@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
XDAP-01 DbD (AXIS) vs. BiA
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Actually…
I present BROTHERS IN ARMS with the choice.
SUB or DESTROYER. It’s up to them. For good sportsmanship. :)
As for the other curse-ed lot… well. NO CHOICE for you. :)
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psst - take the sub! :D You’ll have more fun.
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I am unfamiliar with this “Law Seven”
Why are Italian units going to china and french units going on the board?
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Law seven is supposed to compensate for bad luck, and help make the games more fun.
No scramble, I’ll keep my planes alive and unused instead of used and dead for now. (perhaps I’ll use them later, who knows?)
I think we’ll chose the submarine. I’ll just pretend it’s the Quebecois war effort kicking in. (Not sure how to justify the Italians in China though…)
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Law seven is supposed to compensate for bad luck, and help make the games more fun.
No scramble, I’ll keep my planes alive and unused instead of used and dead for now. (perhaps I’ll use them later, who knows?)
I think we’ll chose the submarine. I’ll just pretend it’s the Quebecois war effort kicking in. (Not sure how to justify the Italians in China though…)
Yeah… is there any opposition to us just playing out the game as-is? I am not upset about the way dice have been. In fact it is really bad or good dice that MAKES the game fun and interesting. If dice are crazy sometimes (as they have been) I think it actually REMOVES the incentive to alter the game to make it more fun.
Thoughts everyone?
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Kyle are you REVOLTING against me? :)
- This is my tournament! :-o
- You agreed to the rules! :evil:
and rule #7 is valid and posted! :lol:
:D
Ok…
That said, I digress, it’s my hope your all here having fun.
If all of you are in agreement, who am I to interfere with consensus? and good gaming? you may proceed with no alterations.
But I expect the holiest of holies, may want to holy on to his vision of an Italo-Pacific campaign.
Rule #7 only exists to mitigate total dice rape, and present players with unique - character building and thought testing experiences.
I’ll leave it with all of you. :) Great game by the way guys…
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I will continue with the game as is for now. If anyone has strong feelings about more French units or Italians in China we can work out the details later.
For now…
Fine Churchill, hang that Navy out to dry once again. But mark my words. I’m gonna get that RAF if it’s the last thing I dooooo!
Here is G5:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
8 armour, 6 artilleries and 15 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Archangel
1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
Germans take Syria from French
1 artillery moved from 98 Sea Zone to Syria
1 bomber moved from Tobruk to Egypt
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Archangel, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 8 armour, 6 artilleries and 17 infantry
Russians defend with 1 infantry
Germans roll dice for 8 armour, 6 artilleries and 17 infantry in Western Ukraine, round 1 : 12/31 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 8 armour, 6 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 8 armour, 6 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers
British defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 6/9 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 submarine
Germans win with 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 submarine
Strategic bombing raid in Egypt
AA guns fire in Egypt : 0/1 hits
Bombing raid in Egypt causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Recording Battle StatisticsNon Combat Move - Germans
1 bomber moved from Egypt to Alexandria
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Southern Italy to Alexandria
1 tactical_bomber moved from Southern Italy to Alexandria
2 aaGuns moved from Eastern Poland to Western Ukraine
2 infantry moved from Poland to Eastern Poland
5 armour moved from Germany to Eastern Poland
1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun moved from Western Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 aaGun moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 aaGun moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from 115 Sea Zone to Novgorod
1 artillery moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
3 infantry placed in Novgorod
3 armour, 1 infantry and 3 mech_infantrys placed in Germany
1 submarine placed in 110 Sea Zone
1 airfield placed in Normandy BordeauxTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsProduction/PUs Summary :
Germans : 54 / 64
Russians : 32 / 47
Japanese : 56 / 60
Americans : 52 / 72
Chinese : 0 / 2
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 15 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Germany has decided enough blood has been shed in Syria while good nations do nothing but squabble!
The Germans have overthrown Bashad the Butcher! Now the question remains: will the Russians accept the peace of the new order or continue to meddle in Syrian affairs at the expense of thousands of defenceless civilians?
We await the response…
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Also, since it appears that the game is NOT adding the +2 for SBR, I think we should start using edit mode to alter PU’s, on the turn that the SBR happens. I’ll remove two British IPC’s now. Also, what is the consensus about The rule # 7 changes on your team? My team doesn’t mind passing up on the changes if you guys don’t want them. I’ll start my Russia turn, and we can always add the units later I you guy’s want them.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Politics - Russians
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Italian Somaliland to Ethiopia
Russians take Ethiopia from Italians
2 infantry moved from Novosibirsk to Tsinghai
3 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Tsinghai
6 infantry moved from Timguska to Kansu
Chinese take Kansu from JapaneseCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 1 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 0/2 hits
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 5 : 1/3 hits
Germans roll dice for 1 artillery in Belarus, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Tsinghai
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
4 infantry moved from Timguska to Yenisey
2 aaGuns and 2 infantry moved from Timguska to Novosibirsk
1 fighter moved from Tsinghai to Volgograd
1 artillery and 3 infantry moved from Bryansk to Ukraine
1 fighter moved from Belarus to Russia
4 infantry moved from Novosibirsk to Vologda
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
9 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUsTerritory Summary for Russians :
Kansu : 6 infantry
Tsinghai : 2 infantry
Yenisey : 4 infantry
Italian Somaliland : 1 flag, Ethiopia : 1 flag, 1 infantry
Belarus : 1 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 31 infantry and 2 tactical_bombers
Ukraine : 2 aaGuns, 8 artilleries, 1 factory_minor and 19 infantry
Novosibirsk : 2 aaGuns and 2 infantry
Vologda : 4 infantry
Volgograd : 1 factory_minor and 1 fighter
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour and 1 mech_infantry
Persia : 1 flag,
Production/PUs Summary :Germans : 53 / 64
Russians : 34 / 43
Japanese : 54 / 60
Americans : 52 / 72
Chinese : 2 / 2
British : 29 / 29
UK_Pacific : 6 / 6
Italians : 14 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Summary Text: Connection timed out: connect
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someone is running v2.6 that’s why the +2 isn’t being applied. It’s probably too late to fix this it will have to be done in edit mode.
As to the Italian tank in Hong Kong. I’d love it if the French ship wasn’t added but the French navy only rolls one’s LOL
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Yeah, sorry. It’s me on 2.6.
Egypt factory should have 6 damage.
I guess it will just be a slight inconveneince from here on. My apologies.
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Quick rules clarification for Garg or anyone else who is certain:
So if Russia attacks Chinese territories bordering Mongolia BEFORE Japan opens hostilities on the Russians, Japan then has a carte-blanc to attack any Russian territories WITHOUT triggering the activiation of Mongolia, right?
I have already posted publicly so if we are not sure hopefully Kreighund will get around it it.
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IF Russia DOW’s on Japan, the gloves are off, and Mongolia will remain Neutral FOREVER.
If Japan DOW’s on Russia, Mongolia does not join UNTIL Japan has attacked any territory bordering Mongolia. Russia is free to respond however they like at that stage, and still retain the possibility of the Mongolian Annex.
(Hint) If Italy or Germany invades Soviet Russia, Japan can travel through axis territories WITHOUT causing a DOW. Even if they border Mongolia.
:)
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Cool, thanks G.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 factory_minors, 2 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - Japanese
Giving bonus movement to units
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_PacificCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Recording Battle StatisticsNon Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 bomber moved from French Indo China to Malaya
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 infantry moved from French Indo China to Shan State
1 armour moved from Malaya to Yunnan
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Yunnan
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Chahar
2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Yunnan
2 fighters moved from French Indo China to Kwangtung
2 fighters moved from Japan to Philippines
2 fighters moved from Caroline Islands to 35 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier placed in 20 Sea Zone
1 factory_minor placed in Malaya
1 factory_minor placed in Manchuria
2 submarines placed in 6 Sea Zone
2 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 57 PUs; end with 59 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Jehol : 1 infantry
Manchuria : 1 factory_minor
Shensi : 1 flag, Yunnan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Suiyuyan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, 1 aaGun
Hopei : 1 flag, 2 infantry
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, Anhwe : 1 flag, Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 tactical_bombers
Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 2 artilleries, 4 fighters, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield
Amur : 1 flag, 3 infantry
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, Celebes : 1 flag, -
I could have sworn I moved something into Kazakhstan. Meh. :-P
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :5
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 infantry, 7 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 1/2 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Americans roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 3 infantry
Americans win with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 3 infantry
Recording Battle StatisticsNon Combat Move - Americans
Place Units - Americans
5 bombers and 1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from 10 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: Americans player Adding units owned by PlayerID named:Americans to 26 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 7 submarines, 2 tactical_bombers and 2 transports
35 Sea Zone : 1 flag, 26 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 5 bombers, 1 factory_major, 1 harbour, 6 infantry and 4 mech_infantrys
United Kingdom : 1 bomber
101 Sea Zone : 2 cruisers, 4 destroyers and 6 transports
Brazil : 1 flag,
Production/PUs Summary :Germans : 53 / 64
Russians : 32 / 43
Japanese : 57 / 59
Americans : 52 / 73
Chinese : 2 / 2
British : 29 / 29
UK_Pacific : 5 / 6
Italians : 14 / 30
ANZAC : 14 / 14
French : 3 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot a American NCM, and used edit mode to do it during the build units phase. If this is a problem let me know and I’ll move them back. (It was just moving the carrier/fighters and Destroyer from of the coast of west US to Hawaii)