No problem. I will ask you next month for W@W game.
XDAP-01 Onward! 3DTuna Team (Axis)_vs_QCoorrantine V (Allies)- no tech
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changed 1 NCM (bomber to morocco)
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sorry changed my mind again. I liked it better the other way. apologies.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 bomber and 1 fighter moved from Southern Italy to Syria
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Italian Somaliland to EthiopiaCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 mech_infantry
French defend with 2 infantry
French win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 submarine and 1 transport
British defend with 1 transport
Italians win, taking 99 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Syria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
French defend with 1 infantry; British defend with 1 fighter and 1 tactical_bomber
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Battle in Ethiopia
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians win, taking Ethiopia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
1 bomber moved from Syria to Southern Italy
1 artillery and 3 infantry moved from Albania to Yugoslavia
2 armour moved from Slovakia Hungary to Yugoslavia
2 aaGuns and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Java to 44 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Dutch New Guinea
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 fighter
54 Sea Zone : 1 cruiser and 2 fighters
62 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 58
Russians : 37 / 37
Japanese : 44 / 46
Americans : 52 / 72
Chinese : 7 / 6
British : 26 / 27
UK_Pacific : 15 / 14
Italians : 12 / 13
ANZAC : 14 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine and 1 transport
Italians win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
110 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 48 / 58
Russians : 37 / 37
Japanese : 44 / 46
Americans : 52 / 72
Chinese : 7 / 6
British : 26 / 27
UK_Pacific : 15 / 14
Italians : 12 / 13
ANZAC : 14 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Go Beautiful UK AA Guns!!!
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I’m attacking 110 with
1battleship, 1carrier, 1cruiser, 2bombers
so I suppose you won’t scramble 2 fighters.I’ll roll the turn by this assumption and will re-do it if you like to scramble, even if this gives you a little advantage in seeing the outcome of the London Battle! Anyway this should speed up the game.
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Noll, I’m online. Let me 1 minute to see if the others are too.
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Post the map plz. And what did you buy?
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I am here.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 battleship moved from 111 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
4 infantry moved from Scotland to United Kingdom
3 artilleries and 14 infantry moved from Germany to 113 Sea Zone
2 fighters moved from Western Germany to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
4 tactical_bombers moved from Western Germany to United Kingdom
1 infantry moved from Norway to 113 Sea Zone
3 artilleries, 15 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
3 artilleries and 15 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 111 Sea Zone to 112 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 123 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser and 11 transports
French defend with 1 cruiser and 1 destroyer
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser and 11 transports remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Germans win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser and 11 transports remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in United Kingdom
Germans attack with 3 artilleries, 4 fighters, 23 infantry and 4 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 18 infantry
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 fighter, 21 infantry and 1 tactical_bomber
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 2 artilleries, 1 fighter and 18 infantry
Germans win with 3 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 fighter, 21 infantry and 1 tactical_bomber
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 2 artilleries, 1 fighter and 18 infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 infantry moved from Slovakia Hungary to Romania
2 artilleries and 7 infantry moved from Slovakia Hungary to Yugoslavia
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Slovakia Hungary
2 armour moved from Greece to Yugoslavia
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to United Kingdom
3 armour moved from Holland Belgium to Greater Southern Germany
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
3 armour moved from Normandy Bordeaux to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 aaGun moved from Germany to Greater Southern Germany
2 fighters and 2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
2 bombers moved from 110 Sea Zone to Western GermanyPlace Units - Germans
1 carrier placed in 110 Sea Zone
3 artilleries and 7 infantry placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
I bought 1 carrier 10inf 3rtl
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oh notice that I edit-moved 2aa from scotland to UK
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Whoa, dude, way to many of your units survived that thing!!! Oh well… I can’t say that we would have scrambled, odd were like 67%…
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Did someone say no scramble?
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I’m attacking 110 with
1battleship, 1carrier, 1cruiser, 2bombers
so I suppose you won’t scramble 2 fighters.I’ll roll the turn by this assumption and will re-do it if you like to scramble, even if this gives you a little advantage in seeing the outcome of the London Battle! Anyway this should speed up the game.
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I mean Vance, if you really want to scramble 2fighters defending 1cruiser and 1 drestroyer against:
1battleship
1carrier
1cruiser
2bombersI will just re-roll everything.
Remember that I also bought a new carrier if you plan a 2round fleet sink.
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So what if I wanted to scramble to z109 and land in Eireland? I’m not saying I want to do that, I’m just saying the attacker should always wait for the defenders scramble/intercept/submerge decisions so we don’t get into any bad situations. Some people would insist on a reroll just hoping for better dice.
Anyway, it was a nicely executed sea lion. well done.
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Vance I just wanted to be nice. Sorry if this annoyed you.
Are you sure you can scramble fighters in 109 and then land them in scotland? I’m curious about this move.
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It’s OK Noll; just saying some people would take advantage of you in that situation. Friendly game, no worries.
As for 109, if you attack a ship I can scramble and if the territory the planes scrambled from is lost the planes can NCM to an adjacent territory to land. It might be a question for Krieghund but I don’t think the rule excludes a sub attack. It would be a cheap move, but in this case I do think I would be able to save our planes by scrambling against the sub even though they can’t hit it just to land them in Eireland. I might be wrong though.