@The_Good_Captain Nice, I’ll stay tunned!
Col.Ty Webb(allies) vs Flip(axis) Spring 42
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TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :12
Purchase Units - Americans
Americans buy 4 armour and 4 infantry; Remaining resources: 10 PUs;Combat Move - Americans
1 armour moved from Archangel to Belorussia
Americans take Belorussia from Germans
1 armour moved from Archangel to Norway
5 fighters moved from 4 Sea Zone to Norway
1 bomber moved from United Kingdom to Southern Europe
3 armour moved from French Equatorial Africa to Belgian CongoCombat - Americans
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe costs: 6 production.
AA raid costs 6 production in Southern Europe
Battle in Norway
Americans attack with 1 armour and 5 fighters
Germans defend with 1 infantry
Americans roll dice for 1 armour and 5 fighters in Norway, round 1 : 1/6 hits
Germans roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour and 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Americans win with 1 armour and 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belgian Congo
Americans attack with 3 armour
Japanese defend with 3 infantry
Americans roll dice for 3 armour in Belgian Congo, round 1 : 2/3 hits
Japanese roll dice for 3 infantry in Belgian Congo, round 1 : 1/3 hits
2 infantry owned by the Japanese and 1 armour owned by the Americans lost in Belgian Congo
Americans roll dice for 2 armour in Belgian Congo, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Belgian Congo
Americans win, taking Belgian Congo from Japanese with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 armour
Americans win with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 armour
Recording Battle StatisticsNon Combat Move - Americans
1 submarine moved from 29 Sea Zone to 31 Sea Zone
5 fighters moved from Norway to 4 Sea Zone
1 bomber moved from Southern Europe to United Kingdom
1 fighter moved from United Kingdom to 4 Sea Zone
1 fighter moved from Eastern United States to United Kingdom
4 transports moved from 4 Sea Zone to 3 Sea Zone
4 armour moved from United Kingdom to 3 Sea Zone
4 infantry moved from United Kingdom to 3 Sea Zone
4 armour, 4 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
4 armour moved from 4 Sea Zone to Karelia S.S.R.
4 infantry moved from 4 Sea Zone to Karelia S.S.R.
5 armour moved from Archangel to Karelia S.S.R.
4 infantry moved from Archangel to Karelia S.S.R.
4 transports moved from 2 Sea Zone to 1 Sea Zone
4 infantry moved from Eastern Canada to 1 Sea Zone
4 armour moved from Eastern Canada to 1 Sea Zone
4 armour moved from Western United States to Eastern Canada
4 infantry moved from Eastern United States to Eastern Canada
4 armour, 4 infantry and 4 transports moved from 1 Sea Zone to 2 Sea Zone
4 armour moved from 2 Sea Zone to United Kingdom
4 infantry moved from 2 Sea Zone to United Kingdom
1 armour moved from Evenki National Okrug to NovosibirskPlace Units - Americans
4 armour placed in Western United States
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 45 PUs; end with 55 PUs totalTerritory Summary for Americans :
Eastern Canada : 4 armour and 4 infantry
Midway : 1 infantry
Alaska : 1 aaGun and 1 infantry
Belgian Congo : 2 armour
Novosibirsk : 1 armour
Western United States : 1 aaGun, 4 armour and 1 factory
Karelia S.S.R. : 9 armour and 8 infantry
Hawaiian Islands : 1 infantry
Norway : 1 flag, 1 armour
United Kingdom : 4 armour, 1 bomber, 1 fighter and 4 infantry
Caucasus : 3 fighters
Algeria : 1 flag, Libya : 1 flag, Eastern United States : 1 factory and 4 infantry
Belorussia : 1 flag, 1 armour
31 Sea Zone : 1 submarine
4 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 transports
2 Sea Zone : 1 battleship, 3 destroyers and 4 transportsProduction/PUs Summary :
Russians : 19 / 21
Germans : 31 / 40
British : 17 / 26
Japanese : 54 / 55
Americans : 45 / 55 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :13
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Kazakh S.S.R., round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 1 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 1 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Kazakh S.S.R. to CaucasusPlace Units - Russians
3 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
Novosibirsk : 12 infantry
Kazakh S.S.R. : 2 infantry
Caucasus : 1 aaGun, 11 armour, 1 factory, 2 fighters and 45 infantry
Ukraine S.S.R. : 1 flag, 2 infantry
Russia : 1 aaGun, 1 factory and 10 infantry
2 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 24 / 24
Germans : 28 / 40
British : 17 / 26
Japanese : 52 / 55
Americans : 45 / 55 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :13
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Balkans to Ukraine S.S.R.
2 bombers moved from Germany to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Belorussia
2 fighters moved from Eastern Europe to Belorussia
14 infantry moved from Eastern Europe to Karelia S.S.R.
23 armour moved from Eastern Europe to Karelia S.S.R.
3 fighters moved from Eastern Europe to Karelia S.S.R.Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Ukraine S.S.R., round 1 : 1/4 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 2 bombers and 1 infantry in Ukraine S.S.R., round 2 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 armour
Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 1 : 2/4 hits
Americans roll dice for 1 armour in Belorussia, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Belorussia
Germans win, taking Belorussia from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Germans win with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Karelia S.S.R.
Germans attack with 23 armour, 3 fighters and 14 infantry
British defend with 8 armour and 4 infantry; Americans defend with 9 armour and 8 infantry
Germans roll dice for 23 armour, 3 fighters and 14 infantry in Karelia S.S.R., round 1 : 14/40 hits
Russians roll dice for 17 armour and 12 infantry in Karelia S.S.R., round 1 : 10/29 hits
4 infantry owned by the British , 10 infantry owned by the Germans , 2 armour owned by the Americans and 8 infantry owned by the Americans lost in Karelia S.S.R.
Germans roll dice for 23 armour, 3 fighters and 4 infantry in Karelia S.S.R., round 2 : 18/30 hits
Russians roll dice for 15 armour in Karelia S.S.R., round 2 : 9/15 hits
8 armour owned by the British , 4 infantry owned by the Germans , 5 armour owned by the Germans and 7 armour owned by the Americans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 18 armour and 3 fighters remaining. Battle score for attacker is 54
Casualties for Germans: 5 armour and 14 infantry
Casualties for British: 8 armour and 4 infantry
Casualties for Americans: 9 armour and 8 infantry
Germans win with 18 armour and 3 fighters remaining. Battle score for attacker is 54
Casualties for Germans: 5 armour and 14 infantry
Casualties for British: 8 armour and 4 infantry
Casualties for Americans: 9 armour and 8 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 fighters moved from Belorussia to Eastern Europe
3 fighters moved from Karelia S.S.R. to Eastern Europe
4 infantry moved from Germany to Eastern Europe
2 bombers moved from Ukraine S.S.R. to Germany
5 armour moved from Germany to Eastern Europe
7 infantry moved from Western Europe to Germany
3 infantry moved from Western Europe to Germany
1 aaGun moved from Eastern Europe to Karelia S.S.R.
1 submarine moved from 12 Sea Zone to 13 Sea ZonePlace Units - Germans
1 armour, 1 fighter and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 33 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 armour, 2 bombers, 1 factory, 1 fighter and 18 infantry
Southern Europe : 1 factory
Eastern Europe : 5 armour, 5 fighters and 4 infantry
Karelia S.S.R. : 1 flag, 1 aaGun and 18 armour
Western Europe : 1 aaGun and 10 infantry
Belorussia : 1 infantry
11 Sea Zone : 1 submarine
13 Sea Zone : 1 submarine
19 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 22 / 24
Germans : 32 / 33
British : 17 / 26
Japanese : 52 / 55
Americans : 43 / 55 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :13
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from West Russia to Belorussia
2 fighters moved from Caucasus to BelorussiaCombat - British
Battle in Belorussia
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Belorussia, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
British win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
British win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - British
2 fighters moved from Belorussia to Caucasus
3 transports moved from 4 Sea Zone to 3 Sea Zone
3 infantry moved from United Kingdom to 3 Sea Zone
3 armour moved from United Kingdom to 3 Sea Zone
3 armour, 3 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Archangel
3 armour moved from 4 Sea Zone to Archangel
1 submarine moved from 57 Sea Zone to 64 Sea ZonePlace Units - British
3 armour and 3 infantry placed in United KingdomTurn Complete - British
British collect 19 PUs; end with 21 PUs totalTerritory Summary for British :
Alaska : 1 infantry
Archangel : 3 armour and 3 infantry
United Kingdom : 1 aaGun, 3 armour, 1 factory and 3 infantry
Caucasus : 2 fighters
West Russia : 1 flag, Belorussia : 1 flag, 2 infantry
4 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 transports
64 Sea Zone : 1 submarine
2 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 22 / 24
Germans : 30 / 33
British : 19 / 21
Japanese : 52 / 55
Americans : 43 / 55 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Anglo Egypt to Belgian Congo
4 fighters moved from 34 Sea Zone to Belgian Congo
4 infantry moved from Persia to Kazakh S.S.R.
1 fighter moved from Persia to Kazakh S.S.R.
2 bombers moved from Persia to Kazakh S.S.R.Combat - Japanese
Battle in Belgian Congo
Japanese attack with 4 fighters and 1 infantry
Americans defend with 2 armour
Japanese roll dice for 4 fighters and 1 infantry in Belgian Congo, round 1 : 2/5 hits
British roll dice for 2 armour in Belgian Congo, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 armour owned by the Americans lost in Belgian Congo
Japanese win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 armour
Japanese win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 armour
Battle in Kazakh S.S.R.
Japanese attack with 2 bombers, 1 fighter and 4 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter and 4 infantry in Kazakh S.S.R., round 1 : 3/7 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Japanese win with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
6 infantry moved from China to Sinkiang
1 artillery moved from China to Sinkiang
1 aaGun moved from China to Sinkiang
2 armour moved from French Indochina to Sinkiang
20 armour moved from Persia to Sinkiang
7 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
7 armour moved from Buryatia S.S.R. to Yakut S.S.R.
4 fighters moved from Belgian Congo to 34 Sea Zone
1 fighter moved from Kazakh S.S.R. to India
2 bombers moved from Kazakh S.S.R. to India
5 artilleries moved from Persia to India
11 infantry moved from Persia to India
1 aaGun moved from Persia to India
1 armour moved from Persia to Sinkiang
3 armour moved from Persia to India
2 armour moved from Persia to Anglo Egypt
1 infantry moved from French Indochina to India
4 infantry moved from Japan to 60 Sea Zone
4 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
3 transports moved from 36 Sea Zone to 60 Sea Zone
3 transports moved from 34 Sea Zone to 36 Sea Zone
3 infantry moved from Japan to 60 Sea Zone
3 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 destroyer moved from 60 Sea Zone to 36 Sea Zone
2 submarines moved from 60 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indochina
3 fighters moved from Western Europe to Eastern EuropePlace Units - Japanese
1 artillery and 2 infantry placed in India
3 armour placed in French Indochina
1 bomber and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag, Australia : 1 flag, Kenya : 1 flag, Persia : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 3 armour, 7 artilleries, 2 bombers, 1 factory, 1 fighter and 16 infantry
Soviet Far East : 1 flag, Italian East Africa : 1 flag, Eastern Europe : 3 fighters
French Madagascar : 1 flag, Yakut S.S.R. : 1 flag, 7 armour and 8 infantry
French Indochina : 3 armour, 1 factory and 4 infantry
Kazakh S.S.R. : 1 flag, 3 infantry
Trans-Jordan : 1 flag, New Zealand : 1 flag, Sinkiang : 1 flag, 1 aaGun, 23 armour, 1 artillery and 7 infantry
Buryatia S.S.R. : 1 flag, 3 infantry
Anglo Egypt : 1 flag, 2 armour
China : 1 flag, Japan : 1 bomber, 1 factory and 6 infantry
34 Sea Zone : 2 battleships, 2 carriers and 4 fighters
36 Sea Zone : 1 destroyer, 2 submarines and 5 transports
60 Sea Zone : 1 destroyer and 3 transportsProduction/PUs Summary :
Russians : 20 / 24
Germans : 30 / 33
British : 19 / 21
Japanese : 54 / 54
Americans : 43 / 55 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :13
Purchase Units - Americans
Americans buy 4 armour and 4 infantry; Remaining resources: 23 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Southern EuropeCombat - Americans
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe costs: 5 production.
AA raid costs 5 production in Southern Europe
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Southern Europe to United Kingdom
4 transports moved from 4 Sea Zone to 3 Sea Zone
4 armour moved from United Kingdom to 3 Sea Zone
4 infantry moved from United Kingdom to 3 Sea Zone
4 armour, 4 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
4 infantry moved from 4 Sea Zone to Archangel
4 armour moved from 4 Sea Zone to Archangel
1 armour moved from Novosibirsk to Archangel
1 fighter moved from 4 Sea Zone to Caucasus
1 fighter moved from United Kingdom to 4 Sea Zone
4 transports moved from 2 Sea Zone to 1 Sea Zone
4 armour and 4 infantry moved from Eastern Canada to 1 Sea Zone
4 armour, 4 infantry and 4 transports moved from 1 Sea Zone to 2 Sea Zone
4 infantry moved from 2 Sea Zone to United Kingdom
4 armour moved from 2 Sea Zone to United Kingdom
1 submarine moved from 31 Sea Zone to 29 Sea Zone
4 infantry moved from Eastern United States to Eastern Canada
4 armour moved from Western United States to Eastern CanadaPlace Units - Americans
4 armour placed in Western United States
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 66 PUs totalTerritory Summary for Americans :
Eastern Canada : 4 armour and 4 infantry
Midway : 1 infantry
Alaska : 1 aaGun and 1 infantry
Archangel : 5 armour and 4 infantry
Western United States : 1 aaGun, 4 armour and 1 factory
Hawaiian Islands : 1 infantry
Norway : 1 flag, 1 armour
United Kingdom : 4 armour, 1 bomber and 4 infantry
Caucasus : 4 fighters
Algeria : 1 flag, Libya : 1 flag, Eastern United States : 1 factory and 4 infantry
4 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 transports
29 Sea Zone : 1 submarine
2 Sea Zone : 1 battleship, 3 destroyers and 4 transportsProduction/PUs Summary :
Russians : 20 / 24
Germans : 30 / 33
British : 19 / 21
Japanese : 54 / 54
Americans : 43 / 66 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :14
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
4 infantry moved from Caucasus to Kazakh S.S.R.
2 fighters moved from Caucasus to Kazakh S.S.R.Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 2 fighters and 4 infantry
Japanese defend with 3 infantry
Russians roll dice for 2 fighters and 4 infantry in Kazakh S.S.R., round 1 : 2/6 hits
Japanese roll dice for 3 infantry in Kazakh S.S.R., round 1 : 0/3 hits
2 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians roll dice for 2 fighters and 4 infantry in Kazakh S.S.R., round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Russians win with 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters moved from Kazakh S.S.R. to Archangel
11 armour moved from Caucasus to Archangel
10 infantry moved from Russia to Archangel
1 infantry moved from Novosibirsk to Evenki National Okrug
10 infantry moved from Novosibirsk to Russia
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to West Russia
1 submarine moved from 2 Sea Zone to 9 Sea ZonePlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs totalTerritory Summary for Russians :
Archangel : 11 armour, 2 fighters and 10 infantry
Novosibirsk : 1 infantry
Kazakh S.S.R. : 4 infantry
Caucasus : 1 aaGun, 1 factory and 39 infantry
Evenki National Okrug : 1 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 infantry
Russia : 1 aaGun, 1 armour, 1 factory and 16 infantry
9 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 22 / 23
Germans : 30 / 33
British : 19 / 21
Japanese : 52 / 54
Americans : 43 / 66 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :14
Purchase Units - Germans
Germans buy 6 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Europe to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Belorussia
1 armour moved from Karelia S.S.R. to West Russia
1 bomber moved from Germany to West Russia
1 armour moved from Karelia S.S.R. to Norway
1 bomber moved from Germany to Norway
2 fighters moved from Eastern Europe to Ukraine S.S.R.
3 fighters moved from Eastern Europe to Belorussia
1 fighter moved from Germany to BelorussiaCombat - Germans
Battle in West Russia
Germans attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 bomber in West Russia, round 1 : 1/2 hits
British roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 armour and 1 bomber
Americans defend with 1 armour
Germans roll dice for 1 armour and 1 bomber in Norway, round 1 : 2/2 hits
Americans roll dice for 1 armour in Norway, round 1 : 0/1 hits
1 armour owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Germans win with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 1 : 1/4 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 4 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 4 fighters and 2 infantry in Belorussia, round 1 : 3/6 hits
British roll dice for 2 infantry in Belorussia, round 1 : 0/2 hits
2 infantry owned by the British lost in Belorussia
Germans win, taking Belorussia from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Germans win with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
4 fighters moved from Belorussia to Germany
2 fighters moved from Ukraine S.S.R. to Germany
1 bomber moved from Norway to Germany
1 bomber moved from West Russia to Germany
18 infantry moved from Germany to Eastern Europe
1 armour moved from Germany to Eastern Europe
16 armour moved from Karelia S.S.R. to Eastern Europe
1 aaGun moved from Karelia S.S.R. to Eastern Europe
10 infantry moved from Western Europe to Germany
1 aaGun moved from Western Europe to Southern Europe
1 submarine moved from 11 Sea Zone to 7 Sea Zone
1 submarine moved from 13 Sea Zone to 12 Sea Zone
1 submarine moved from 19 Sea Zone to 11 Sea ZonePlace Units - Germans
6 armour and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 6 armour, 2 bombers, 1 factory, 6 fighters and 11 infantry
Southern Europe : 1 aaGun and 1 factory
Eastern Europe : 1 aaGun, 22 armour and 18 infantry
Karelia S.S.R. : 1 flag, Norway : 1 armour
Ukraine S.S.R. : 2 infantry
West Russia : 1 armour
Belorussia : 2 infantry
7 Sea Zone : 1 submarine
11 Sea Zone : 1 submarine
12 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 19 / 23
Germans : 40 / 40
British : 15 / 21
Japanese : 52 / 54
Americans : 40 / 66 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :14
Purchase Units - British
British buy 6 infantry; Remaining resources: 3 PUs;Combat Move - British
1 infantry moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
2 infantry moved from Archangel to West Russia
2 fighters moved from Caucasus to West RussiaCombat - British
Battle in West Russia
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour
British roll dice for 2 fighters and 2 infantry in West Russia, round 1 : 3/4 hits
Germans roll dice for 1 armour in West Russia, round 1 : 0/1 hits
1 armour owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
British win with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Recording Battle StatisticsNon Combat Move - British
2 fighters moved from West Russia to Caucasus
3 transports moved from 4 Sea Zone to 3 Sea Zone
3 infantry moved from United Kingdom to 3 Sea Zone
3 armour moved from United Kingdom to 3 Sea Zone
3 armour, 3 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Archangel
3 armour moved from 4 Sea Zone to ArchangelPlace Units - British
6 infantry placed in United KingdomTurn Complete - British
British collect 17 PUs; end with 20 PUs totalTerritory Summary for British :
Alaska : 1 infantry
Archangel : 6 armour and 3 infantry
Karelia S.S.R. : 1 infantry
United Kingdom : 1 aaGun, 1 factory and 6 infantry
Caucasus : 2 fighters
West Russia : 1 flag, 2 infantry
4 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 transports
64 Sea Zone : 1 submarine
2 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 21 / 23
Germans : 36 / 40
British : 17 / 20
Japanese : 52 / 54
Americans : 40 / 66 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Anglo Egypt to Algeria
Germans take Libya from Americans
Germans take Algeria from Americans
1 armour moved from Anglo Egypt to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from British
1 infantry moved from Persia to Kazakh S.S.R.
2 infantry moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from India to Kazakh S.S.R.
4 fighters moved from 34 Sea Zone to Kazakh S.S.R.
3 fighters moved from Eastern Europe to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 bombers moved from India to Evenki National Okrug
7 infantry moved from Yakut S.S.R. to Novosibirsk
5 infantry moved from Sinkiang to Novosibirsk
1 artillery moved from Sinkiang to Novosibirsk
5 armour moved from Yakut S.S.R. to Novosibirsk
2 armour moved from Yakut S.S.R. to NovosibirskCombat - Japanese
Battle in Evenki National Okrug
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Evenki National Okrug, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 8 fighters and 3 infantry
Russians defend with 4 infantry
Japanese roll dice for 8 fighters and 3 infantry in Kazakh S.S.R., round 1 : 6/11 hits
Russians roll dice for 4 infantry in Kazakh S.S.R., round 1 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 8 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Japanese win with 8 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Battle in Novosibirsk
Japanese attack with 7 armour, 1 artillery and 12 infantry
Russians defend with 1 infantry
Japanese roll dice for 7 armour, 1 artillery and 12 infantry in Novosibirsk, round 1 : 8/20 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 7 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 7 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
23 armour moved from Sinkiang to Novosibirsk
1 aaGun moved from Sinkiang to Novosibirsk
4 fighters moved from Kazakh S.S.R. to 34 Sea Zone
4 fighters moved from Kazakh S.S.R. to Persia
16 infantry moved from India to Persia
7 artilleries moved from India to Persia
3 armour moved from India to Persia
3 armour moved from French Indochina to Persia
4 infantry moved from French Indochina to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 34 Sea Zone
4 infantry moved from 34 Sea Zone to Persia
1 aaGun moved from India to Persia
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 bombers moved from Evenki National Okrug to Yakut S.S.R.
6 infantry moved from Japan to 60 Sea Zone
6 infantry and 3 transports moved from 60 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 60 Sea Zone
6 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from Japan to India
1 destroyer moved from 36 Sea Zone to 31 Sea Zone
1 battleship moved from 34 Sea Zone to 31 Sea Zone
1 submarine moved from 36 Sea Zone to 60 Sea Zone
1 submarine moved from 36 Sea Zone to 31 Sea ZonePlace Units - Japanese
3 armour placed in India
3 armour placed in French Indochina
1 bomber and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag, Australia : 1 flag, Kenya : 1 flag, Persia : 1 flag, 1 aaGun, 6 armour, 7 artilleries, 4 fighters and 20 infantry
Belgian Congo : 1 flag, India : 1 flag, 3 armour, 1 bomber and 1 factory
Soviet Far East : 1 flag, Novosibirsk : 1 flag, 1 aaGun, 30 armour, 1 artillery and 12 infantry
Italian East Africa : 1 flag, French Madagascar : 1 flag, Yakut S.S.R. : 1 flag, 2 bombers and 3 infantry
French Indochina : 3 armour, 1 factory and 6 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag, New Zealand : 1 flag, French Equatorial Africa : 1 flag, 1 armour
Sinkiang : 1 flag, Algeria : 1 armour
Buryatia S.S.R. : 1 flag, Anglo Egypt : 1 flag, China : 1 flag, Japan : 1 bomber, 1 factory and 4 infantry
31 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
34 Sea Zone : 1 battleship, 2 carriers, 4 fighters and 2 transports
36 Sea Zone : 4 transports
60 Sea Zone : 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Russians : 17 / 23
Germans : 38 / 40
British : 15 / 20
Japanese : 58 / 58
Americans : 38 / 66 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :14
Purchase Units - Americans
Americans buy 4 armour, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 12 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to GermanyCombat - Americans
Strategic bombing raid in Germany
AA guns fire in Germany : 1/1 hits
1 bomber killed by AA guns
AA raid costs 0 production in Germany
Recording Battle StatisticsNon Combat Move - Americans
4 transports moved from 4 Sea Zone to 3 Sea Zone
4 armour moved from United Kingdom to 3 Sea Zone
4 infantry moved from United Kingdom to 3 Sea Zone
4 armour, 4 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
5 armour moved from Archangel to Russia
4 infantry moved from Archangel to Russia
4 infantry moved from 4 Sea Zone to Archangel
4 armour moved from 4 Sea Zone to Archangel
4 transports moved from 2 Sea Zone to 1 Sea Zone
4 infantry moved from Eastern Canada to 1 Sea Zone
4 armour moved from Eastern Canada to 1 Sea Zone
4 armour, 4 infantry and 4 transports moved from 1 Sea Zone to 2 Sea Zone
4 armour moved from 2 Sea Zone to United Kingdom
4 infantry moved from 2 Sea Zone to United Kingdom
4 infantry moved from Eastern United States to Eastern Canada
4 armour moved from Western United States to Eastern Canada
4 fighters moved from Caucasus to Russia
1 submarine moved from 29 Sea Zone to 27 Sea ZonePlace Units - Americans
4 armour placed in Western United States
1 bomber, 1 fighter and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 50 PUs totalTerritory Summary for Americans :
Eastern Canada : 4 armour and 4 infantry
Midway : 1 infantry
Alaska : 1 aaGun and 1 infantry
Archangel : 4 armour and 4 infantry
Western United States : 1 aaGun, 4 armour and 1 factory
Hawaiian Islands : 1 infantry
United Kingdom : 4 armour and 4 infantry
Eastern United States : 1 bomber, 1 factory, 1 fighter and 4 infantry
Russia : 5 armour, 4 fighters and 4 infantry
27 Sea Zone : 1 submarine
4 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 transports
2 Sea Zone : 1 battleship, 3 destroyers and 4 transportsProduction/PUs Summary :
Russians : 17 / 23
Germans : 38 / 40
British : 15 / 20
Japanese : 58 / 58
Americans : 38 / 50 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :15
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Archangel to Ukraine S.S.R.
1 fighter moved from Archangel to Kazakh S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 1 : 1/4 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 4 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Kazakh S.S.R., round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Russia
1 fighter moved from Ukraine S.S.R. to Russia
10 infantry moved from Archangel to Russia
11 armour moved from Archangel to Russia
33 infantry moved from Caucasus to Russia
1 aaGun moved from Caucasus to Russia
1 aaGun moved from Russia to Archangel
1 submarine moved from 9 Sea Zone to 2 Sea ZonePlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Archangel : 1 aaGun
Kazakh S.S.R. : 1 infantry
Caucasus : 1 factory
Ukraine S.S.R. : 1 flag, 2 infantry
Russia : 1 aaGun, 13 armour, 1 factory, 2 fighters and 65 infantry
2 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 22 / 22
Germans : 35 / 40
British : 15 / 20
Japanese : 56 / 58
Americans : 38 / 50 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :15
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans player Changing PUs for Germans from 40 to 34
EDIT: Turning off Edit Mode
Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
2 infantry moved from Belorussia to West Russia
2 bombers moved from Germany to West Russia
6 fighters moved from Germany to Caucasus
1 infantry moved from Eastern Europe to Karelia S.S.R.
10 infantry moved from Eastern Europe to Ukraine S.S.R.
10 armour moved from Eastern Europe to Ukraine S.S.R.Combat - Germans
Battle in Caucasus
Germans attack with 6 fighters
British defend with 2 fighters; Russians defend with 1 factory
Germans roll dice for 6 fighters in Caucasus, round 1 : 5/6 hits
Russians roll dice for 2 fighters in Caucasus, round 1 : 2/2 hits
2 fighters owned by the British and 2 fighters owned by the Germans lost in Caucasus
Germans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for British: 2 fighters
Germans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for British: 2 fighters
Battle in West Russia
Germans attack with 2 bombers and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in West Russia, round 1 : 2/4 hits
British roll dice for 2 infantry in West Russia, round 1 : 0/2 hits
2 infantry owned by the British lost in West Russia
Germans win, taking West Russia from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Germans win with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 10 armour and 10 infantry
Russians defend with 2 infantry
Germans roll dice for 10 armour and 10 infantry in Ukraine S.S.R., round 1 : 5/20 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 1 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 10 armour and 10 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 10 armour and 10 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
4 fighters moved from Caucasus to Persia
2 bombers moved from West Russia to Germany
7 armour moved from Eastern Europe to Ukraine S.S.R.
6 infantry moved from Eastern Europe to Ukraine S.S.R.
11 infantry moved from Germany to Eastern Europe
6 armour moved from Germany to Eastern Europe
1 submarine moved from 12 Sea Zone to 11 Sea ZonePlace Units - Germans
1 artillery and 9 infantry placed in Germany
Turning on Edit Mode
EDIT: Germans player Adding units owned by PlayerID named:Germans to Southern Europe: 1 infantry
EDIT: Turning off Edit Mode
1 infantry were produced but were not placedTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 1 artillery, 2 bombers, 1 factory and 9 infantry
Persia : 4 fighters
Southern Europe : 1 aaGun, 1 factory and 1 infantry
Eastern Europe : 1 aaGun, 11 armour and 11 infantry
Karelia S.S.R. : 1 flag, 1 armour and 2 infantry
Ukraine S.S.R. : 17 armour and 16 infantry
West Russia : 2 infantry
7 Sea Zone : 1 submarine
11 Sea Zone : 2 submarinesProduction/PUs Summary :
Russians : 17 / 22
Germans : 42 / 42
British : 13 / 20
Japanese : 56 / 58
Americans : 38 / 50 -
So,for some reason it would not let me repair the IC in SEu
You’ll notice I edited my income from 40 to 34 & then just added a infantry to SEu
I don’t notice any way to change the damage done to any IC’s(unfortunate)I may have to play around with this problem for the rest of the game,so will have to try and keep track & agree on what needs to be done.
Right now the SEu IC stands at 5 damaged!
-
I noticed that one time a few turns back while trying to look ahead one time. I thought maybe because I wasn’t playing as them, but that didn’t make much sense.
I don’t think it’s really gonna matter much longer anyways. lol. -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :15
Purchase Units - British
British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Archangel to West Russia
1 armour moved from Archangel to West Russia
1 infantry moved from Archangel to Karelia S.S.R.
5 armour moved from Archangel to Karelia S.S.R.
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports moved from 4 Sea Zone to 6 Sea Zone
6 infantry moved from United Kingdom to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Western Europe
British take Western Europe from GermansCombat - British
Battle in Karelia S.S.R.
British attack with 5 armour and 1 infantry
Germans defend with 1 armour and 2 infantry
British roll dice for 5 armour and 1 infantry in Karelia S.S.R., round 1 : 3/6 hits
Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 1 : 1/3 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 5 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 infantry
British win with 5 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 infantry
Battle in West Russia
British attack with 1 armour and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 armour and 2 infantry in West Russia, round 1 : 0/3 hits
Germans roll dice for 2 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the British lost in West Russia
British roll dice for 1 armour and 1 infantry in West Russia, round 2 : 1/2 hits
Germans roll dice for 2 infantry in West Russia, round 2 : 0/2 hits
1 infantry owned by the Germans lost in West Russia
British roll dice for 1 armour and 1 infantry in West Russia, round 3 : 2/2 hits
Germans roll dice for 1 infantry in West Russia, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
British win with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
Place Units - British
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs totalTerritory Summary for British :
Alaska : 1 infantry
Karelia S.S.R. : 5 armour
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 4 infantry
Western Europe : 1 flag, 6 infantry
West Russia : 1 flag, 1 armour
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 transports
64 Sea Zone : 1 submarine
2 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 19 / 22
Germans : 32 / 42
British : 21 / 21
Japanese : 56 / 58
Americans : 38 / 50 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 6 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
3 infantry moved from Novosibirsk to Kazakh S.S.R.
2 bombers moved from Yakut S.S.R. to Kazakh S.S.R.
1 bomber moved from India to Kazakh S.S.R.
1 infantry moved from Persia to Caucasus
Japanese take Caucasus from Russians
1 armour moved from French Equatorial Africa to French West Africa
Japanese take French West Africa from British
1 armour moved from French West Africa to French Equatorial Africa
4 fighters moved from Persia to Kazakh S.S.R.Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 3 bombers, 4 fighters and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 bombers, 4 fighters and 3 infantry in Kazakh S.S.R., round 1 : 4/10 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 3 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 3 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
4 fighters moved from Kazakh S.S.R. to Persia
19 infantry moved from Persia to Caucasus
7 artilleries moved from Persia to Caucasus
30 armour moved from Novosibirsk to Caucasus
7 infantry moved from Novosibirsk to Sinkiang
1 artillery moved from Novosibirsk to Sinkiang
1 aaGun moved from Novosibirsk to Sinkiang
3 armour moved from French Indochina to Sinkiang
2 infantry moved from French Indochina to China
4 infantry moved from French Indochina to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 34 Sea Zone
1 battleship moved from 34 Sea Zone to 14 Sea Zone
2 carriers moved from 34 Sea Zone to 14 Sea Zone
4 fighters moved from 34 Sea Zone to 14 Sea Zone
4 infantry moved from 34 Sea Zone to Persia
3 armour moved from India to Persia
3 bombers moved from Kazakh S.S.R. to India
1 bomber moved from Japan to India
4 infantry moved from Japan to 60 Sea Zone
4 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 60 Sea Zone
4 infantry moved from 36 Sea Zone to French Indochina
1 transport moved from 34 Sea Zone to 36 Sea Zone
1 battleship moved from 31 Sea Zone to 34 Sea Zone
1 destroyer moved from 31 Sea Zone to 34 Sea Zone
1 submarine moved from 31 Sea Zone to 34 Sea Zone
1 armour moved from Algeria to Anglo Egypt
4 armour moved from Persia to Caucasus
1 aaGun moved from Persia to CaucasusPlace Units - Japanese
3 armour placed in India
3 armour placed in French Indochina
1 fighter and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs totalTerritory Summary for Japanese :
Union of South Africa : 1 flag, Australia : 1 flag, Kenya : 1 flag, Persia : 1 flag, 5 armour, 4 fighters and 4 infantry
French West Africa : 1 flag, Belgian Congo : 1 flag, India : 1 flag, 3 armour, 4 bombers and 1 factory
Soviet Far East : 1 flag, Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag, French Madagascar : 1 flag, Yakut S.S.R. : 1 flag, 3 infantry
French Indochina : 3 armour, 1 factory and 4 infantry
Kazakh S.S.R. : 1 flag, 3 infantry
Trans-Jordan : 1 flag, New Zealand : 1 flag, French Equatorial Africa : 1 flag, 1 armour
Caucasus : 1 flag, 1 aaGun, 34 armour, 7 artilleries, 1 factory and 20 infantry
Sinkiang : 1 flag, 1 aaGun, 3 armour, 1 artillery and 7 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, Anglo Egypt : 1 flag, 1 armour
China : 1 flag, 2 infantry
Japan : 1 factory, 1 fighter and 6 infantry
34 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 3 transports
36 Sea Zone : 3 transports
14 Sea Zone : 1 battleship, 2 carriers and 4 fighters
60 Sea Zone : 1 destroyer, 1 submarine and 2 transportsProduction/PUs Summary :
Russians : 12 / 22
Germans : 32 / 42
British : 20 / 21
Japanese : 64 / 64
Americans : 38 / 50 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :15
Purchase Units - Americans
Americans buy 4 armour, 4 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Archangel to Belorussia
Americans take Belorussia from Germans
1 armour moved from Archangel to Norway
Americans take Norway from Germans
2 infantry moved from Russia to Novosibirsk
2 armour moved from Archangel to Kazakh S.S.R.
2 fighters moved from Russia to Novosibirsk
2 fighters moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.Combat - Americans
Battle in Novosibirsk
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Novosibirsk, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Novosibirsk
Americans roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 infantry in Novosibirsk, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Novosibirsk
Americans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kazakh S.S.R.
Americans attack with 2 armour, 2 fighters and 1 infantry
Japanese defend with 3 infantry
Americans roll dice for 2 armour, 2 fighters and 1 infantry in Kazakh S.S.R., round 1 : 2/5 hits
Japanese roll dice for 3 infantry in Kazakh S.S.R., round 1 : 0/3 hits
2 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans roll dice for 2 armour, 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans win, taking Kazakh S.S.R. from Japanese with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Americans win with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Recording Battle StatisticsNon Combat Move - Americans
2 fighters moved from Novosibirsk to Russia
2 fighters moved from Kazakh S.S.R. to Russia
4 infantry moved from Archangel to Russia
1 destroyer moved from 4 Sea Zone to 2 Sea Zone
2 carriers, 1 cruiser, 4 fighters and 4 transports moved from 4 Sea Zone to 6 Sea Zone
4 armour moved from United Kingdom to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Western Europe
4 armour moved from 6 Sea Zone to Western Europe
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to United Kingdom
4 transports moved from 2 Sea Zone to 1 Sea Zone
4 armour and 4 infantry moved from Eastern Canada to 1 Sea Zone
4 armour, 4 infantry and 4 transports moved from 1 Sea Zone to 2 Sea Zone
4 armour and 4 infantry moved from 2 Sea Zone to United Kingdom
4 armour moved from Western United States to Eastern Canada
4 infantry moved from Eastern United States to Eastern Canada
1 submarine moved from 27 Sea Zone to 17 Sea ZonePlace Units - Americans
3 submarines placed in 10 Sea Zone
4 infantry placed in Eastern United States
4 armour placed in Western United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs totalTerritory Summary for Americans :
Eastern Canada : 4 armour and 4 infantry
Midway : 1 infantry
Alaska : 1 aaGun and 1 infantry
Western United States : 1 aaGun, 4 armour and 1 factory
Hawaiian Islands : 1 infantry
Norway : 1 flag, 1 armour
Kazakh S.S.R. : 2 armour and 1 infantry
United Kingdom : 4 armour, 1 bomber, 1 fighter and 4 infantry
Western Europe : 4 armour and 4 infantry
Eastern United States : 1 factory and 4 infantry
Belorussia : 1 flag, 1 armour
Russia : 5 armour, 4 fighters and 5 infantry
6 Sea Zone : 2 carriers, 1 cruiser, 6 fighters and 4 transports
17 Sea Zone : 1 submarine
10 Sea Zone : 3 submarines
2 Sea Zone : 1 battleship, 4 destroyers and 4 transportsProduction/PUs Summary :
Russians : 14 / 22
Germans : 27 / 42
British : 20 / 21
Japanese : 62 / 64
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :16
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Recording Battle StatisticsNon Combat Move - Russians
1 aaGun moved from Archangel to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 17 PUs totalTerritory Summary for Russians :
Novosibirsk : 1 infantry
Russia : 2 aaGuns, 13 armour, 1 factory, 2 fighters and 71 infantry
2 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 16 / 17
Germans : 27 / 42
British : 20 / 21
Japanese : 60 / 64
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :16
Purchase Units - Germans
Turning on Edit Mode
EDIT: Germans player Changing PUs for Germans from 42 to 40
EDIT: Turning off Edit Mode
Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
9 infantry moved from Germany to Western Europe
1 artillery moved from Germany to Western Europe
1 infantry moved from Southern Europe to Western Europe
11 armour moved from Eastern Europe to Western Europe
2 infantry moved from Ukraine S.S.R. to West Russia
2 infantry moved from Ukraine S.S.R. to Belorussia
5 infantry moved from Eastern Europe to Karelia S.S.R.
4 fighters moved from Persia to Karelia S.S.R.
1 bomber moved from Germany to West Russia
1 bomber moved from Germany to Belorussia
1 infantry moved from Eastern Europe to Karelia S.S.R.Combat - Germans
Battle in West Russia
Germans attack with 1 bomber and 2 infantry
British defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in West Russia, round 1 : 0/3 hits
British roll dice for 1 armour in West Russia, round 1 : 1/1 hits
1 infantry owned by the Germans lost in West Russia
Germans roll dice for 1 bomber and 1 infantry in West Russia, round 2 : 1/2 hits
British roll dice for 1 armour in West Russia, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in West Russia
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for British: 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for British: 1 armour
Battle in Belorussia
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in Belorussia, round 1 : 1/3 hits
Americans roll dice for 1 armour in Belorussia, round 1 : 0/1 hits
1 armour owned by the Americans lost in Belorussia
Germans win, taking Belorussia from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Germans win with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in Karelia S.S.R.
Germans attack with 4 fighters and 6 infantry
British defend with 5 armour
Germans roll dice for 4 fighters and 6 infantry in Karelia S.S.R., round 1 : 2/10 hits
Russians roll dice for 5 armour in Karelia S.S.R., round 1 : 3/5 hits
2 armour owned by the British and 3 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/7 hits
Russians roll dice for 3 armour in Karelia S.S.R., round 2 : 0/3 hits
2 armour owned by the British lost in Karelia S.S.R.
Germans roll dice for 4 fighters and 3 infantry in Karelia S.S.R., round 3 : 2/7 hits
Russians roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 infantry
Casualties for British: 5 armour
Germans win with 4 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 infantry
Casualties for British: 5 armour
Battle in Western Europe
Germans attack with 11 armour, 1 artillery and 10 infantry
British defend with 6 infantry; Americans defend with 4 armour and 4 infantry
Germans roll dice for 11 armour, 1 artillery and 10 infantry in Western Europe, round 1 : 8/22 hits
British roll dice for 4 armour and 10 infantry in Western Europe, round 1 : 4/14 hits
6 infantry owned by the British , 4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Europe
Germans roll dice for 11 armour, 1 artillery and 6 infantry in Western Europe, round 2 : 4/18 hits
British roll dice for 4 armour and 2 infantry in Western Europe, round 2 : 3/6 hits
3 infantry owned by the Germans , 2 armour owned by the Americans and 2 infantry owned by the Americans lost in Western Europe
3 infantry owned by the Germans , 11 armour owned by the Germans and 1 artillery owned by the Germans retreated to Germany
British win with 2 armour remaining. Battle score for attacker is 19
Casualties for Germans: 7 infantry
Casualties for British: 6 infantry
Casualties for Americans: 2 armour and 4 infantry
Recording Battle StatisticsNon Combat Move - Germans
4 fighters moved from Karelia S.S.R. to Eastern Europe
1 bomber moved from Belorussia to Germany
1 bomber moved from West Russia to Germany
6 infantry moved from Ukraine S.S.R. to Eastern Europe
6 infantry moved from Ukraine S.S.R. to Caucasus
7 armour moved from Ukraine S.S.R. to Caucasus
10 armour moved from Ukraine S.S.R. to Eastern EuropePlace Units - Germans
1 artillery and 9 infantry placed in Germany
Turning on Edit Mode
EDIT: Germans player Adding units owned by PlayerID named:Germans to Southern Europe: 3 infantry
EDIT: Turning off Edit Mode
3 infantry were produced but were not placedTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs totalTerritory Summary for Germans :
Germany : 1 aaGun, 11 armour, 2 artilleries, 2 bombers, 1 factory and 12 infantry
Southern Europe : 1 aaGun, 1 factory and 3 infantry
Eastern Europe : 1 aaGun, 10 armour, 4 fighters and 11 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Caucasus : 7 armour and 6 infantry
Belorussia : 2 infantry
7 Sea Zone : 1 submarine
11 Sea Zone : 2 submarinesProduction/PUs Summary :
Russians : 14 / 17
Germans : 31 / 31
British : 20 / 21
Japanese : 60 / 64
Americans : 41 / 43