XDAP-01 DbD (AXIS) vs. BiA

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Purchase Units - Germans
                Germans buy 6 armour, 3 bombers, 1 carrier and 1 fighter; Remaining resources: 4 PUs;

    Combat Move - Germans
                1 unit repaired.
                Giving bonus movement to units
                3 bombers moved from Western Germany to United Kingdom
                1 mech_infantry moved from Tambov to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA guns
                Bombing raid in United Kingdom causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.
                Recording Battle Statistics

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                3 armour moved from Novgorod to Belarus
                3 armour, 3 artilleries and 6 infantry moved from Belarus to Bryansk
                3 armour moved from Volgograd to Bryansk
                2 armour moved from Tambov to Bryansk
                3 armour moved from Ukraine to Bryansk
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 submarine moved from 105 Sea Zone to 109 Sea Zone
                1 submarine moved from 105 Sea Zone to 104 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 fighter moved from Normandy Bordeaux to 105 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 105 Sea Zone
                1 transport moved from 98 Sea Zone to 93 Sea Zone
                1 artillery moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                3 artilleries and 3 infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                3 bombers placed in Novgorod
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                1 carrier placed in 105 Sea Zone
                1 fighter placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 69 PUs; end with 73 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs


  • I keep getting the error message “can not load game”

    Would you mind posting another copy of the map?

  • Customizer

    I’m getting the same message. Not sure what to do here.

  • Liaison TripleA '11 '10

    try redoing the german turn in edit< loaing from the last french save.

  • Liaison TripleA '11 '10

    or call the game? :P

  • Customizer

    @Gargantua:

    try redoing the german turn in edit< loaing from the last french save.

    I could redo the whole thing from the beginning but I’ll do it when I get home tonight. I’ve been in Boston all weekend and the wifi here is junk. That might be why the file is corrupted. The only combat was the bombing of London and the numbers are all wrong on our bombing anyway.

    @Gargantua:

    or call the game? :P

    That’s the enemy’s call.


  • If it’s too much trouble to redo the turn, and if you guys think it’s silly to continue, we can call it.

    I still think that the game isn’t over yet, but if I’m the only one, I will bow to popular opinion and end it so we call all get on with round 2.

  • '20 '18 '16 '13 '12

    Oh come on! I’m reduced to watching from the sidelines and now I don’t even get to watch cause you guys want to call the game!?

    You’re ten rounds in and it smells to me like we’ve got one left. Finish er off!

    Either that or it goes on long enough for me to come back next month and finish the job myself!

  • Customizer

    I’ll redo to turn when I get home tonight. Around 21:00 or so at this rate.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Purchase Units - Germans
                Germans buy 6 armour, 3 bombers, 1 carrier and 1 fighter; Remaining resources: 4 PUs;

    Combat Move - Germans
                1 unit repaired.
                Giving bonus movement to units
                1 mech_infantry moved from Tambov to Vologda
                      Germans take Vologda from Russians
                3 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Strategic bombing raid in United Kingdom
                Bombing raid in United Kingdom causes: 12 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 12 damage total.
                Recording Battle Statistics

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                3 armour moved from Volgograd to Tambov
                1 armour moved from Tambov to Bryansk
                4 armour moved from Tambov to Bryansk
                3 armour moved from Ukraine to Bryansk
                3 armour moved from Novgorod to Belarus
                3 armour, 3 artilleries and 6 infantry moved from Belarus to Bryansk
                2 submarines moved from 105 Sea Zone to 109 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 98 Sea Zone to 93 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 105 Sea Zone
                1 fighter moved from Normandy Bordeaux to 105 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 artillery moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                3 artilleries, 2 bombers and 3 infantry moved from Western Germany to Holland Belgium
                1 bomber could not land in United Kingdom and was removed

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 bombers placed in Novgorod
                1 carrier placed in 105 Sea Zone
                1 fighter placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 69 PUs; end with 73 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs

  • Customizer

    This file works. I think I did every thing the same. The damage is more but it should have been 10 last time, I didn’t land the 3rd bomber to simulate the AK-AK hit from the original attack. Just edit mode if you need to deal with the damage in London.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 1 armour and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                1 armour moved from Samara to Russia
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 1 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                1 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 9 PUs total

    Territory Summary for Russians :

    Russia : 2 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 3 fighters, 56 infantry and 2 tactical_bombers
        Vologda : 2 infantry

    Production/PUs Summary :

    Germans : 66 / 102
        Russians : 8 / 9
        Japanese : 75 / 85
        Americans : 51 / 66
        Chinese : 0 / 2
        British : 19 / 23
        UK_Pacific : 3 / 3
        Italians : 32 / 53
        ANZAC : 10 / 9
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Summary Text: www.axisandallies.org


  • Japan coming up from Jolly old England….


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 2 armour, 4 bombers and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Gilbert Islands to 48 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 31 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                      Japanese take Wake Island from Americans
                1 infantry moved from Kazakhstan to Samara
                      Japanese take Samara from Russians
                1 infantry moved from Timguska to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians

    Combat - Japanese
                Recording Battle Statistics

    Non Combat Move - Japanese
                4 infantry moved from Malaya to 37 Sea Zone
                4 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
                1 transport moved from 38 Sea Zone to 37 Sea Zone
                1 armour moved from Malaya to Burma
                4 infantry and 2 transports moved from 41 Sea Zone to 38 Sea Zone
                4 infantry moved from 38 Sea Zone to Burma
                1 artillery and 3 infantry moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 artillery moved from Szechwan to Yunnan
                2 infantry moved from Anhwe to Hunan
                1 bomber moved from Kansu to Burma
                2 infantry moved from Chahar to Suiyuyan
                1 artillery moved from Jehol to Chahar
                1 infantry moved from Amur to Manchuria
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 carrier, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 48 Sea Zone to 31 Sea Zone
                2 destroyers and 5 submarines moved from 33 Sea Zone to 31 Sea Zone
                1 fighter moved from Japan to Caroline Islands
                2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma

    Place Units - Japanese
                2 armour placed in Malaya
                1 bomber placed in Malaya
                3 bombers placed in Kwangtung
                4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 78 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 fighter, 1 harbour and 2 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Manchuria : 1 factory_minor and 1 infantry
        Shensi : 1 flag,    Yunnan : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
        Suiyuyan : 1 flag, 2 infantry
        Kweichow : 1 flag,    Hunan : 1 flag, 2 infantry
        Kansu : 1 flag,    Hopei : 1 flag,    Tsinghai : 1 flag,    Szechwan : 1 flag,    Chahar : 1 flag, 1 artillery
        Sikang : 1 flag,    Anhwe : 1 flag,    Gilbert Islands : 1 flag,    Shan State : 1 flag,    Burma : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 4 fighters, 22 infantry, 3 mech_infantrys and 2 tactical_bombers
        Malaya : 1 flag, 2 armour, 1 bomber, 1 factory_minor and 1 harbour
        Borneo : 1 flag,    Kwangtung : 1 flag, 3 bombers, 1 factory_minor and 1 harbour
        New Guinea : 1 flag,    Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield and 1 infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Sakha : 1 flag,    Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag,    Soviet Far East : 1 flag,    Amur : 1 flag,    Yakut S.S.R. : 1 flag, 1 infantry
        Timguska : 1 flag,    Siberia : 1 flag,    Kazakhstan : 1 flag,    Buryatia : 1 flag,    French Indo China : 1 flag,    Celebes : 1 flag,    Java : 1 flag,    Sumatra : 1 flag,


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 2 carriers and 4 destroyers; Remaining resources: 2 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                6 bombers moved from United Kingdom to 91 Sea Zone
                1 carrier, 4 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                3 mech_infantrys moved from 91 Sea Zone to Morocco
                3 infantry moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 6 bombers, 1 carrier, 4 destroyers, 2 fighters and 6 transports
                    Germans defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine; Italians defend with 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 transport
                        Italians roll dice for 3 submarines in 91 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 6 bombers, 1 carrier, 4 destroyers, 2 fighters and 6 transports in 91 Sea Zone, round 1 :  7/12 hits
                    Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Germans
                        Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 1 :  6/7 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 fighter owned by the Americans , 4 destroyers owned by the Americans , 2 submarines owned by the Italians , 1 cruiser owned by the Germans , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 6 bombers, 1 carrier, 1 fighter and 6 transports in 91 Sea Zone, round 2 :  4/7 hits
                        Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 transport in 91 Sea Zone, round 2 :  3/5 hits
                        1 carrier owned by the Italians , 1 fighter owned by the Americans , 1 fighter owned by the Italians , 1 carrier owned by the Americans , 1 cruiser owned by the Germans , 1 bomber owned by the Americans and 1 cruiser owned by the Italians lost in 91 Sea Zone
                        Americans roll dice for 5 bombers and 6 transports in 91 Sea Zone, round 3 :  3/5 hits
                        Italians roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 :  0/1 hits
                        1 transport owned by the Italians and 1 battleship owned by the Germans lost in 91 Sea Zone
                    Americans win with 5 bombers and 6 transports remaining. Battle score for attacker is 35
                    Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                    Casualties for Italians: 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 transport
                    Casualties for Americans: 1 bomber, 1 carrier, 4 destroyers and 2 fighters
                    Americans win with 5 bombers and 6 transports remaining. Battle score for attacker is 35
                    Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                    Casualties for Italians: 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 transport
                    Casualties for Americans: 1 bomber, 1 carrier, 4 destroyers and 2 fighters
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 harbour; Italians defend with 2 infantry
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 1 :  1/4 hits
                        Germans roll dice for 2 infantry in Gibraltar, round 1 :  0/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Morocco from Italians, taking Gibraltar from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                    Americans win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Americans
                5 bombers moved from 91 Sea Zone to United Kingdom

    Place Units - Americans
                2 carriers and 4 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Territory Summary for Americans :

    Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Midway : 1 airfield
        10 Sea Zone : 6 carriers, 9 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 artillery, 2 infantry and 1 mech_infantry
        United Kingdom : 5 bombers
        Morocco : 1 flag, 1 armour, 4 infantry and 3 mech_infantrys
        Brazil : 1 flag,    91 Sea Zone : 6 transports

    Production/PUs Summary :

    Germans : 66 / 102
        Russians : 6 / 9
        Japanese : 77 / 88
        Americans : 52 / 69
        Chinese : 0 / 2
        British : 19 / 23
        UK_Pacific : 3 / 3
        Italians : 31 / 53
        ANZAC : 10 / 9
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources:

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Combat Move - British
                Giving bonus movement to units
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Combat - British
                Air Battle in Normandy Bordeaux
                British attacks with 1 units heading to Normandy Bordeaux
                Germans launches 1 interceptors out of Normandy Bordeaux
                        Defenders Fire,  :  0/1 hits
                        Attackers Fire,  :  0/1 hits
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Normandy Bordeaux
                        AA guns fire in Normandy Bordeaux :  0/1 hits
                Bombing raid in Normandy Bordeaux causes: 5 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 5 damage total.
                Recording Battle Statistics
                Cleaning up after air battles

    Non Combat Move - British
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Union of South Africa to Rhodesia

    Turn Complete - British
                British collect 13 PUs (6 lost to blockades); end with 20 PUs total

    Territory Summary for British :

    India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 20 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Rhodesia : 1 artillery and 1 fighter

    Production/PUs Summary :

    Germans : 66 / 102
        Russians : 6 / 9
        Japanese : 77 / 88
        Americans : 52 / 69
        Chinese : 0 / 2
        British : 19 / 20
        UK_Pacific : 3 / 0
        Italians : 31 / 53
        ANZAC : 10 / 9
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :10

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 1 PU (2 lost to blockades); end with 1 PU total
                    Some units change owners in territory India


  • I just thought I’d let you know, I had the German plane from normandy try to intercept my bomber sonce I couldn’t think of any reason not to.

    It didn’t get shot down or anything, so I hope that is okay. (I wont be doing this again, but I had been taking to long to take my turn and just wanted it done)

  • Customizer

    no problem bro, a no brainer is a no brainer. And it’s kinda moot at this point as I can’t see anything in the west of Europe being important at this time. In fact if you can get ANZAC and France done today I think we can wrap this game up today.

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