Can’t have too many sycophants,
Thanks for telling me!
Man, this game could go either way!
It’s going to be a long one.
Glad the fracking Italians finally caught a break!
Aye! I’m going to make a hot spot with my phone to download the map but probably won’t make the turn for Italy tonight unless I can find a good wi-Fi connection.
I think the Italian army did it’s best to get revenge against the British!
It is humbling to think that even after the french incident, it could easily go either way still.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from French Equatorial Africa to Nigeria
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 fighter moved from Tobruk to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Morocco
1 artillery moved from Algeria to Morocco
Combat - Italians
Battle in Nigeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Nigeria, round 1 : 0/2 hits
British roll dice for 1 infantry in Nigeria, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Nigeria, round 2 : 0/2 hits
British roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Nigeria, round 3 : 1/2 hits
British roll dice for 1 infantry in Nigeria, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Nigeria
Italians win, taking Nigeria from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Italians attack with 1 artillery and 1 bomber
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Morocco, round 1 : 0/2 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 bomber in Morocco, round 2 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Morocco
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 artillery
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Recording Battle Statistics
Non Combat Move - Italians
1 bomber moved from Morocco to Libya
1 fighter moved from 98 Sea Zone to Libya
Place Units - Italians
1 submarine and 3 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Nigeria : 1 flag, 1 artillery
Anglo Egyptian Sudan : 1 flag, French Equatorial Africa : 1 flag, Algeria : 1 flag, Tunisia : 1 flag, Slovakia Hungary : 1 artillery and 2 infantry
Tobruk : 1 artillery
Northern Italy : 2 aaGuns, 1 factory_major and 5 infantry
Libya : 1 bomber and 1 fighter
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Greece : 1 flag, 2 armour and 2 infantry
97 Sea Zone : 1 submarine and 3 transports
F-ing French C-S’ers!! My new goal is to wipe them from the face of the earth!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Queensland to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Java : 1 flag, 1 aaGun, 3 fighters and 3 infantry
42 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 47 / 57
Russians : 36 / 44
Japanese : 48 / 54
Americans : 52 / 72
Chinese : 4 / 5
British : 28 / 29
UK_Pacific : 10 / 10
Italians : 17 / 22
ANZAC : 14 / 20
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 47 / 57
Russians : 36 / 44
Japanese : 48 / 54
Americans : 52 / 72
Chinese : 4 / 5
British : 28 / 29
UK_Pacific : 10 / 10
Italians : 17 / 22
ANZAC : 14 / 20
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Brutal!
You guys caught me on a long weekend. I leave tomorrow morning and won’t be able to get a post in for 3 or 4 days.
I was really hoping Italy could catch a break. Oh well.
Anyway, sit tight. See you all on Monday.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Germans
Germans buy 5 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
Giving bonus movement to units
1 artillery moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
Germans take Gibraltar from British
1 infantry moved from 92 Sea Zone to Gibraltar
2 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Egypt
1 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 3/7 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Germans win with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Strategic bombing raid in Egypt
AA guns fire in Egypt : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Egypt causes: 1 damage to unit: factory_minor
Bombing raid in Egypt causes 1 damage total.
Recording Battle Statistics
Non Combat Move - Germans
1 bomber moved from Egypt to Tobruk
1 carrier, 1 destroyer and 1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Poland to Southern Italy
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
2 transports moved from 115 Sea Zone to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
1 aaGun, 4 artilleries and 6 infantry moved from Poland to Eastern Poland
4 infantry moved from Romania to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
2 infantry moved from Germany to Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 armour moved from Western Germany to Germany
Place Units - Germans
2 armour placed in Novgorod
Germans undo move 1.
1 armour and 2 infantry placed in Novgorod
4 armour and 3 infantry placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Production/PUs Summary :
Germans : 51 / 63
Russians : 34 / 44
Japanese : 48 / 54
Americans : 52 / 72
Chinese : 4 / 5
British : 26 / 29
UK_Pacific : 10 / 10
Italians : 17 / 22
ANZAC : 14 / 20
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
WOW Well, Fcuk me sideways!
Forgot that factories have their OWN anti-air defenses… Which means we have a new contestant on…
Top 10 Axis and Allies moves you wish you could have back!
Today’s contestant: A strategic bombing run on an Egyptian factory with not one but BOTH of Germany’s bombers.
Well John, not only does it put his main airforce firepower out of possition but it also jepordises his ability to blockade the British fleet.
Noble intentions though he’s trying to help Italy, lets see how it turns out:
OUCH! one bomber down, he’s going to regret that move. How did the other bomber fair?
OOOhh. Just 1 IPC worth of damage there on that factory. Which means the British score a major hit on a bomber and all for only 1 IPC. I bet his face is a little red now!
That’s right John, I would hate to have to read the PMs after this one.
Hahaha, dumb sucker probabaly forgot about the build-in AA guns new to the 1940 Edition.
Let’s see how it did on the big board:
Oooh comming in at number 3! Just behind, “I lost Tokyo to an American Transport off Alaska” and still Number 1: “Got can-openered through Denmark to loose Berlin.”
Dumb move, but just not dumb enough for top spot.
See you next time on:
Top 10 Axis and Allies moves you wish you could have back!
that was pretty funny…. :-D
Bombers are supposed to hit at +2 in alpha 3, are they not?
That was VERY funny!!
Wait… don’t bombers bomb for 1d6 + 2?
I think you should have done at least 3 ipc’s of damage.
Also, I see a looming rule # 7 on the horizon. The only way I can see your team’s luck getting worse is if I sent the ANZAC destroyer against the Japanese fleet, and won!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Archangel
1 infantry moved from 76 Sea Zone to Italian Somaliland
Russians take Italian Somaliland from Italians
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 1 : 0/3 hits
Germans roll dice for 1 artillery in Belarus, round 1 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Recording Battle Statistics
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Archangel to Russia
1 armour and 1 mech_infantry moved from Iraq to Egypt
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
Place Units - Russians
1 fighter and 8 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Territory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Egypt : 1 armour and 1 mech_infantry
Italian Somaliland : 1 flag, 1 infantry
Belarus : 1 infantry
Bryansk : 1 artillery and 6 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major, 3 fighters, 22 infantry and 1 tactical_bomber
Ukraine : 2 aaGuns, 7 artilleries, 1 factory_minor and 13 infantry
Western Ukraine : 1 infantry
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor
Iraq : 1 flag, 127 Sea Zone : 1 submarine
Persia : 1 flag,
Production/PUs Summary :
Germans : 49 / 63
Russians : 36 / 47
Japanese : 48 / 54
Americans : 52 / 72
Chinese : 4 / 5
British : 26 / 29
UK_Pacific : 10 / 10
Italians : 17 / 22
ANZAC : 14 / 20
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 4 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery and 2 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Burma
1 fighter moved from Kwangsi to Yunnan
1 bomber moved from Borneo to Malaya
3 submarines moved from 54 Sea Zone to 42 Sea Zone
1 armour and 3 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from Americans
1 armour and 3 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 1 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery and 1 fighter in Yunnan, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 3 submarines in 42 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Japanese win with 3 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Malaya
Japanese attack with 1 armour, 1 bomber and 3 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 : 2/2 hits
Japanese roll dice for 1 armour, 1 bomber and 3 infantry in Malaya, round 1 : 3/5 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 1 : 3/4 hits
3 infantry owned by the British , 1 infantry owned by the ANZAC and 3 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Japanese win with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Burma
Japanese attack with 5 fighters and 4 tactical_bombers
British defend with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese roll dice for 5 fighters and 4 tactical_bombers in Burma, round 1 : 3/9 hits
UK_Pacific roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Burma, round 1 : 2/5 hits
1 tactical_bomber owned by the British , 2 mech_infantrys owned by the British and 2 fighters owned by the Japanese lost in Burma
Japanese roll dice for 3 fighters and 4 tactical_bombers in Burma, round 2 : 5/7 hits
UK_Pacific roll dice for 2 fighters in Burma, round 2 : 0/2 hits
2 fighters owned by the British lost in Burma
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 2 fighters
Casualties for British: 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 2 fighters
Casualties for British: 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Recording Battle Statistics
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 4 tactical_bombers moved from Burma to French Indo China
1 fighter moved from Yunnan to French Indo China
2 infantry moved from Jehol to Chahar
1 aaGun moved from Jehol to Anhwe
1 bomber moved from Malaya to French Indo China
Place Units - Japanese
2 infantry and 1 mech_infantry placed in Kwangtung
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 60 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Korea : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 7 infantry
Manchuria : 2 infantry and 1 mech_infantry
Shensi : 1 flag, Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 2 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 armour and 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 artillery, 1 bomber, 4 fighters, 3 infantry and 4 tactical_bombers
Celebes : 1 flag,
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Recording Battle Statistics
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
2 mech_infantrys moved from Southeast Mexico to Eastern United States
1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 89 Sea Zone to 101 Sea Zone
4 infantry moved from 101 Sea Zone to Eastern United States
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 cruiser and 2 destroyers placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
35 Sea Zone : 1 flag, 26 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 infantry, 7 submarines, 2 tactical_bombers and 2 transports
10 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 5 infantry and 4 mech_infantrys
United Kingdom : 1 bomber
101 Sea Zone : 2 cruisers, 3 destroyers and 6 transports
Brazil : 1 flag,
Production/PUs Summary :
Germans : 49 / 63
Russians : 36 / 47
Japanese : 56 / 60
Americans : 52 / 72
Chinese : 0 / 5
British : 26 / 29
UK_Pacific : 6 / 10
Italians : 17 / 22
ANZAC : 14 / 20
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 49 / 63
Russians : 36 / 47
Japanese : 56 / 60
Americans : 52 / 72
Chinese : 0 / 2
British : 26 / 29
UK_Pacific : 6 / 10
Italians : 17 / 22
ANZAC : 14 / 20
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Since we seem to be using the version of TripleA that does NOT have the +2 built in to the strategic bombing, I’m going to just spend three to repair the factory anyways.
Never mind it will not let me.
I just edited the PU’s instead
(also, how do you edit posts? It seems silly to post again like this)