TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 3 Research Technology - GermansCombat Hit Differential Summary :
Your NCM would be up to JWW. I’m chiming in to say: Holy dice batman! We almost won that one!
Hey Garg, what’s the max damage on a minor IC? 6 or 8?
6
I forgot a American NCM, and used edit mode to do it during the build units phase. If this is a problem let me know and I’ll move them back. (It was just moving the carrier/fighters and Destroyer from of the coast of west US to Hawaii)
this is fine……I’m pretty liberal with NCM revisions.
K thanks. Rest of the allied moves up in a couple hours. (When I can get my brother to do them)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Territory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 4
British : 29 / 29
UK_Pacific : 5 / 6
Italians : 14 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Summary Text: www.axisandallies.org
Summary Text: www.axisandallies.org
Summary Text: www.axisandallies.org
Summary Text: Connection timed out: connect
Summary Text: Connection timed out: connect
Summary Text: Connection timed out: connect
Did the Chinese turn summary show up for anyone else? it only seems to appear when I go to reply…
No a huge deal I think; all that happened was one infantry was placed in the southern territory Russia took back.
The British bomber in Egypt is bombing Alexandria, are your German and Italian fighters going to intercept?
(I stupidly clicked done before I could save a map, so if you need it I’ll just do the turn again)
No China move visible until I enter reply more either. Strange. I have no access to map right now. If there is any chance of an attack on my fleet prior to Italian turn I might intercept otherwise no intercept.
connection time out it says. for China that is. weird that it would be showing up during reply mode but not regular view.
Here is the map for the intercept. I’ll let you decide if there is a chance of a fleet attack yourself. (Hint: look at my British buy)
No intercept.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 bomber moved from Egypt to Alexandria
Combat - British
Air Battle in Alexandria
British attacks with 1 units heading to Alexandria
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Alexandria
AA guns fire in Alexandria : 0/1 hits
Bombing raid in Alexandria causes: 4 damage to unit: airfield
Bombing raid in Alexandria causes 4 damage total.
Recording Battle Statistics
Cleaning up after air battles
Non Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Nigeria to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Eastern Persia to West India
1 bomber moved from Alexandria to Egypt
Place Units - British
3 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 26 PUs (3 lost to blockades); end with 31 PUs total
Territory Summary for British :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour, 16 infantry and 2 mech_infantrys
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour and 1 infantry
French Equatorial Africa : 1 flag, Eastern Persia : 1 flag, 81 Sea Zone : 1 battleship, 1 infantry and 2 transports
98 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 4
British : 29 / 31
UK_Pacific : 5 / 0
Italians : 14 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some units change owners in territory India
Territory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 4
British : 29 / 31
UK_Pacific : 5 / 3
Italians : 14 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I subtracted 2 PU’s for Italy to fix no +2 on Strat Bomber.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Italians
Italians repair 4 damage on 4 airfields; Remaining resources: 24 PUs;
Italians buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 armour moved from Greece to 99 Sea Zone
2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 armour moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 artillery, 1 bomber, 1 fighter and 5 infantry moved from Alexandria to Egypt
Combat - Italians
???
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 7 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Italians win, taking Trans-Jordan from British, taking Egypt from British with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for Italians: 7 infantry
Italians win with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for Italians: 7 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 fighter moved from Egypt to Southern Italy
1 bomber moved from Egypt to Alexandria
2 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Java : 1 flag, 1 aaGun, 3 fighters and 3 infantry
62 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 4
British : 26 / 31
UK_Pacific : 5 / 3
Italians : 17 / 29
ANZAC : 14 / 10
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
Turn Complete - French
I cannot believe I was so bad as to let Egypt fall after the French Fleet crippled the Italians. Oh well, this game is really a learning experience for me, as I finally get to see what other people do as axis. (I always play axis with my friends when we play FtF)
A&A is like baseball in that no matter how many games you have seen there is a good chance in either that you will see something you have never seen before.