@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
XDAP-01 DbD (AXIS) vs. BiA
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 4
British : 29 / 29
UK_Pacific : 5 / 6
Italians : 14 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Summary Text: www.axisandallies.org
Summary Text: www.axisandallies.org
Summary Text: www.axisandallies.org
Summary Text: Connection timed out: connect
Summary Text: Connection timed out: connect
Summary Text: Connection timed out: connect
-
Did the Chinese turn summary show up for anyone else? it only seems to appear when I go to reply…
No a huge deal I think; all that happened was one infantry was placed in the southern territory Russia took back. -
The British bomber in Egypt is bombing Alexandria, are your German and Italian fighters going to intercept?
(I stupidly clicked done before I could save a map, so if you need it I’ll just do the turn again) -
No China move visible until I enter reply more either. Strange. I have no access to map right now. If there is any chance of an attack on my fleet prior to Italian turn I might intercept otherwise no intercept.
-
connection time out it says. for China that is. weird that it would be showing up during reply mode but not regular view.
-
Here is the map for the intercept. I’ll let you decide if there is a chance of a fleet attack yourself. (Hint: look at my British buy)
-
No intercept.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 bomber moved from Egypt to AlexandriaCombat - British
Air Battle in Alexandria
British attacks with 1 units heading to Alexandria
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Alexandria
AA guns fire in Alexandria : 0/1 hits
Bombing raid in Alexandria causes: 4 damage to unit: airfield
Bombing raid in Alexandria causes 4 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Nigeria to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Eastern Persia to West India
1 bomber moved from Alexandria to EgyptPlace Units - British
3 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 26 PUs (3 lost to blockades); end with 31 PUs totalTerritory Summary for British :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour, 16 infantry and 2 mech_infantrys
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour and 1 infantry
French Equatorial Africa : 1 flag, Eastern Persia : 1 flag, 81 Sea Zone : 1 battleship, 1 infantry and 2 transports
98 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 4
British : 29 / 31
UK_Pacific : 5 / 0
Italians : 14 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 4
British : 29 / 31
UK_Pacific : 5 / 3
Italians : 14 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I subtracted 2 PU’s for Italy to fix no +2 on Strat Bomber.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Italians
Italians repair 4 damage on 4 airfields; Remaining resources: 24 PUs;
Italians buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat Move - Italians
Giving bonus movement to units
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 armour moved from Greece to 99 Sea Zone
2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 armour moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 artillery, 1 bomber, 1 fighter and 5 infantry moved from Alexandria to EgyptCombat - Italians
???
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 7 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Italians win, taking Trans-Jordan from British, taking Egypt from British with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for Italians: 7 infantry
Italians win with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for Italians: 7 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Egypt to Southern Italy
1 bomber moved from Egypt to Alexandria
2 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to BessarabiaPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Java : 1 flag, 1 aaGun, 3 fighters and 3 infantry
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 4
British : 26 / 31
UK_Pacific : 5 / 3
Italians : 17 / 29
ANZAC : 14 / 10
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
-
I cannot believe I was so bad as to let Egypt fall after the French Fleet crippled the Italians. Oh well, this game is really a learning experience for me, as I finally get to see what other people do as axis. (I always play axis with my friends when we play FtF)
-
A&A is like baseball in that no matter how many games you have seen there is a good chance in either that you will see something you have never seen before.
-
Rules question for Garg or anone who knows:
If I attack sz 98 do the Italian units enter the battle?
It’s just like I was attacked, so my ally should defend with me just like my fighters would defend with him next round.
Failing this:
It is a hostile seazone, but there is a destroyer present so can I unload by ignoring the subs?
What’s the deal?
What can and can’t I do?
-
My interpretation of the rules regarding this situation:
In the euro 40 rule book it says that when you build in a hostile sea zone, combat does NOT occur right away because the conduct combat phase is over. However, I do not know when that combat should occur. I thought (hoped really) that the combat would happen during the Italians turn, preferably with them defending. This is why I bombed the airbase, if they were defending there may bot be a scramble.
To answer your questions:
If you get to attack me, the Italians would not participate since there are no multinational attacks. I would think that because of that, you do NOT get the benefit of the destroyer, and therefore could not use planes (is my bias showing?). If you were defending that the Italians would help you of course.
Your transport unload question: (copied from http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149)
“transports are not allowed to unload land units for an amphibious assault in a sea zone containing an enemy sub(s) belonging to a power with which they are at war unless at least one of his warships was also present in the sea zone at the end of the Combat Move phase.”So you can’t unload without YOUR warships in that sea zone
You attacking me and the Italians not helping seems kinda silly to me, but I think that is how it would work. I am tempted to make a post in the G40 FAQ thread on this actually, because something doesn’t seem right, and I think the combat should have already happened.
In short:
I think Germany cannot unload without German warships, and you need a German destroyer to attack with German Planes. -
Because I had the destroyer with me I could choose to ignore the sub. Germany’s transports however, I believe, would have to engage in one round of combat. But I’m not sure.
-
Before alpha subs got 1 round of combat to try to kill transports (I think)
As I said, I think that in alpha 3, you need an escort of the same nationality.
-
I’ve PM’d you Canuck.
That said,
I think you can load in that sea zone and leave, but if you stay, you are going to insta-die.