No problem. I will ask you next month for W@W game.
XDAP-01 DbD (AXIS) vs. BiA
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Test summary from TripleA 20:00:25
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last few trip AAA games my post’s haven’t gone through, I think I might be closing the program before the post takes place….
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Yea you have to hit POST TURN SUMMARY, then wait like 10 to 30 seconds… A little box should pop up telling you you posted, I think.
Just check the forum.
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Rule Number Seven is Garg gives you a new changed map to compensate for VERY bad luck. I think it happened to some other team, and he gave them a French battleship by south america (or something similar).
I actually wouldn’t mind having it invoked all that much, as long as the repercussions were not to great
(ie, give Italy back part of it’s fleet/give Germany back some planes). Just to put the french Super-fleet’s performance above average, instead of them being super ships with godlike powers, brought low only when Germany committed half it’s air force to destroying them.I think it’s rough when your opponent gets lucky and cripples a nation right off the bat like this. I also think the game would be more fun for everyone if you got some sort of compensation for my incredibly good luck. (As long as I get to keep some of the kills)
In short, I think Rule #7 might be a good idea, but I still want the French super-fleet to keep some sort of impact.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 infantry moved from Kwangsi to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to 37 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter moved from Jehol to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
4 fighters moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Caroline Islands to Guam
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Japanese take Hawaiian Islands from AmericansCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Philippines, round 1 : 1/2 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 1 : 2/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Guam
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 1 : 1/3 hits
Americans roll dice for 1 fighter in Guam, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Japanese win with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 1 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 6 fighters, 4 infantry and 4 tactical_bombers
Chinese defend with 11 infantry
Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 1 : 6/16 hits
Chinese roll dice for 11 infantry in Yunnan, round 1 : 3/11 hits
3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/13 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 4 infantry
Casualties for Chinese: 11 infantry
Japanese win with 1 artillery, 1 bomber, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 4 infantry
Casualties for Chinese: 11 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 artilleries and 1 infantry moved from Anhwe to Kweichow
1 aaGun and 2 infantry moved from Jehol to Manchuria
1 artillery and 2 infantry moved from Jehol to Chahar
6 infantry and 1 mech_infantry moved from Manchuria to Korea
2 submarines moved from 6 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 bomber moved from Guam to Paulau IslandPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Paulau Island : 1 bomber and 1 infantry
Kwangsi : 1 bomber, 6 fighters and 3 tactical_bombers
Korea : 6 infantry and 1 mech_infantry
Kiangsu : 1 fighter and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Manchuria : 1 aaGun and 2 infantry
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 artilleries and 2 infantry
Hunan : 1 flag, Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, Shan State : 1 flag, 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield and 1 artillery
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
French Indo China : 1 flag, 1 infantry -
would it be possible to change a ncm:?
if so I’d like to change the ncm forces from jehol > charhar to Jehol > anhwe……if it is a problem, no big deal…thanks
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - Americans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 carrier and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 1 : 1/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser and 1 destroyer
Americans win with no units remaining. Battle score for attacker is -12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser and 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 8 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from 10 Sea Zone to Western United States
2 fighters moved from Aleutian Islands to 10 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier and 6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield -
I made the Japan NCM change you asked for with edit mode before I started the american turn, so it didn’t show up in the summary.
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I made the Japan NCM change you asked for with edit mode before I started the american turn, so it didn’t show up in the summary.
thank you
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 fighter and 1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Szechwan : 1 fighter and 7 infantry
Production/PUs Summary :
Germans : 46 / 52
Russians : 37 / 42
Japanese : 46 / 51
Americans : 51 / 66
Chinese : 5 / 5
British : 26 / 34
UK_Pacific : 9 / 17
Italians : 13 / 12
ANZAC : 14 / 18
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Combat Move - British
Giving bonus movement to units
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 infantry moved from Burma to Shan State
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries and 3 infantry moved from Egypt to Alexandria
1 bomber and 1 fighter moved from Malta to AlexandriaCombat - British
Battle in Alexandria
British attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Alexandria, round 1 : 4/7 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 3/6 hits
3 infantry owned by the British , 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 2 artilleries, 1 bomber and 1 fighter in Alexandria, round 2 : 1/4 hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 0/2 hits
1 artillery owned by the Italians lost in Alexandria
British roll dice for 2 artilleries, 1 bomber and 1 fighter in Alexandria, round 3 : 3/4 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in 110 Sea Zone
British attack with 1 destroyer, 2 fighters and 2 transports
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
British win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour and 1 mech_infantry in Iraq, round 1 : 1/2 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
1 armour owned by the British and 1 mech_infantry owned by the British retreated to Trans-Jordan
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 1 : 4/6 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
2 fighters moved from 110 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Shan State to India
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 fighter moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea ZonePlace Units - British
2 destroyers and 1 submarine placed in 110 Sea Zone
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 33 PUs totalTerritory Summary for British :
Yunnan : 1 infantry
Shan State : 2 mech_infantrys
India : 3 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
37 Sea Zone : 1 cruiser
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 armour and 1 mech_infantry
Alexandria : 2 artilleries
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 1 fighter and 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 1 infantry
80 Sea Zone : 1 transport
76 Sea Zone : 1 battleship
Eastern Persia : 1 flag, 1 infantry
72 Sea Zone : 1 transport
98 Sea Zone : 1 destroyer
110 Sea Zone : 3 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 42
Japanese : 44 / 51
Americans : 51 / 66
Chinese : 6 / 5
British : 31 / 33
UK_Pacific : 10 / 0
Italians : 13 / 12
ANZAC : 14 / 18
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 41 / 52
Russians : 37 / 42
Japanese : 44 / 51
Americans : 51 / 66
Chinese : 6 / 5
British : 31 / 33
UK_Pacific : 10 / 10
Italians : 13 / 12
ANZAC : 14 / 18
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 bomber moved from Western Germany to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 infantry moved from Bulgaria to Greece
2 armour moved from Bulgaria to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 armour and 2 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 2 armour and 2 infantry in Greece, round 1 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 1 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Italians win with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 1 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Tobruk
1 bomber moved from 98 Sea Zone to Southern Italy
5 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Anglo Egyptian Sudan to French Equatorial AfricaPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Kenya : 1 flag, Anglo Egyptian Sudan : 1 flag, French Equatorial Africa : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag, 1 artillery
Tunisia : 1 flag, Slovakia Hungary : 1 artillery and 2 infantry
Tobruk : 1 artillery, 1 fighter and 1 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
95 Sea Zone : 1 destroyer
Greece : 1 flag, 2 armour and 2 infantryProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 42
Japanese : 44 / 51
Americans : 51 / 66
Chinese : 6 / 5
British : 30 / 33
UK_Pacific : 10 / 10
Italians : 18 / 27
ANZAC : 14 / 18
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 42
Japanese : 44 / 51
Americans : 51 / 66
Chinese : 6 / 5
British : 30 / 33
UK_Pacific : 10 / 10
Italians : 18 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Nigeria : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 42
Japanese : 44 / 51
Americans : 51 / 66
Chinese : 6 / 5
British : 30 / 33
UK_Pacific : 10 / 10
Italians : 18 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Here goes nothin’!
Just need a scramble/submerge order from the Brits again.
Are you boys ready to fight them in the air, fight them on the beaches? To earn that glorious praise: “never has so much been owed by so many to so few!”?
I await the order.
-
Slight change to build: 1 DD instead of 2 artilleries.
1 fgter 9 inf 1 trns 1 DD
-
No scrambles,
British submerge sub in 110.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 cruiser moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Norway to 113 Sea Zone
3 armour moved from Western Germany to 113 Sea Zone
3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
3 armour and 3 infantry moved from 115 Sea Zone to Novgorod
6 infantry moved from Karelia to Novgorod
3 artilleries and 3 infantry moved from Baltic States to Novgorod
1 fighter moved from Poland to 115 Sea Zone
1 tactical_bomber moved from Poland to Holland Belgium
1 tactical_bomber moved from Poland to Novgorod
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from France to Holland Belgium
1 carrier, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 bombers and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from 93 Sea Zone to 110 Sea Zone
2 artilleries and 6 infantry moved from Romania to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
3 armour moved from Bulgaria to Eastern Poland
2 armour moved from Yugoslavia to Eastern PolandCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 3 transports
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 115 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Germans win with 1 cruiser, 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 3 armour, 3 artilleries, 12 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
AA guns fire in Novgorod : 0/1 hits
Germans roll dice for 3 armour, 3 artilleries, 12 infantry and 1 tactical_bomber in Novgorod, round 1 : 6/19 hits
Russians roll dice for 2 aaGuns, 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Novgorod, round 1 : 5/10 hits
4 infantry owned by the Russians , 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 3 artilleries, 7 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/14 hits
Russians roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Novgorod, round 2 : 3/6 hits
3 infantry owned by the Germans , 3 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 3 artilleries, 4 infantry and 1 tactical_bomber in Novgorod, round 3 : 7/11 hits
Russians roll dice for 1 armour and 1 artillery in Novgorod, round 3 : 2/2 hits
1 armour owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 3 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 10 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
Germans win with 3 armour, 3 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 10 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 5 armour, 2 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour, 2 artilleries and 8 infantry in Eastern Poland, round 1 : 5/15 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 5 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 carrier, 2 fighters and 2 tactical_bombers
British defend with 3 destroyers, 1 submarine and 2 transports
1 submarine owned by the British Submerged
Germans roll dice for 2 bombers, 1 carrier, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 2/6 hits
British roll dice for 3 destroyers and 2 transports in 110 Sea Zone, round 1 : 1/3 hits
1 fighter owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
Germans roll dice for 2 bombers, 1 carrier, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
1 transport owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 carrier, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter
Casualties for British: 3 destroyers and 2 transports
Germans win with 2 bombers, 1 carrier, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter
Casualties for British: 3 destroyers and 2 transports
Battle in Holland Belgium
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 artilleries moved from Northern Italy to France
1 artillery moved from Northern Italy to Southern France
4 artilleries and 6 infantry moved from Germany to Poland
1 tactical_bomber moved from Novgorod to Poland
1 fighter moved from 115 Sea Zone to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from 110 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
4 infantry moved from Bulgaria to Romania
1 aaGun moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
2 infantry placed in France
1 infantry placed in Southern France
1 fighter and 6 infantry placed in Western Germany
1 transport placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
Germans undo move 3.
6 infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 armour, 1 infantry and 1 mech_infantry moved from Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 2 infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 1 : 1/3 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 2/2 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 2 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 fighter and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
3 artilleries placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Belarus : 1 infantry
Bryansk : 1 artillery and 6 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 14 infantry and 1 tactical_bomber
Ukraine : 2 aaGuns, 6 artilleries, 1 factory_minor and 11 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
80 Sea Zone : 1 infantry
Iraq : 1 flag, 1 armour and 1 mech_infantry
127 Sea Zone : 1 submarine
Persia : 1 flag,
Production/PUs Summary :Germans : 47 / 57
Russians : 36 / 44
Japanese : 44 / 51
Americans : 51 / 66
Chinese : 6 / 5
British : 27 / 33
UK_Pacific : 10 / 10
Italians : 18 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0