Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 factory_minors, 2 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat Move - Japanese
Giving bonus movement to units
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Recording Battle Statistics
Non Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 bomber moved from French Indo China to Malaya
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 infantry moved from French Indo China to Shan State
1 armour moved from Malaya to Yunnan
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Yunnan
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Chahar
2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Yunnan
2 fighters moved from French Indo China to Kwangtung
2 fighters moved from Japan to Philippines
2 fighters moved from Caroline Islands to 35 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 carrier placed in 20 Sea Zone
1 factory_minor placed in Malaya
1 factory_minor placed in Manchuria
2 submarines placed in 6 Sea Zone
2 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 57 PUs; end with 59 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Jehol : 1 infantry
Manchuria : 1 factory_minor
Shensi : 1 flag, Yunnan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Suiyuyan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, 1 aaGun
Hopei : 1 flag, 2 infantry
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 tactical_bombers
Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 4 fighters, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield
Amur : 1 flag, 3 infantry
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, Celebes : 1 flag,
I could have sworn I moved something into Kazakhstan. Meh. :-P
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
Giving bonus movement to units
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 infantry, 7 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 1/2 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 3 infantry
Americans win with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 3 infantry
Recording Battle Statistics
Non Combat Move - Americans
Place Units - Americans
5 bombers and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from 10 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: Americans player Adding units owned by PlayerID named:Americans to 26 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 7 submarines, 2 tactical_bombers and 2 transports
35 Sea Zone : 1 flag, 26 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 5 bombers, 1 factory_major, 1 harbour, 6 infantry and 4 mech_infantrys
United Kingdom : 1 bomber
101 Sea Zone : 2 cruisers, 4 destroyers and 6 transports
Brazil : 1 flag,
Production/PUs Summary :
Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 2
British : 29 / 29
UK_Pacific : 5 / 6
Italians : 14 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I forgot a American NCM, and used edit mode to do it during the build units phase. If this is a problem let me know and I’ll move them back. (It was just moving the carrier/fighters and Destroyer from of the coast of west US to Hawaii)
Your NCM would be up to JWW. I’m chiming in to say: Holy dice batman! We almost won that one!
Hey Garg, what’s the max damage on a minor IC? 6 or 8?
6
I forgot a American NCM, and used edit mode to do it during the build units phase. If this is a problem let me know and I’ll move them back. (It was just moving the carrier/fighters and Destroyer from of the coast of west US to Hawaii)
this is fine……I’m pretty liberal with NCM revisions.
K thanks. Rest of the allied moves up in a couple hours. (When I can get my brother to do them)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Territory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 4
British : 29 / 29
UK_Pacific : 5 / 6
Italians : 14 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Summary Text: www.axisandallies.org
Summary Text: www.axisandallies.org
Summary Text: www.axisandallies.org
Summary Text: Connection timed out: connect
Summary Text: Connection timed out: connect
Summary Text: Connection timed out: connect
Did the Chinese turn summary show up for anyone else? it only seems to appear when I go to reply…
No a huge deal I think; all that happened was one infantry was placed in the southern territory Russia took back.
The British bomber in Egypt is bombing Alexandria, are your German and Italian fighters going to intercept?
(I stupidly clicked done before I could save a map, so if you need it I’ll just do the turn again)
No China move visible until I enter reply more either. Strange. I have no access to map right now. If there is any chance of an attack on my fleet prior to Italian turn I might intercept otherwise no intercept.
connection time out it says. for China that is. weird that it would be showing up during reply mode but not regular view.
Here is the map for the intercept. I’ll let you decide if there is a chance of a fleet attack yourself. (Hint: look at my British buy)
No intercept.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 bomber moved from Egypt to Alexandria
Combat - British
Air Battle in Alexandria
British attacks with 1 units heading to Alexandria
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Alexandria
AA guns fire in Alexandria : 0/1 hits
Bombing raid in Alexandria causes: 4 damage to unit: airfield
Bombing raid in Alexandria causes 4 damage total.
Recording Battle Statistics
Cleaning up after air battles
Non Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Nigeria to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Eastern Persia to West India
1 bomber moved from Alexandria to Egypt
Place Units - British
3 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 26 PUs (3 lost to blockades); end with 31 PUs total
Territory Summary for British :
India : 3 aaGuns, 1 airfield, 1 artillery, 1 harbour, 16 infantry and 2 mech_infantrys
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour and 1 infantry
French Equatorial Africa : 1 flag, Eastern Persia : 1 flag, 81 Sea Zone : 1 battleship, 1 infantry and 2 transports
98 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 4
British : 29 / 31
UK_Pacific : 5 / 0
Italians : 14 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some units change owners in territory India
Territory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 4
British : 29 / 31
UK_Pacific : 5 / 3
Italians : 14 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I subtracted 2 PU’s for Italy to fix no +2 on Strat Bomber.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Italians
Italians repair 4 damage on 4 airfields; Remaining resources: 24 PUs;
Italians buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 armour moved from Greece to 99 Sea Zone
2 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 armour moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 artillery, 1 bomber, 1 fighter and 5 infantry moved from Alexandria to Egypt
Combat - Italians
???
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 7 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Italians win, taking Trans-Jordan from British, taking Egypt from British with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for Italians: 7 infantry
Italians win with 2 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour, 1 bomber, 4 infantry and 1 mech_infantry
Casualties for Italians: 7 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 fighter moved from Egypt to Southern Italy
1 bomber moved from Egypt to Alexandria
2 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 armour and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs