XDAP-01 DbD (AXIS) vs. BiA

  • Liaison TripleA '11 '10

    LAW SEVEN

    At the CONCLUSION of this German Turn:

    • Place 1 Italian Armor unit in Kwangtung.

    And

    • Place 1 French Submarine in Sz120.

    This is going to make for some Great LOL’s…

  • Liaison TripleA '11 '10

    Actually…

    I present BROTHERS IN ARMS with the choice.

    SUB or DESTROYER.  It’s up to them.  For good sportsmanship. :)

    As for the other curse-ed lot… well. NO CHOICE for you. :)

  • Liaison TripleA '11 '10

    psst - take the sub! :D You’ll have more fun.

  • '20 '18 '16 '13 '12

    I am unfamiliar with this “Law Seven”

    Why are Italian units going to china and french units going on the board?


  • Law seven is supposed to compensate for bad luck, and help make the games more fun.

    No scramble, I’ll keep my planes alive and unused instead of used and dead for now. (perhaps I’ll use them later, who knows?)

    I think we’ll chose the submarine. I’ll just pretend it’s the Quebecois war effort kicking in. (Not sure how to justify the Italians in China though…)

  • '20 '18 '16 '13 '12

    @AmorphousCube:

    Law seven is supposed to compensate for bad luck, and help make the games more fun.

    No scramble, I’ll keep my planes alive and unused instead of used and dead for now. (perhaps I’ll use them later, who knows?)

    I think we’ll chose the submarine. I’ll just pretend it’s the Quebecois war effort kicking in. (Not sure how to justify the Italians in China though…)

    Yeah… is there any opposition to us just playing out the game as-is? I am not upset about the way dice have been. In fact it is really bad or good dice that MAKES the game fun and interesting. If dice are crazy sometimes (as they have been) I think it actually REMOVES the incentive to alter the game to make it more fun.

    Thoughts everyone?

  • Liaison TripleA '11 '10

    Kyle are you REVOLTING against me? :)

    • This is my tournament!  :-o
    • You agreed to the rules!  :evil:
      and rule #7 is valid and posted!  :lol:

    :D

    Ok…

    That said, I digress, it’s my hope your all here having fun.

    If all of you are in agreement, who am I to interfere with consensus? and good gaming? you may proceed with no alterations.

    But I expect the holiest of holies, may want to holy on to his vision of an Italo-Pacific campaign.

    Rule #7 only exists to mitigate total dice rape, and present players with unique - character building and thought testing experiences.

    I’ll leave it with all of you. :)  Great game by the way guys…

  • '20 '18 '16 '13 '12

    I will continue with the game as is for now. If anyone has strong feelings about more French units or Italians in China we can work out the details later.

    For now…

    Fine Churchill, hang that Navy out to dry once again. But mark my words. I’m gonna get that RAF if it’s the last thing I dooooo!

    Here is G5:

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Purchase Units - Germans
                Germans buy 1 airfield, 3 armour, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                8 armour, 6 artilleries and 15 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Belarus
                3 infantry moved from Novgorod to Belarus
                1 armour moved from Novgorod to Archangel
                1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Syria
                      Germans take Syria from French
                1 artillery moved from 98 Sea Zone to Syria
                1 bomber moved from Tobruk to Egypt
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 3 infantry in Archangel, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 8 armour, 6 artilleries and 17 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 8 armour, 6 artilleries and 17 infantry in Western Ukraine, round 1 :  12/31 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 8 armour, 6 artilleries and 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 8 armour, 6 artilleries and 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers
                    British defend with 1 destroyer and 1 submarine
                        British roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 :  6/9 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for British: 1 destroyer and 1 submarine
                    Germans win with 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for British: 1 destroyer and 1 submarine
                Strategic bombing raid in Egypt
                        AA guns fire in Egypt :  0/1 hits
                Bombing raid in Egypt causes: 3 damage to unit: factory_minor
                    Bombing raid in Egypt causes 3 damage total.
                Recording Battle Statistics

    Non Combat Move - Germans
                1 bomber moved from Egypt to Alexandria
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Southern Italy to Alexandria
                1 tactical_bomber moved from Southern Italy to Alexandria
                2 aaGuns moved from Eastern Poland to Western Ukraine
                2 infantry moved from Poland to Eastern Poland
                5 armour moved from Germany to Eastern Poland
                1 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun moved from Western Germany to 113 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun moved from 115 Sea Zone to Novgorod
                1 infantry moved from 115 Sea Zone to Novgorod
                1 artillery moved from Vyborg to Novgorod
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 aaGun moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                3 infantry moved from 115 Sea Zone to Novgorod
                1 aaGun moved from 115 Sea Zone to Novgorod
                1 artillery moved from Normandy Bordeaux to Southern France

    Place Units - Germans
                3 infantry placed in Novgorod
                3 armour, 1 infantry and 3 mech_infantrys placed in Germany
                1 submarine placed in 110 Sea Zone
                1 airfield placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 32 / 47
        Japanese : 56 / 60
        Americans : 52 / 72
        Chinese : 0 / 2
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 15 / 30
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '16 '13 '12

    Germany has decided enough blood has been shed in Syria while good nations do nothing but squabble!

    The Germans have overthrown Bashad the Butcher! Now the question remains: will the Russians accept the peace of the new order or continue to meddle in Syrian affairs at the expense of thousands of defenceless civilians?

    We await the response…


  • Also, since it appears that the game is NOT adding the +2 for SBR, I think we should start using edit mode to alter PU’s, on the turn that the SBR happens. I’ll remove two British IPC’s now. Also, what is the consensus about The rule # 7 changes on your team? My team doesn’t mind passing up on the changes if you guys don’t want them. I’ll start my Russia turn, and we can always add the units later I you guy’s want them.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Politics - Russians
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Italian Somaliland to Ethiopia
                      Russians take Ethiopia from Italians
                2 infantry moved from Novosibirsk to Tsinghai
                3 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                1 fighter moved from Russia to Tsinghai
                6 infantry moved from Timguska to Kansu
                      Chinese take Kansu from Japanese

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Belarus, round 1 :  0/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 :  0/2 hits
                        Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 :  0/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  0/2 hits
                        Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 4 :  0/3 hits
                        Germans roll dice for 1 artillery in Belarus, round 4 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 5 :  1/3 hits
                        Germans roll dice for 1 artillery in Belarus, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                    Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Tsinghai
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Recording Battle Statistics
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
                Setting uses for triggers used this phase.

    Non Combat Move - Russians
                4 infantry moved from Timguska to Yenisey
                2 aaGuns and 2 infantry moved from Timguska to Novosibirsk
                1 fighter moved from Tsinghai to Volgograd
                1 artillery and 3 infantry moved from Bryansk to Ukraine
                1 fighter moved from Belarus to Russia
                4 infantry moved from Novosibirsk to Vologda
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Place Units - Russians
                3 infantry placed in Ukraine
                9 infantry and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs

    Territory Summary for Russians :

    Kansu : 6 infantry
        Tsinghai : 2 infantry
        Yenisey : 4 infantry
        Italian Somaliland : 1 flag,    Ethiopia : 1 flag, 1 infantry
        Belarus : 1 infantry
        Russia : 1 airfield, 1 factory_major, 2 fighters, 31 infantry and 2 tactical_bombers
        Ukraine : 2 aaGuns, 8 artilleries, 1 factory_minor and 19 infantry
        Novosibirsk : 2 aaGuns and 2 infantry
        Vologda : 4 infantry
        Volgograd : 1 factory_minor and 1 fighter
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 armour and 1 mech_infantry
        Persia : 1 flag,
    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 34 / 43
        Japanese : 54 / 60
        Americans : 52 / 72
        Chinese : 2 / 2
        British : 29 / 29
        UK_Pacific : 6 / 6
        Italians : 14 / 30
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Summary Text: Connection timed out: connect

  • Customizer

    someone is running v2.6 that’s why the +2 isn’t being applied. It’s probably too late to fix this it will have to be done in edit mode.

    As to the Italian tank in Hong Kong. I’d love it if the French ship wasn’t added but the French navy only rolls one’s LOL

  • '20 '18 '16 '13 '12

    Yeah, sorry. It’s me on 2.6.

    Egypt factory should have 6 damage.

    I guess it will just be a slight inconveneince from here on. My apologies.

  • '20 '18 '16 '13 '12

    Quick rules clarification for Garg or anyone else who is certain:

    So if Russia attacks Chinese territories bordering Mongolia BEFORE Japan opens hostilities on the Russians, Japan then has a carte-blanc to attack any Russian territories WITHOUT triggering the activiation of Mongolia, right?

    I have already posted publicly so if we are not sure hopefully Kreighund will get around it it.

  • Liaison TripleA '11 '10

    IF Russia DOW’s on Japan, the gloves are off, and Mongolia will remain Neutral FOREVER.

    If Japan DOW’s on Russia,  Mongolia does not join UNTIL Japan has attacked any territory bordering Mongolia.  Russia is free to respond however they like at that stage, and still retain the possibility of the Mongolian Annex.

    (Hint) If Italy or Germany invades Soviet Russia,  Japan can travel through axis territories WITHOUT causing a DOW.  Even if they border Mongolia.

    :)

  • '20 '18 '16 '13 '12

    Cool, thanks G.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 factory_minors, 2 infantry and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific

    Combat - Japanese
                Japanese creates battle in territory 35 Sea Zone
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                2 tactical_bombers moved from French Indo China to 20 Sea Zone
                1 bomber moved from French Indo China to Malaya
                2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
                1 infantry moved from French Indo China to Shan State
                1 armour moved from Malaya to Yunnan
                1 artillery moved from Yunnan to Szechwan
                1 artillery moved from Szechwan to Yunnan
                1 aaGun moved from Anhwe to Hunan
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Chahar
                2 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Kwangtung to Yunnan
                2 fighters moved from French Indo China to Kwangtung
                2 fighters moved from Japan to Philippines
                2 fighters moved from Caroline Islands to 35 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 21 Sea Zone to 35 Sea Zone
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                2 fighters moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                1 carrier placed in 20 Sea Zone
                1 factory_minor placed in Malaya
                1 factory_minor placed in Manchuria
                2 submarines placed in 6 Sea Zone
                2 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 59 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Kwangsi : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
        Jehol : 1 infantry
        Manchuria : 1 factory_minor
        Shensi : 1 flag,    Yunnan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        Suiyuyan : 1 flag,    Kweichow : 1 flag,    Hunan : 1 flag, 1 aaGun
        Hopei : 1 flag, 2 infantry
        Szechwan : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag, 1 mech_infantry
        Sikang : 1 flag,    Anhwe : 1 flag,    Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 tactical_bombers
        Borneo : 1 flag,    Kwangtung : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Philippines : 1 flag, 1 airfield, 2 artilleries, 4 fighters, 1 harbour and 3 infantry
        Guam : 1 flag, 1 airfield
        Amur : 1 flag, 3 infantry
        Kazakhstan : 1 flag, 1 infantry
        French Indo China : 1 flag,    Celebes : 1 flag,


  • I could have sworn I moved something into Kazakhstan. Meh.  :-P


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 5 bombers, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 infantry, 7 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 :  1/2 hits
                        Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 :  0/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery in Caroline Islands, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery in Caroline Islands, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 3 infantry
                    Americans win with 1 artillery remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Americans

    Place Units - Americans
                5 bombers and 1 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:Americans from 10 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
                EDIT: Americans player Adding units owned by PlayerID named:Americans to 26 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 7 submarines, 2 tactical_bombers and 2 transports
        35 Sea Zone : 1 flag,    26 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 5 bombers, 1 factory_major, 1 harbour, 6 infantry and 4 mech_infantrys
        United Kingdom : 1 bomber
        101 Sea Zone : 2 cruisers, 4 destroyers and 6 transports
        Brazil : 1 flag,
    Production/PUs Summary :

    Germans : 53 / 64
        Russians : 32 / 43
        Japanese : 57 / 59
        Americans : 52 / 73
        Chinese : 2 / 2
        British : 29 / 29
        UK_Pacific : 5 / 6
        Italians : 14 / 30
        ANZAC : 14 / 14
        French : 3 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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