3 infantry in Java, round 1 :  1/3 hits
                        3 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 aaGun and 3 infantry
                    Japanese win with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 aaGun and 3 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Sikang, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Sikang, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Suiyuyan, round 1 :  3/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Japanese win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 infantry moved from Sakha to Buryatia
                3 infantry moved from Yunnan to French Indo China
                1 aaGun moved from Yunnan to French Indo China
                2 infantry moved from Kwangsi to French Indo China
                2 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Anhwe
                1 bomber moved from Suiyuyan to Hunan
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                2 tactical_bombers moved from Java to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from Java to 42 Sea Zone
                1 carrier moved from 33 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from Paulau Island to French Indo China
                2 fighters moved from Marianas to Caroline Islands
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from Marianas to Kwangtung
                1 fighter moved from Paulau Island to Kwangtung
                1 fighter moved from Paulau Island to Caroline Islands
                1 tactical_bomber moved from Marianas to Caroline Islands

    Place Units - Japanese
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                2 infantry placed in Manchuria
                3 infantry placed in Kwangtung
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 3 fighters, 1 harbour and 1 tactical_bomber
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
        Jehol : 2 infantry
        Manchuria : 1 factory_minor and 2 infantry
        Shensi : 1 flag,    Yunnan : 1 flag,    Suiyuyan : 1 flag, 1 artillery and 1 infantry
        Kweichow : 1 flag,    Hunan : 1 flag, 1 bomber
        Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag, 1 armour and 1 mech_infantry
        Szechwan : 1 flag,    Chahar : 1 flag,    Sikang : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Anhwe : 1 flag, 1 mech_infantry
        Shan State : 1 flag,    Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Sakha : 1 flag,    Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag,    Yakut S.S.R. : 1 flag, 1 infantry
        Siberia : 1 flag,    Kazakhstan : 1 flag,    Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 aaGun, 2 fighters, 5 infantry and 2 tactical_bombers
        Celebes : 1 flag,    Java : 1 flag, 2 artilleries and 1 infantry
        Sumatra : 1 flag, 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers and 2 tactical_bombers; Remaining resources: 5 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 bomber moved from Western United States to 26 Sea Zone
                1 bomber moved from United Kingdom to France

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                Bombing raid in France causes: 5 damage to unit: factory_minor
                    Bombing raid in France causes 5 damage total.
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from France to United Kingdom
                1 bomber moved from 26 Sea Zone to Western United States
                1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports moved from 118 Sea Zone to 116 Sea Zone
                2 cruisers and 4 destroyers moved from 118 Sea Zone to 109 Sea Zone

    Place Units - Americans
                2 carriers, 2 destroyers and 2 tactical_bombers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Midway : 1 airfield
        10 Sea Zone : 4 carriers, 3 destroyers, 2 fighters, 2 submarines and 4 tactical_bombers
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 1 bomber
        116 Sea Zone : 1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports
        109 Sea Zone : 2 cruisers and 4 destroyers
        Brazil : 1 flag,
    Production/PUs Summary :

    Germans : 64 / 98
        Russians : 13 / 28
        Japanese : 72 / 82
        Americans : 51 / 71
        Chinese : 0 / 5
        British : 26 / 26
        UK_Pacific : 6 / 4
        Italians : 20 / 38
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 59
  • 89
  • 98
  • 91
  • 29
  • 19
  • 5
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

60

Online

17.6k

Users

40.2k

Topics

1.7m

Posts