Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
really wanted to keep two CV’s unscathed!
I think the Pacific has been settled?
who’s next?
Battle score for attacker is 144
Massacre! Wow!
Yikes…
Awesome fight! I imagine the towel is being dusted off and kept in reach.
:cry:
I guess it’s up to the lone ANZAC destroyer to hold the Pacific then…
Well. That’s what happens when you don’t pay attention to islands/air-power I guess. I think I have to start setting up games on my board, because I otherwise don’t pay NEARLY enough attention to details…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 submarines and 2 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
Giving bonus movement to units
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/1 hits
Bombing raid in Western Germany causes: 2 damage to unit: factory_major
Bombing raid in Western Germany causes 2 damage total.
Recording Battle Statistics
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
5 bombers moved from Eastern United States to Western United States
1 armour, 1 artillery, 6 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 cruisers, 4 destroyers, 6 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 118 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier, 2 fighters, 2 submarines and 2 tactical_bombers placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 2 submarines and 2 tactical_bombers placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
10 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 bomber
118 Sea Zone : 1 armour, 1 artillery, 2 cruisers, 4 destroyers, 6 infantry, 4 mech_infantrys and 6 transports
Brazil : 1 flag,
Production/PUs Summary :
Germans : 57 / 75
Russians : 25 / 37
Japanese : 59 / 59
Americans : 52 / 75
Chinese : 3 / 4
British : 26 / 31
UK_Pacific : 5 / 3
Italians : 17 / 29
ANZAC : 14 / 10
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Territory Summary for Chinese :
Tsinghai : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 57 / 75
Russians : 25 / 37
Japanese : 58 / 59
Americans : 52 / 75
Chinese : 4 / 5
British : 26 / 31
UK_Pacific : 5 / 3
Italians : 17 / 29
ANZAC : 14 / 10
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Scramble into sea zone 98?
I can’t possibly imagine ANY reason Canuck12 wouldn’t scramble in Sz98.
Oh his behalf (because he may not log in for a few days), and on behalf of common sense, Scramble everything.
I’ll eat the poo-sandwich if this is not his desire.
Hold off on the poo sandwich there G. Scramble em up an let’s have us some breakfast!
One more thing, would Italy like to submerge his sub is the same sea zone?
Sub stays up and will be first casualty. Destroyer will be last casualty so OOL would be sub, tac, fighter then destroyer.
Just to be certain as I don’t have map available because I’m at work, 98 is off Egypt? And we can scramble german fighter and tac vs 3 subs? And there is Italian sub, destroyer and 3 transports?
Yes it is off Egypt, and in the sea zone ins:
3 British Subs
1 Italian Sub
1 Italian Destroyer
1 Scrambled German fighter
1 Scrambles German Tactical Bomber
3 Italian transports
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 artillery and 18 infantry moved from India to Burma
Combat - British
British creates battle in territory 98 Sea Zone
Italians scrambles 2 units out of Alexandria to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
British attack with 3 submarines
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 destroyer, 1 submarine and 3 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
British roll dice for 3 submarines in 98 Sea Zone, round 1 : 2/3 hits
Italians roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 98 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the Italians , 1 submarine owned by the Italians and 2 submarines owned by the British lost in 98 Sea Zone
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Italians lost in 98 Sea Zone
British roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Italians lost in 98 Sea Zone
British roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 submarine in 98 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 submarine in 98 Sea Zone, round 7 : 1/1 hits
1 transport owned by the Italians lost in 98 Sea Zone
1 submarine owned by the British Submerged
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer, 1 submarine and 3 transports
Battle in Burma
British attack with 1 artillery and 18 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 18 infantry in Burma, round 1 : 6/19 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Moving scrambled unit from 98 Sea Zone back to originating territory: Alexandria
Non Combat Move - British
2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from United Kingdom to Scotland
1 armour and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 fighter and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Territory Summary for British :
Burma : 1 artillery and 18 infantry
India : 3 aaGuns, 1 airfield and 1 harbour
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield and 1 fighter
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 13 infantry, 1 mech_infantry and 1 tactical_bomber
French Equatorial Africa : 1 flag, Ethiopia : 1 armour and 1 infantry
Eastern Persia : 1 flag, 2 mech_infantrys
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 57 / 75
Russians : 25 / 37
Japanese : 57 / 59
Americans : 52 / 75
Chinese : 4 / 5
British : 26 / 26
UK_Pacific : 6 / 0
Italians : 17 / 29
ANZAC : 14 / 10
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Ouch… but expected.
The Subs can’t lay their hits fighters. Tough break for the Chitlins, and Game Saver for the Allies!
Oh yeah. Fudge.
Technically UKP has to place their infantry before their turn is over but it’s a no brainer so I’ll do it for you if you want.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some units change owners in territory India
Territory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 57 / 75
Russians : 25 / 37
Japanese : 57 / 59
Americans : 52 / 75
Chinese : 4 / 5
British : 26 / 26
UK_Pacific : 6 / 4
Italians : 17 / 29
ANZAC : 14 / 10
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sorry, I forgot UKP has a separate turn to place it’s guys.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :6
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 bomber moved from Alexandria to Iraq
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 transport
British defend with 1 submarine
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Iraq
Italians attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Italians win, taking Syria from Russians, taking Iraq from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 2 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 bomber moved from Iraq to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
Place Units - Italians
3 armour placed in Egypt
1 infantry placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs