Can’t have too many sycophants,
Thanks for telling me!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
Giving bonus movement to units
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 bomber and 1 fighter moved from Southern Italy to Syria
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Italian Somaliland to Ethiopia
Combat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
French defend with 2 infantry
French win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 submarine and 1 transport
British defend with 1 transport
Italians win, taking 99 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Syria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
French defend with 1 infantry; British defend with 1 fighter and 1 tactical_bomber
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Battle in Ethiopia
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians win, taking Ethiopia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Syria to Southern Italy
1 artillery and 3 infantry moved from Albania to Yugoslavia
2 armour moved from Slovakia Hungary to Yugoslavia
2 aaGuns and 2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Java to 44 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle Statistics
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Dutch New Guinea
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 fighter
54 Sea Zone : 1 cruiser and 2 fighters
62 Sea Zone : 2 transports
Egypt : 2 infantry
Production/PUs Summary :
Germans : 48 / 58
Russians : 37 / 37
Japanese : 44 / 46
Americans : 52 / 72
Chinese : 7 / 6
British : 26 / 27
UK_Pacific : 15 / 14
Italians : 12 / 13
ANZAC : 14 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine and 1 transport
Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Recording Battle Statistics
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
110 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 48 / 58
Russians : 37 / 37
Japanese : 44 / 46
Americans : 52 / 72
Chinese : 7 / 6
British : 26 / 27
UK_Pacific : 15 / 14
Italians : 12 / 13
ANZAC : 14 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Go Beautiful UK AA Guns!!!
I’m attacking 110 with
1battleship, 1carrier, 1cruiser, 2bombers
so I suppose you won’t scramble 2 fighters.
I’ll roll the turn by this assumption and will re-do it if you like to scramble, even if this gives you a little advantage in seeing the outcome of the London Battle! Anyway this should speed up the game.
Noll, I’m online. Let me 1 minute to see if the others are too.
Post the map plz. And what did you buy?
I am here.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
4 infantry moved from Scotland to United Kingdom
3 artilleries and 14 infantry moved from Germany to 113 Sea Zone
2 fighters moved from Western Germany to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
4 tactical_bombers moved from Western Germany to United Kingdom
1 infantry moved from Norway to 113 Sea Zone
3 artilleries, 15 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
3 artilleries and 15 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 111 Sea Zone to 112 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 123 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser and 11 transports
French defend with 1 cruiser and 1 destroyer
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser and 11 transports remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser and 11 transports remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in United Kingdom
Germans attack with 3 artilleries, 4 fighters, 23 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 18 infantry
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 fighter, 21 infantry and 1 tactical_bomber
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 2 artilleries, 1 fighter and 18 infantry
Germans win with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 fighter, 21 infantry and 1 tactical_bomber
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 2 artilleries, 1 fighter and 18 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 infantry moved from Slovakia Hungary to Romania
2 artilleries and 7 infantry moved from Slovakia Hungary to Yugoslavia
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Slovakia Hungary
2 armour moved from Greece to Yugoslavia
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
3 armour moved from Holland Belgium to Greater Southern Germany
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
3 armour moved from Normandy Bordeaux to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 aaGun moved from Germany to Greater Southern Germany
2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
2 bombers moved from 110 Sea Zone to Western Germany
Place Units - Germans
1 carrier placed in 110 Sea Zone
3 artilleries and 7 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
I bought 1 carrier 10inf 3rtl
oh notice that I edit-moved 2aa from scotland to UK
Whoa, dude, way to many of your units survived that thing!!! Oh well… I can’t say that we would have scrambled, odd were like 67%…
Did someone say no scramble?
I’m attacking 110 with
1battleship, 1carrier, 1cruiser, 2bombers
so I suppose you won’t scramble 2 fighters.I’ll roll the turn by this assumption and will re-do it if you like to scramble, even if this gives you a little advantage in seeing the outcome of the London Battle! Anyway this should speed up the game.
I mean Vance, if you really want to scramble 2fighters defending 1cruiser and 1 drestroyer against:
1battleship
1carrier
1cruiser
2bombers
I will just re-roll everything.
Remember that I also bought a new carrier if you plan a 2round fleet sink.
So what if I wanted to scramble to z109 and land in Eireland? I’m not saying I want to do that, I’m just saying the attacker should always wait for the defenders scramble/intercept/submerge decisions so we don’t get into any bad situations. Some people would insist on a reroll just hoping for better dice.
Anyway, it was a nicely executed sea lion. well done.
Vance I just wanted to be nice. Sorry if this annoyed you.
Are you sure you can scramble fighters in 109 and then land them in scotland? I’m curious about this move.
It’s OK Noll; just saying some people would take advantage of you in that situation. Friendly game, no worries.
As for 109, if you attack a ship I can scramble and if the territory the planes scrambled from is lost the planes can NCM to an adjacent territory to land. It might be a question for Krieghund but I don’t think the rule excludes a sub attack. It would be a cheap move, but in this case I do think I would be able to save our planes by scrambling against the sub even though they can’t hit it just to land them in Eireland. I might be wrong though.
VANCE you LOST ENGLAND WTF MAN!
Just wait, the game’s not over.