@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
XDAP-01 DbD (AXIS) vs. BiA
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Sorry, I forgot UKP has a separate turn to place it’s guys.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 bomber moved from Alexandria to IraqCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 transport
British defend with 1 submarine
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Iraq
Italians attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Italians win, taking Syria from Russians, taking Iraq from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 2 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Iraq to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
3 armour placed in Egypt
1 infantry placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
3 fighters moved from Java to Queensland
1 fighter moved from Queensland to New South WalesPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
Java : 1 flag, 1 aaGun and 3 infantry
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 57 / 75
Russians : 22 / 37
Japanese : 57 / 59
Americans : 52 / 75
Chinese : 4 / 5
British : 26 / 26
UK_Pacific : 6 / 4
Italians : 20 / 38
ANZAC : 14 / 15
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ouch… but expected.
The Subs can’t lay their hits fighters. Tough break for the Chitlins, and Game Saver for the Allies!
don’t think this game can be saved at this point Garg…
Good news is this might be over before Canuck12 has to stop playing!
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Awww…
You mean I dont get 1 more turn before I go?
I was hoping I would get to nuke the US Atlantic fleet too! But I guess you elected NOT to hit Gibralter. Too bad…
Anyway, I think the writing is on the wall. You guys played a hell of an ANZAC. Those stupid fighters on Java had be biting my nails all game with nothing I could do from Europe. And that US move to the Aleutians was neat. I had not seen that before but will consider doing it in the future.
I hope we all learned something and are better players for it. I know I did.
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And here I’ve been waiting to see the Russian Infantry Super Offensive!
Damnit…
To be honest, until Egypt fell, I thought the allies basically had this in the bag.
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Did I miss something? Are we finished?
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Not quite done yet, but I can see the writing on the wall. I think we can keep playing till canuck12 has to stop, and if things haven’t changed by then, (or get a lot worse), than we can stop.
About the ANZZC play: IMO all the ANZAC can hope to accomplish, is to not lose Sydney, and to perhaps stop Japan from taking all of the DEI. In my book, it is worth sacrificing 2 transports in taking and reinforcing Java, and then trying to use the fighters there to threaten Japanese transports in the area.
About the move to the Aleutians was to try to disrupt Japans plans, and to force them to keep some guys in Korea. It would have worked better if I had build a navel base there, but I was to cheap :-P.
So I guess I had some good moves, but my terrible Russia play (Invading China and losing an army in the Ukraine), and my teams bad UK play, (We SHOULD have build a destroyer and 2 subs instead of 3 subs in 98, and that Normandy/Belgium attack right away was really dumb)
I know that I have learned a lot. (I need to PAY MORE ATTENTION and to buy MOAR BOMBERS!!!)
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Sweet. I’m glad you guys are pressing on! Does that mean it’s my turn? Any movements for the French? I think they have a destroyer to shoot at…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - French
Giving bonus movement to units
1 fighter moved from Scotland to 125 Sea ZoneCombat - French
Battle in 125 Sea Zone
French attack with 1 fighter
Germans defend with 1 destroyer
French roll dice for 1 fighter in 125 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the French lost in 125 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for French: 1 fighter
French win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for French: 1 fighter
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 57 / 75
Russians : 22 / 37
Japanese : 57 / 59
Americans : 52 / 75
Chinese : 4 / 5
British : 26 / 26
UK_Pacific : 6 / 4
Italians : 20 / 38
ANZAC : 14 / 15
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry, I forgot the French (How could I ?!)
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After everything the French have done for you in this game…
You chose to forget them ! Gah!
The French will NEVER forgive you… ever.
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You might be discouraged Cube, And I’m going to get in trouble for posting this.
But This ain’t over.
TUV’s are almost the same, and income for each side per turn is within 10 IPC’s STILL.
Granted, The Axis are on the up and up, advancing on all fronts, but you’ve still got a big of game IMO, that you’ve just got to utilize!
If only you didn’t build all those convienient factories for the axis in the Middle East… I’d say you were winning!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Germans
Germans buy 6 artilleries, 1 battleship, 1 destroyer and 6 infantry; Remaining resources: 5 PUs;Combat Move - Germans
Giving bonus movement to units
1 armour moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from Neutral_Allies
6 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
3 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
2 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 armour moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
2 infantry moved from Archangel to Belarus
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
Germans take Persia from Russians
6 armour moved from Ukraine to Rostov
1 armour moved from Belarus to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to BelarusCombat - Germans
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from Southern Italy to Normandy Bordeaux
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Alexandria to Western Germany
3 transports moved from 115 Sea Zone to 114 Sea Zone
5 infantry moved from Germany to 114 Sea Zone
5 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
5 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Bessarabia to Western Germany
3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Archangel to BelarusPlace Units - Germans
6 infantry placed in Germany
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
1 battleship and 1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 64 PUs; end with 69 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Egypt : 1 artillery
Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
Germany : 1 factory_major and 6 infantry
Belarus : 1 flag, 1 aaGun, 3 armour, 3 artilleries and 7 infantry
Karelia : 1 flag, Baltic States : 1 flag, Rostov : 1 flag, 1 aaGun and 6 armour
Nenetsia : 1 flag, 1 armour
Vyborg : 1 flag, Archangel : 1 flag, 1 aaGun, 1 artillery and 3 infantry
Eastern Poland : 1 flag, Bessarabia : 1 flag, Ukraine : 1 flag, 1 aaGun, 5 artilleries, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 2 artilleries and 2 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 6 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Caucasus : 1 flag, -
end with 98 PUs
Wow… ok maybe I was wrong just now.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 7 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
1 infantry moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
2 aaGuns and 2 infantry moved from Samara to Russia
1 infantry moved from Tsinghai to NovosibirskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUsTerritory Summary for Russians :
Suiyuyan : 1 infantry
Yenisey : 4 infantry
Anglo Egyptian Sudan : 1 infantry
Italian Somaliland : 1 flag, Ethiopia : 1 flag, Russia : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 57 infantry and 2 tactical_bombers
Novosibirsk : 1 infantryProduction/PUs Summary :
Germans : 64 / 98
Russians : 15 / 28
Japanese : 57 / 59
Americans : 52 / 75
Chinese : 4 / 5
British : 26 / 26
UK_Pacific : 6 / 4
Italians : 20 / 38
ANZAC : 14 / 15
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
After everything the French have done for you in this game…
You chose to forget them ! Gah!
The French will NEVER forgive you… ever.
I’m Canadian, the french we have over here STILL haven’t forgiven us for beating them in 12 minutes when the British took over Quebec in the 1700’s.
I hope the France french will someday forgive me, and sink the Italian fleet once more!
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end with 98 PUs
Wow… ok maybe I was wrong just now.
And that a round without a single shot fired…
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:cry:
I still don’t know what kind of fit of stupidity possessed me, causing me to build that factory in Iraq.
Until further notice I am now blaming that (and all my other bad moves) on some sort of demonic possession, by an entity that can’t play A&A.
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sorry for the delay guys,