No problem. I will ask you next month for W@W game.
XDAP-01 DbD (AXIS) vs. BiA
-
Hey Garg, what’s the max damage on a minor IC? 6 or 8?
-
6
-
I forgot a American NCM, and used edit mode to do it during the build units phase. If this is a problem let me know and I’ll move them back. (It was just moving the carrier/fighters and Destroyer from of the coast of west US to Hawaii)
this is fine……I’m pretty liberal with NCM revisions.
-
K thanks. Rest of the allied moves up in a couple hours. (When I can get my brother to do them)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 4
British : 29 / 29
UK_Pacific : 5 / 6
Italians : 14 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Summary Text: www.axisandallies.org
Summary Text: www.axisandallies.org
Summary Text: www.axisandallies.org
Summary Text: Connection timed out: connect
Summary Text: Connection timed out: connect
Summary Text: Connection timed out: connect
-
Did the Chinese turn summary show up for anyone else? it only seems to appear when I go to reply…
No a huge deal I think; all that happened was one infantry was placed in the southern territory Russia took back. -
The British bomber in Egypt is bombing Alexandria, are your German and Italian fighters going to intercept?
(I stupidly clicked done before I could save a map, so if you need it I’ll just do the turn again) -
No China move visible until I enter reply more either. Strange. I have no access to map right now. If there is any chance of an attack on my fleet prior to Italian turn I might intercept otherwise no intercept.
-
connection time out it says. for China that is. weird that it would be showing up during reply mode but not regular view.
-
Here is the map for the intercept. I’ll let you decide if there is a chance of a fleet attack yourself. (Hint: look at my British buy)
-
No intercept.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 bomber moved from Egypt to AlexandriaCombat - British
Air Battle in Alexandria
British attacks with 1 units heading to Alexandria
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Alexandria
AA guns fire in Alexandria : 0/1 hits
Bombing raid in Alexandria causes: 4 damage to unit: airfield
Bombing raid in Alexandria causes 4 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Nigeria to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Eastern Persia to West India
1 bomber moved from Alexandria to EgyptPlace Units - British
3 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 26 PUs (3 lost to blockades); end with 31 PUs totalTerritory Summary for British :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour, 16 infantry and 2 mech_infantrys
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour and 1 infantry
French Equatorial Africa : 1 flag, Eastern Persia : 1 flag, 81 Sea Zone : 1 battleship, 1 infantry and 2 transports
98 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 4
British : 29 / 31
UK_Pacific : 5 / 0
Italians : 14 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 4
British : 29 / 31
UK_Pacific : 5 / 3
Italians : 14 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I subtracted 2 PU’s for Italy to fix no +2 on Strat Bomber.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Italians
Italians repair 4 damage on 4 airfields; Remaining resources: 24 PUs;
Italians buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat Move - Italians
Giving bonus movement to units
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 armour moved from Greece to 99 Sea Zone
2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 armour moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 artillery, 1 bomber, 1 fighter and 5 infantry moved from Alexandria to EgyptCombat - Italians
???
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 7 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Italians win, taking Trans-Jordan from British, taking Egypt from British with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for Italians: 7 infantry
Italians win with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for Italians: 7 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Egypt to Southern Italy
1 bomber moved from Egypt to Alexandria
2 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to BessarabiaPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Java : 1 flag, 1 aaGun, 3 fighters and 3 infantry
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 4
British : 26 / 31
UK_Pacific : 5 / 3
Italians : 17 / 29
ANZAC : 14 / 10
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
-
I cannot believe I was so bad as to let Egypt fall after the French Fleet crippled the Italians. Oh well, this game is really a learning experience for me, as I finally get to see what other people do as axis. (I always play axis with my friends when we play FtF)
-
A&A is like baseball in that no matter how many games you have seen there is a good chance in either that you will see something you have never seen before.
-
Rules question for Garg or anone who knows:
If I attack sz 98 do the Italian units enter the battle?
It’s just like I was attacked, so my ally should defend with me just like my fighters would defend with him next round.
Failing this:
It is a hostile seazone, but there is a destroyer present so can I unload by ignoring the subs?
What’s the deal?
What can and can’t I do?