Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :14
Purchase Units - British
British buy 6 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 infantry moved from Archangel to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
2 infantry moved from Archangel to West Russia
2 fighters moved from Caucasus to West Russia
Combat - British
Battle in West Russia
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour
British roll dice for 2 fighters and 2 infantry in West Russia, round 1 : 3/4 hits
Germans roll dice for 1 armour in West Russia, round 1 : 0/1 hits
1 armour owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
British win with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Recording Battle Statistics
Non Combat Move - British
2 fighters moved from West Russia to Caucasus
3 transports moved from 4 Sea Zone to 3 Sea Zone
3 infantry moved from United Kingdom to 3 Sea Zone
3 armour moved from United Kingdom to 3 Sea Zone
3 armour, 3 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Archangel
3 armour moved from 4 Sea Zone to Archangel
Place Units - British
6 infantry placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 20 PUs total
Territory Summary for British :
Alaska : 1 infantry
Archangel : 6 armour and 3 infantry
Karelia S.S.R. : 1 infantry
United Kingdom : 1 aaGun, 1 factory and 6 infantry
Caucasus : 2 fighters
West Russia : 1 flag, 2 infantry
4 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 transports
64 Sea Zone : 1 submarine
2 Sea Zone : 1 destroyer
Production/PUs Summary :
Russians : 21 / 23
Germans : 36 / 40
British : 17 / 20
Japanese : 52 / 54
Americans : 40 / 66
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Anglo Egypt to Algeria
Germans take Libya from Americans
Germans take Algeria from Americans
1 armour moved from Anglo Egypt to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from British
1 infantry moved from Persia to Kazakh S.S.R.
2 infantry moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from India to Kazakh S.S.R.
4 fighters moved from 34 Sea Zone to Kazakh S.S.R.
3 fighters moved from Eastern Europe to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 bombers moved from India to Evenki National Okrug
7 infantry moved from Yakut S.S.R. to Novosibirsk
5 infantry moved from Sinkiang to Novosibirsk
1 artillery moved from Sinkiang to Novosibirsk
5 armour moved from Yakut S.S.R. to Novosibirsk
2 armour moved from Yakut S.S.R. to Novosibirsk
Combat - Japanese
Battle in Evenki National Okrug
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Evenki National Okrug, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 8 fighters and 3 infantry
Russians defend with 4 infantry
Japanese roll dice for 8 fighters and 3 infantry in Kazakh S.S.R., round 1 : 6/11 hits
Russians roll dice for 4 infantry in Kazakh S.S.R., round 1 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 8 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Japanese win with 8 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Battle in Novosibirsk
Japanese attack with 7 armour, 1 artillery and 12 infantry
Russians defend with 1 infantry
Japanese roll dice for 7 armour, 1 artillery and 12 infantry in Novosibirsk, round 1 : 8/20 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 7 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 7 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
23 armour moved from Sinkiang to Novosibirsk
1 aaGun moved from Sinkiang to Novosibirsk
4 fighters moved from Kazakh S.S.R. to 34 Sea Zone
4 fighters moved from Kazakh S.S.R. to Persia
16 infantry moved from India to Persia
7 artilleries moved from India to Persia
3 armour moved from India to Persia
3 armour moved from French Indochina to Persia
4 infantry moved from French Indochina to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 34 Sea Zone
4 infantry moved from 34 Sea Zone to Persia
1 aaGun moved from India to Persia
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 bombers moved from Evenki National Okrug to Yakut S.S.R.
6 infantry moved from Japan to 60 Sea Zone
6 infantry and 3 transports moved from 60 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 60 Sea Zone
6 infantry moved from 36 Sea Zone to French Indochina
1 bomber moved from Japan to India
1 destroyer moved from 36 Sea Zone to 31 Sea Zone
1 battleship moved from 34 Sea Zone to 31 Sea Zone
1 submarine moved from 36 Sea Zone to 60 Sea Zone
1 submarine moved from 36 Sea Zone to 31 Sea Zone
Place Units - Japanese
3 armour placed in India
3 armour placed in French Indochina
1 bomber and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Territory Summary for Japanese :
Union of South Africa : 1 flag, Australia : 1 flag, Kenya : 1 flag, Persia : 1 flag, 1 aaGun, 6 armour, 7 artilleries, 4 fighters and 20 infantry
Belgian Congo : 1 flag, India : 1 flag, 3 armour, 1 bomber and 1 factory
Soviet Far East : 1 flag, Novosibirsk : 1 flag, 1 aaGun, 30 armour, 1 artillery and 12 infantry
Italian East Africa : 1 flag, French Madagascar : 1 flag, Yakut S.S.R. : 1 flag, 2 bombers and 3 infantry
French Indochina : 3 armour, 1 factory and 6 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag, New Zealand : 1 flag, French Equatorial Africa : 1 flag, 1 armour
Sinkiang : 1 flag, Algeria : 1 armour
Buryatia S.S.R. : 1 flag, Anglo Egypt : 1 flag, China : 1 flag, Japan : 1 bomber, 1 factory and 4 infantry
31 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
34 Sea Zone : 1 battleship, 2 carriers, 4 fighters and 2 transports
36 Sea Zone : 4 transports
60 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Production/PUs Summary :
Russians : 17 / 23
Germans : 38 / 40
British : 15 / 20
Japanese : 58 / 58
Americans : 38 / 66
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :14
Purchase Units - Americans
Americans buy 4 armour, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 12 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA guns fire in Germany : 1/1 hits
1 bomber killed by AA guns
AA raid costs 0 production in Germany
Recording Battle Statistics
Non Combat Move - Americans
4 transports moved from 4 Sea Zone to 3 Sea Zone
4 armour moved from United Kingdom to 3 Sea Zone
4 infantry moved from United Kingdom to 3 Sea Zone
4 armour, 4 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
5 armour moved from Archangel to Russia
4 infantry moved from Archangel to Russia
4 infantry moved from 4 Sea Zone to Archangel
4 armour moved from 4 Sea Zone to Archangel
4 transports moved from 2 Sea Zone to 1 Sea Zone
4 infantry moved from Eastern Canada to 1 Sea Zone
4 armour moved from Eastern Canada to 1 Sea Zone
4 armour, 4 infantry and 4 transports moved from 1 Sea Zone to 2 Sea Zone
4 armour moved from 2 Sea Zone to United Kingdom
4 infantry moved from 2 Sea Zone to United Kingdom
4 infantry moved from Eastern United States to Eastern Canada
4 armour moved from Western United States to Eastern Canada
4 fighters moved from Caucasus to Russia
1 submarine moved from 29 Sea Zone to 27 Sea Zone
Place Units - Americans
4 armour placed in Western United States
1 bomber, 1 fighter and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 50 PUs total
Territory Summary for Americans :
Eastern Canada : 4 armour and 4 infantry
Midway : 1 infantry
Alaska : 1 aaGun and 1 infantry
Archangel : 4 armour and 4 infantry
Western United States : 1 aaGun, 4 armour and 1 factory
Hawaiian Islands : 1 infantry
United Kingdom : 4 armour and 4 infantry
Eastern United States : 1 bomber, 1 factory, 1 fighter and 4 infantry
Russia : 5 armour, 4 fighters and 4 infantry
27 Sea Zone : 1 submarine
4 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 4 transports
2 Sea Zone : 1 battleship, 3 destroyers and 4 transports
Production/PUs Summary :
Russians : 17 / 23
Germans : 38 / 40
British : 15 / 20
Japanese : 58 / 58
Americans : 38 / 50
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :15
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Archangel to Ukraine S.S.R.
1 fighter moved from Archangel to Kazakh S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 1 : 1/4 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 4 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 4 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Kazakh S.S.R., round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Russia
1 fighter moved from Ukraine S.S.R. to Russia
10 infantry moved from Archangel to Russia
11 armour moved from Archangel to Russia
33 infantry moved from Caucasus to Russia
1 aaGun moved from Caucasus to Russia
1 aaGun moved from Russia to Archangel
1 submarine moved from 9 Sea Zone to 2 Sea Zone
Place Units - Russians
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Territory Summary for Russians :
Archangel : 1 aaGun
Kazakh S.S.R. : 1 infantry
Caucasus : 1 factory
Ukraine S.S.R. : 1 flag, 2 infantry
Russia : 1 aaGun, 13 armour, 1 factory, 2 fighters and 65 infantry
2 Sea Zone : 1 submarine
Production/PUs Summary :
Russians : 22 / 22
Germans : 35 / 40
British : 15 / 20
Japanese : 56 / 58
Americans : 38 / 50
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :15
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans player Changing PUs for Germans from 40 to 34
EDIT: Turning off Edit Mode
Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
2 infantry moved from Belorussia to West Russia
2 bombers moved from Germany to West Russia
6 fighters moved from Germany to Caucasus
1 infantry moved from Eastern Europe to Karelia S.S.R.
10 infantry moved from Eastern Europe to Ukraine S.S.R.
10 armour moved from Eastern Europe to Ukraine S.S.R.
Combat - Germans
Battle in Caucasus
Germans attack with 6 fighters
British defend with 2 fighters; Russians defend with 1 factory
Germans roll dice for 6 fighters in Caucasus, round 1 : 5/6 hits
Russians roll dice for 2 fighters in Caucasus, round 1 : 2/2 hits
2 fighters owned by the British and 2 fighters owned by the Germans lost in Caucasus
Germans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for British: 2 fighters
Germans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for British: 2 fighters
Battle in West Russia
Germans attack with 2 bombers and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in West Russia, round 1 : 2/4 hits
British roll dice for 2 infantry in West Russia, round 1 : 0/2 hits
2 infantry owned by the British lost in West Russia
Germans win, taking West Russia from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Germans win with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 10 armour and 10 infantry
Russians defend with 2 infantry
Germans roll dice for 10 armour and 10 infantry in Ukraine S.S.R., round 1 : 5/20 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 1 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 10 armour and 10 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 10 armour and 10 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Recording Battle Statistics
Non Combat Move - Germans
4 fighters moved from Caucasus to Persia
2 bombers moved from West Russia to Germany
7 armour moved from Eastern Europe to Ukraine S.S.R.
6 infantry moved from Eastern Europe to Ukraine S.S.R.
11 infantry moved from Germany to Eastern Europe
6 armour moved from Germany to Eastern Europe
1 submarine moved from 12 Sea Zone to 11 Sea Zone
Place Units - Germans
1 artillery and 9 infantry placed in Germany
Turning on Edit Mode
EDIT: Germans player Adding units owned by PlayerID named:Germans to Southern Europe: 1 infantry
EDIT: Turning off Edit Mode
1 infantry were produced but were not placed
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Territory Summary for Germans :
Germany : 1 aaGun, 1 artillery, 2 bombers, 1 factory and 9 infantry
Persia : 4 fighters
Southern Europe : 1 aaGun, 1 factory and 1 infantry
Eastern Europe : 1 aaGun, 11 armour and 11 infantry
Karelia S.S.R. : 1 flag, 1 armour and 2 infantry
Ukraine S.S.R. : 17 armour and 16 infantry
West Russia : 2 infantry
7 Sea Zone : 1 submarine
11 Sea Zone : 2 submarines
Production/PUs Summary :
Russians : 17 / 22
Germans : 42 / 42
British : 13 / 20
Japanese : 56 / 58
Americans : 38 / 50
So,for some reason it would not let me repair the IC in SEu
You’ll notice I edited my income from 40 to 34 & then just added a infantry to SEu
I don’t notice any way to change the damage done to any IC’s(unfortunate)
I may have to play around with this problem for the rest of the game,so will have to try and keep track & agree on what needs to be done.
Right now the SEu IC stands at 5 damaged!
I noticed that one time a few turns back while trying to look ahead one time. I thought maybe because I wasn’t playing as them, but that didn’t make much sense.
I don’t think it’s really gonna matter much longer anyways. lol.
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :15
Purchase Units - British
British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Archangel to West Russia
1 armour moved from Archangel to West Russia
1 infantry moved from Archangel to Karelia S.S.R.
5 armour moved from Archangel to Karelia S.S.R.
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 3 transports moved from 4 Sea Zone to 6 Sea Zone
6 infantry moved from United Kingdom to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Western Europe
British take Western Europe from Germans
Combat - British
Battle in Karelia S.S.R.
British attack with 5 armour and 1 infantry
Germans defend with 1 armour and 2 infantry
British roll dice for 5 armour and 1 infantry in Karelia S.S.R., round 1 : 3/6 hits
Germans roll dice for 1 armour and 2 infantry in Karelia S.S.R., round 1 : 1/3 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 5 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 infantry
British win with 5 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 infantry
Battle in West Russia
British attack with 1 armour and 2 infantry
Germans defend with 2 infantry
British roll dice for 1 armour and 2 infantry in West Russia, round 1 : 0/3 hits
Germans roll dice for 2 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the British lost in West Russia
British roll dice for 1 armour and 1 infantry in West Russia, round 2 : 1/2 hits
Germans roll dice for 2 infantry in West Russia, round 2 : 0/2 hits
1 infantry owned by the Germans lost in West Russia
British roll dice for 1 armour and 1 infantry in West Russia, round 3 : 2/2 hits
Germans roll dice for 1 infantry in West Russia, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
British win with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Recording Battle Statistics
Non Combat Move - British
Place Units - British
2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs total
Territory Summary for British :
Alaska : 1 infantry
Karelia S.S.R. : 5 armour
United Kingdom : 1 aaGun, 2 artilleries, 1 factory and 4 infantry
Western Europe : 1 flag, 6 infantry
West Russia : 1 flag, 1 armour
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 transports
64 Sea Zone : 1 submarine
2 Sea Zone : 1 destroyer
Production/PUs Summary :
Russians : 19 / 22
Germans : 32 / 42
British : 21 / 21
Japanese : 56 / 58
Americans : 38 / 50
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 6 armour, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
3 infantry moved from Novosibirsk to Kazakh S.S.R.
2 bombers moved from Yakut S.S.R. to Kazakh S.S.R.
1 bomber moved from India to Kazakh S.S.R.
1 infantry moved from Persia to Caucasus
Japanese take Caucasus from Russians
1 armour moved from French Equatorial Africa to French West Africa
Japanese take French West Africa from British
1 armour moved from French West Africa to French Equatorial Africa
4 fighters moved from Persia to Kazakh S.S.R.
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 3 bombers, 4 fighters and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 bombers, 4 fighters and 3 infantry in Kazakh S.S.R., round 1 : 4/10 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 3 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 3 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
4 fighters moved from Kazakh S.S.R. to Persia
19 infantry moved from Persia to Caucasus
7 artilleries moved from Persia to Caucasus
30 armour moved from Novosibirsk to Caucasus
7 infantry moved from Novosibirsk to Sinkiang
1 artillery moved from Novosibirsk to Sinkiang
1 aaGun moved from Novosibirsk to Sinkiang
3 armour moved from French Indochina to Sinkiang
2 infantry moved from French Indochina to China
4 infantry moved from French Indochina to 36 Sea Zone
4 infantry and 2 transports moved from 36 Sea Zone to 34 Sea Zone
1 battleship moved from 34 Sea Zone to 14 Sea Zone
2 carriers moved from 34 Sea Zone to 14 Sea Zone
4 fighters moved from 34 Sea Zone to 14 Sea Zone
4 infantry moved from 34 Sea Zone to Persia
3 armour moved from India to Persia
3 bombers moved from Kazakh S.S.R. to India
1 bomber moved from Japan to India
4 infantry moved from Japan to 60 Sea Zone
4 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 60 Sea Zone
4 infantry moved from 36 Sea Zone to French Indochina
1 transport moved from 34 Sea Zone to 36 Sea Zone
1 battleship moved from 31 Sea Zone to 34 Sea Zone
1 destroyer moved from 31 Sea Zone to 34 Sea Zone
1 submarine moved from 31 Sea Zone to 34 Sea Zone
1 armour moved from Algeria to Anglo Egypt
4 armour moved from Persia to Caucasus
1 aaGun moved from Persia to Caucasus
Place Units - Japanese
3 armour placed in India
3 armour placed in French Indochina
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Territory Summary for Japanese :
Union of South Africa : 1 flag, Australia : 1 flag, Kenya : 1 flag, Persia : 1 flag, 5 armour, 4 fighters and 4 infantry
French West Africa : 1 flag, Belgian Congo : 1 flag, India : 1 flag, 3 armour, 4 bombers and 1 factory
Soviet Far East : 1 flag, Novosibirsk : 1 flag, 1 infantry
Italian East Africa : 1 flag, French Madagascar : 1 flag, Yakut S.S.R. : 1 flag, 3 infantry
French Indochina : 3 armour, 1 factory and 4 infantry
Kazakh S.S.R. : 1 flag, 3 infantry
Trans-Jordan : 1 flag, New Zealand : 1 flag, French Equatorial Africa : 1 flag, 1 armour
Caucasus : 1 flag, 1 aaGun, 34 armour, 7 artilleries, 1 factory and 20 infantry
Sinkiang : 1 flag, 1 aaGun, 3 armour, 1 artillery and 7 infantry
Evenki National Okrug : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, Anglo Egypt : 1 flag, 1 armour
China : 1 flag, 2 infantry
Japan : 1 factory, 1 fighter and 6 infantry
34 Sea Zone : 1 battleship, 1 destroyer, 1 submarine and 3 transports
36 Sea Zone : 3 transports
14 Sea Zone : 1 battleship, 2 carriers and 4 fighters
60 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Production/PUs Summary :
Russians : 12 / 22
Germans : 32 / 42
British : 20 / 21
Japanese : 64 / 64
Americans : 38 / 50
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :15
Purchase Units - Americans
Americans buy 4 armour, 4 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Archangel to Belorussia
Americans take Belorussia from Germans
1 armour moved from Archangel to Norway
Americans take Norway from Germans
2 infantry moved from Russia to Novosibirsk
2 armour moved from Archangel to Kazakh S.S.R.
2 fighters moved from Russia to Novosibirsk
2 fighters moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
Combat - Americans
Battle in Novosibirsk
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Novosibirsk, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Novosibirsk
Americans roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 infantry in Novosibirsk, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Novosibirsk
Americans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kazakh S.S.R.
Americans attack with 2 armour, 2 fighters and 1 infantry
Japanese defend with 3 infantry
Americans roll dice for 2 armour, 2 fighters and 1 infantry in Kazakh S.S.R., round 1 : 2/5 hits
Japanese roll dice for 3 infantry in Kazakh S.S.R., round 1 : 0/3 hits
2 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans roll dice for 2 armour, 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Americans win, taking Kazakh S.S.R. from Japanese with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Americans win with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Recording Battle Statistics
Non Combat Move - Americans
2 fighters moved from Novosibirsk to Russia
2 fighters moved from Kazakh S.S.R. to Russia
4 infantry moved from Archangel to Russia
1 destroyer moved from 4 Sea Zone to 2 Sea Zone
2 carriers, 1 cruiser, 4 fighters and 4 transports moved from 4 Sea Zone to 6 Sea Zone
4 armour moved from United Kingdom to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Western Europe
4 armour moved from 6 Sea Zone to Western Europe
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to United Kingdom
4 transports moved from 2 Sea Zone to 1 Sea Zone
4 armour and 4 infantry moved from Eastern Canada to 1 Sea Zone
4 armour, 4 infantry and 4 transports moved from 1 Sea Zone to 2 Sea Zone
4 armour and 4 infantry moved from 2 Sea Zone to United Kingdom
4 armour moved from Western United States to Eastern Canada
4 infantry moved from Eastern United States to Eastern Canada
1 submarine moved from 27 Sea Zone to 17 Sea Zone
Place Units - Americans
3 submarines placed in 10 Sea Zone
4 infantry placed in Eastern United States
4 armour placed in Western United States
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs total
Territory Summary for Americans :
Eastern Canada : 4 armour and 4 infantry
Midway : 1 infantry
Alaska : 1 aaGun and 1 infantry
Western United States : 1 aaGun, 4 armour and 1 factory
Hawaiian Islands : 1 infantry
Norway : 1 flag, 1 armour
Kazakh S.S.R. : 2 armour and 1 infantry
United Kingdom : 4 armour, 1 bomber, 1 fighter and 4 infantry
Western Europe : 4 armour and 4 infantry
Eastern United States : 1 factory and 4 infantry
Belorussia : 1 flag, 1 armour
Russia : 5 armour, 4 fighters and 5 infantry
6 Sea Zone : 2 carriers, 1 cruiser, 6 fighters and 4 transports
17 Sea Zone : 1 submarine
10 Sea Zone : 3 submarines
2 Sea Zone : 1 battleship, 4 destroyers and 4 transports
Production/PUs Summary :
Russians : 14 / 22
Germans : 27 / 42
British : 20 / 21
Japanese : 62 / 64
Americans : 43 / 43
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :16
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
Combat - Russians
Recording Battle Statistics
Non Combat Move - Russians
1 aaGun moved from Archangel to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 17 PUs total
Territory Summary for Russians :
Novosibirsk : 1 infantry
Russia : 2 aaGuns, 13 armour, 1 factory, 2 fighters and 71 infantry
2 Sea Zone : 1 submarine
Production/PUs Summary :
Russians : 16 / 17
Germans : 27 / 42
British : 20 / 21
Japanese : 60 / 64
Americans : 43 / 43
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :16
Purchase Units - Germans
Turning on Edit Mode
EDIT: Germans player Changing PUs for Germans from 42 to 40
EDIT: Turning off Edit Mode
Germans buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
9 infantry moved from Germany to Western Europe
1 artillery moved from Germany to Western Europe
1 infantry moved from Southern Europe to Western Europe
11 armour moved from Eastern Europe to Western Europe
2 infantry moved from Ukraine S.S.R. to West Russia
2 infantry moved from Ukraine S.S.R. to Belorussia
5 infantry moved from Eastern Europe to Karelia S.S.R.
4 fighters moved from Persia to Karelia S.S.R.
1 bomber moved from Germany to West Russia
1 bomber moved from Germany to Belorussia
1 infantry moved from Eastern Europe to Karelia S.S.R.
Combat - Germans
Battle in West Russia
Germans attack with 1 bomber and 2 infantry
British defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in West Russia, round 1 : 0/3 hits
British roll dice for 1 armour in West Russia, round 1 : 1/1 hits
1 infantry owned by the Germans lost in West Russia
Germans roll dice for 1 bomber and 1 infantry in West Russia, round 2 : 1/2 hits
British roll dice for 1 armour in West Russia, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in West Russia
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for British: 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for British: 1 armour
Battle in Belorussia
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in Belorussia, round 1 : 1/3 hits
Americans roll dice for 1 armour in Belorussia, round 1 : 0/1 hits
1 armour owned by the Americans lost in Belorussia
Germans win, taking Belorussia from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Germans win with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in Karelia S.S.R.
Germans attack with 4 fighters and 6 infantry
British defend with 5 armour
Germans roll dice for 4 fighters and 6 infantry in Karelia S.S.R., round 1 : 2/10 hits
Russians roll dice for 5 armour in Karelia S.S.R., round 1 : 3/5 hits
2 armour owned by the British and 3 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/7 hits
Russians roll dice for 3 armour in Karelia S.S.R., round 2 : 0/3 hits
2 armour owned by the British lost in Karelia S.S.R.
Germans roll dice for 4 fighters and 3 infantry in Karelia S.S.R., round 3 : 2/7 hits
Russians roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 infantry
Casualties for British: 5 armour
Germans win with 4 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 infantry
Casualties for British: 5 armour
Battle in Western Europe
Germans attack with 11 armour, 1 artillery and 10 infantry
British defend with 6 infantry; Americans defend with 4 armour and 4 infantry
Germans roll dice for 11 armour, 1 artillery and 10 infantry in Western Europe, round 1 : 8/22 hits
British roll dice for 4 armour and 10 infantry in Western Europe, round 1 : 4/14 hits
6 infantry owned by the British , 4 infantry owned by the Germans and 2 infantry owned by the Americans lost in Western Europe
Germans roll dice for 11 armour, 1 artillery and 6 infantry in Western Europe, round 2 : 4/18 hits
British roll dice for 4 armour and 2 infantry in Western Europe, round 2 : 3/6 hits
3 infantry owned by the Germans , 2 armour owned by the Americans and 2 infantry owned by the Americans lost in Western Europe
3 infantry owned by the Germans , 11 armour owned by the Germans and 1 artillery owned by the Germans retreated to Germany
British win with 2 armour remaining. Battle score for attacker is 19
Casualties for Germans: 7 infantry
Casualties for British: 6 infantry
Casualties for Americans: 2 armour and 4 infantry
Recording Battle Statistics
Non Combat Move - Germans
4 fighters moved from Karelia S.S.R. to Eastern Europe
1 bomber moved from Belorussia to Germany
1 bomber moved from West Russia to Germany
6 infantry moved from Ukraine S.S.R. to Eastern Europe
6 infantry moved from Ukraine S.S.R. to Caucasus
7 armour moved from Ukraine S.S.R. to Caucasus
10 armour moved from Ukraine S.S.R. to Eastern Europe
Place Units - Germans
1 artillery and 9 infantry placed in Germany
Turning on Edit Mode
EDIT: Germans player Adding units owned by PlayerID named:Germans to Southern Europe: 3 infantry
EDIT: Turning off Edit Mode
3 infantry were produced but were not placed
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total
Territory Summary for Germans :
Germany : 1 aaGun, 11 armour, 2 artilleries, 2 bombers, 1 factory and 12 infantry
Southern Europe : 1 aaGun, 1 factory and 3 infantry
Eastern Europe : 1 aaGun, 10 armour, 4 fighters and 11 infantry
Karelia S.S.R. : 1 flag, 2 infantry
Caucasus : 7 armour and 6 infantry
Belorussia : 2 infantry
7 Sea Zone : 1 submarine
11 Sea Zone : 2 submarines
Production/PUs Summary :
Russians : 14 / 17
Germans : 31 / 31
British : 20 / 21
Japanese : 60 / 64
Americans : 41 / 43
I repaired 2 on SEu IC so it’s down to 3 damaged
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :16
Purchase Units - British
British buy 6 infantry; Remaining resources: 3 PUs;
Non Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Western Europe
2 artilleries moved from 6 Sea Zone to Western Europe
Place Units - British
6 infantry placed in United Kingdom
Turn Complete - British
British collect 20 PUs; end with 23 PUs total
Territory Summary for British :
Alaska : 1 infantry
United Kingdom : 1 aaGun, 1 factory and 6 infantry
Western Europe : 1 flag, 2 artilleries and 4 infantry
West Russia : 1 flag, 6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 3 transports
64 Sea Zone : 1 submarine
2 Sea Zone : 1 destroyer
Production/PUs Summary :
Russians : 14 / 17
Germans : 31 / 31
British : 20 / 23
Japanese : 60 / 64
Americans : 41 / 43
Test summary from TripleA 08:13:05
TripleA Turn Summary for game: World War II v4, version: 2.6
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Sinkiang to Novosibirsk
3 infantry moved from Persia to Kazakh S.S.R.
4 fighters moved from Persia to Novosibirsk
4 bombers moved from India to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
4 infantry moved from Japan to 60 Sea Zone
4 infantry and 2 transports moved from 60 Sea Zone to 52 Sea Zone
4 infantry moved from 52 Sea Zone to Hawaiian Islands
1 armour moved from Caucasus to Archangel
Germans take West Russia from British
Japanese take Archangel from Russians
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 4 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 fighters and 2 infantry in Novosibirsk, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 4 bombers and 4 infantry
Americans defend with 2 armour and 1 infantry
Japanese roll dice for 4 bombers and 4 infantry in Kazakh S.S.R., round 1 : 3/8 hits
Russians roll dice for 2 armour and 1 infantry in Kazakh S.S.R., round 1 : 2/3 hits
2 infantry owned by the Japanese , 2 armour owned by the Americans and 1 infantry owned by the Americans lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 armour and 1 infantry
Japanese win with 4 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 armour and 1 infantry
Battle in Hawaiian Islands
Japanese attack with 4 infantry
Americans defend with 1 infantry
Japanese roll dice for 4 infantry in Hawaiian Islands, round 1 : 0/4 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 1 : 0/1 hits
Japanese roll dice for 4 infantry in Hawaiian Islands, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits
Japanese roll dice for 4 infantry in Hawaiian Islands, round 3 : 1/4 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Japanese win with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 destroyer moved from 60 Sea Zone to 52 Sea Zone
1 submarine moved from 60 Sea Zone to 52 Sea Zone
1 fighter moved from Japan to 60 Sea Zone
3 transports moved from 36 Sea Zone to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 fighter moved from Novosibirsk to Buryatia S.S.R.
3 fighters moved from Novosibirsk to Caucasus
4 bombers moved from Kazakh S.S.R. to Germany
5 armour moved from Persia to Caucasus
3 armour moved from India to Caucasus
2 infantry moved from China to Sinkiang
3 armour moved from French Indochina to Sinkiang
4 infantry moved from French Indochina to China
1 infantry moved from Persia to 34 Sea Zone
1 armour moved from Anglo Egypt to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Southern Europe
1 armour moved from 14 Sea Zone to Southern Europe
4 fighters moved from 14 Sea Zone to Southern Europe
1 destroyer moved from 34 Sea Zone to 14 Sea Zone
1 submarine moved from 34 Sea Zone to 14 Sea Zone
1 transport moved from 34 Sea Zone to 14 Sea Zone
1 armour moved from French Equatorial Africa to Libya
1 transport moved from 34 Sea Zone to 36 Sea Zone
1 battleship moved from 34 Sea Zone to 14 Sea Zone
1 infantry moved from Caucasus to West Russia
6 armour moved from Caucasus to Eastern Europe
Place Units - Japanese
3 infantry placed in India
4 infantry placed in Caucasus
Japanese undo move 1.
1 armour and 2 infantry placed in India
3 infantry placed in French Indochina
1 carrier placed in 60 Sea Zone
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Territory Summary for Japanese :
Germany : 4 bombers
Union of South Africa : 1 flag, Australia : 1 flag, Kenya : 1 flag, Persia : 1 flag, French West Africa : 1 flag, Belgian Congo : 1 flag, India : 1 flag, 1 armour, 1 factory and 2 infantry
Soviet Far East : 1 flag, Southern Europe : 1 armour, 4 fighters and 1 infantry
Archangel : 1 flag, 1 armour
Novosibirsk : 1 flag, 2 infantry
Italian East Africa : 1 flag, Eastern Europe : 6 armour
French Madagascar : 1 flag, Yakut S.S.R. : 1 flag, 3 infantry
Hawaiian Islands : 1 flag, 4 infantry
French Indochina : 1 factory and 3 infantry
Kazakh S.S.R. : 1 flag, 2 infantry
Trans-Jordan : 1 flag, New Zealand : 1 flag, French Equatorial Africa : 1 flag, Caucasus : 1 flag, 1 aaGun, 35 armour, 7 artilleries, 1 factory, 3 fighters and 22 infantry
Sinkiang : 1 flag, 1 aaGun, 6 armour, 1 artillery and 7 infantry
Evenki National Okrug : 1 flag, 1 infantry
Libya : 1 armour
West Russia : 1 infantry
Buryatia S.S.R. : 1 flag, 1 fighter and 2 infantry
Anglo Egypt : 1 flag, China : 1 flag, 4 infantry
Japan : 1 factory and 6 infantry
36 Sea Zone : 1 transport
52 Sea Zone : 1 destroyer, 1 submarine and 2 transports
14 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 1 submarine and 2 transports
60 Sea Zone : 1 carrier, 1 fighter and 3 transports
Production/PUs Summary :
Russians : 8 / 17
Germans : 33 / 31
British : 18 / 23
Japanese : 67 / 67
Americans : 40 / 43
I had a dice error the first time I tried to post!
Think I’m going to have to wave the white flag.
Once again, good game. Just don’t think I can muster anything in Europe.
I know I should have tried to get to Europe earlier, but I thought protecting Africa a bit more might help the UK.
I’m going out of town this weekend, but I’m off next week and I’d be willing to try another one early next week.