I surrender. Congratulations, very good game.
Good luck against gamerman.
Do you like to play a W@W against me?
Did someone say no scramble?
I’m attacking 110 with
1battleship, 1carrier, 1cruiser, 2bombers
so I suppose you won’t scramble 2 fighters.I’ll roll the turn by this assumption and will re-do it if you like to scramble, even if this gives you a little advantage in seeing the outcome of the London Battle! Anyway this should speed up the game.
I mean Vance, if you really want to scramble 2fighters defending 1cruiser and 1 drestroyer against:
1battleship
1carrier
1cruiser
2bombers
I will just re-roll everything.
Remember that I also bought a new carrier if you plan a 2round fleet sink.
So what if I wanted to scramble to z109 and land in Eireland? I’m not saying I want to do that, I’m just saying the attacker should always wait for the defenders scramble/intercept/submerge decisions so we don’t get into any bad situations. Some people would insist on a reroll just hoping for better dice.
Anyway, it was a nicely executed sea lion. well done.
Vance I just wanted to be nice. Sorry if this annoyed you.
Are you sure you can scramble fighters in 109 and then land them in scotland? I’m curious about this move.
It’s OK Noll; just saying some people would take advantage of you in that situation. Friendly game, no worries.
As for 109, if you attack a ship I can scramble and if the territory the planes scrambled from is lost the planes can NCM to an adjacent territory to land. It might be a question for Krieghund but I don’t think the rule excludes a sub attack. It would be a cheap move, but in this case I do think I would be able to save our planes by scrambling against the sub even though they can’t hit it just to land them in Eireland. I might be wrong though.
VANCE you LOST ENGLAND WTF MAN!
Just wait, the game’s not over.
After consulting with the rest of the team, I have decided to request that the attack be redone. Please scramble the 2 planes to z109 and land them in Eireland.
@Vance:
After consulting with the rest of the team, I have decided to request that the attack be redone. Please scramble the 2 planes to z109 and land them in Eireland.
But are we sure this move is legal? I’ll do as you say.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
4 infantry moved from Scotland to United Kingdom
1 infantry moved from Norway to 113 Sea Zone
3 artilleries and 14 infantry moved from Germany to 113 Sea Zone
3 artilleries, 15 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
3 artilleries and 15 infantry moved from 110 Sea Zone to United Kingdom
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 123 Sea Zone to 109 Sea Zone
2 fighters moved from Western Germany to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
4 tactical_bombers moved from Western Germany to United Kingdom
2 transports moved from 111 Sea Zone to 112 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 submarine
French defend with 1 fighter; British defend with 1 fighter and 2 transports
1 submarine owned by the Germans Submerged
British win with 2 fighters remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser and 11 transports
French defend with 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser and 11 transports remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser and 11 transports remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in United Kingdom
Germans attack with 3 artilleries, 4 fighters, 23 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 18 infantry
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 fighter, 16 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 2 artilleries and 18 infantry
Germans win with 3 artilleries, 3 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 fighter, 16 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 2 artilleries and 18 infantry
Recording Battle Statistics
Moving scrambled unit from 109 Sea Zone to Eire
Moving scrambled unit from 109 Sea Zone to Eire
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 bombers moved from 110 Sea Zone to Western Germany
2 aaGuns moved from Scotland to United Kingdom
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Slovakia Hungary to Romania
2 artilleries and 7 infantry moved from Slovakia Hungary to Yugoslavia
2 armour moved from Greece to Yugoslavia
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Slovakia Hungary
3 armour moved from Holland Belgium to Greater Southern Germany
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
3 armour moved from Normandy Bordeaux to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
2 tactical_bombers moved from United Kingdom to Holland Belgium
Place Units - Germans
1 carrier placed in 110 Sea Zone
3 artilleries and 7 infantry placed in Germany
2 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Hey guys! We need to coordinate heavily, so this one will take a little time. Good job on the Sea-Lion.
I can take no credit for SeaLion. It was all Noll.
I don’t like SeaLion, I was just forced into it by UK’s play.
Its my turn with Russia, I’ll post on Tuesday- Memorial Day Vacation- sorry guys. :-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Russians
Notification to player Russians: Russia has joined the Allies, and declared war on the European Axis!
Trigger Russians War European Axis: Changing Relationship for Germans and Russians from Neutrality to War
Trigger Russians War European Axis: Changing Relationship for Italians and Russians from Neutrality to War
Trigger Russians War European Axis: Changing Relationship for Russians and British from Neutrality to Allied
Trigger Russians War European Axis: Changing Relationship for Russians and French from Neutrality to Allied
Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Russians War European Axis: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Setting uses for triggers used this phase.
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.
Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
9 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 armour moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from Caucasus to 99 Sea Zone
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Russians win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in 99 Sea Zone
Russians attack with 1 tactical_bomber
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Russians win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Romania
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Recording Battle Statistics
Non Combat Move - Russians
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 tactical_bomber moved from 99 Sea Zone to Caucasus
18 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Karelia to Novgorod
2 fighters moved from Karelia to Eastern Poland
3 armour moved from Western Ukraine to Eastern Poland
2 armour moved from Ukraine to Caucasus
3 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Russia
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
use this map- forgot NCM
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 harbour and 2 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 43 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
2 battleships moved from 35 Sea Zone to 41 Sea Zone
2 carriers moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 43 Sea Zone to Sumatra
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 43 Sea Zone to Malaya
1 fighter moved from 43 Sea Zone to Java
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Siam
1 bomber moved from Kwangsi to Siam
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 bomber moved from Anhwe to Yunnan
4 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Japanese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Java
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese win, taking Java from ANZAC with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Japanese win with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Japanese win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Siam
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Americans with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Japanese win with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 6 tactical_bombers
British defend with 1 aaGun and 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 aaGun and 4 infantry
Japanese win with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 aaGun and 4 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 fighter moved from Sumatra to 41 Sea Zone
2 fighters moved from Java to 41 Sea Zone
3 fighters moved from Yunnan to 41 Sea Zone
1 armour moved from Kwangtung to French Indo China
1 bomber, 1 fighter and 5 tactical_bombers moved from Yunnan to French Indo China
1 bomber moved from Siam to French Indo China
3 fighters moved from Chahar to Japan
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 factory_minor placed in French Indo China
1 harbour placed in Hainan
2 transports placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 bomber moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 cruiser and 1 transport
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Recording Battle Statistics
Non Combat Move - Americans
1 bomber moved from 37 Sea Zone to Western Australia
2 fighters moved from 101 Sea Zone to Morocco
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 armour moved from Eastern United States to Southeast Mexico
1 transport moved from 10 Sea Zone to 64 Sea Zone
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
2 cruisers moved from 54 Sea Zone to 55 Sea Zone
1 battleship moved from 54 Sea Zone to 55 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to Northern Territory
Place Units - Americans
2 carriers, 2 submarines and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Please note: Allies joint command is reconsidering a few NCMs.