No problem. I will ask you next month for W@W game.
XDAP-01 Onward! 3DTuna Team (Axis)_vs_QCoorrantine V (Allies)- no tech
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I really miscalulated my odds. I shouldn’t have staged my stuffs there, my fault.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Russians
Russians repair 9 damage on 4 factory_majors and 5 factory_minors; Remaining resources: 40 PUs;
Russians buy 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
5 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 armour moved from Anglo Egyptian Sudan to Italian Somaliland
1 mech_infantry moved from Ethiopia to Italian Somaliland
24 artilleries and 65 infantry moved from Belarus to Baltic States
3 mech_infantrys moved from Bryansk to Baltic States
6 armour moved from Bryansk to Baltic States
2 armour moved from Bessarabia to Baltic States
Russians take Eastern Poland from Italians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
3 infantry moved from Bryansk to Western Ukraine
2 fighters and 2 tactical_bombers moved from Bryansk to Baltic States
7 infantry moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
1 infantry moved from Kansu to ShensiCombat - Russians
Battle in Western Ukraine
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Italian Somaliland
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Italian Somaliland from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 8 armour, 24 artilleries, 2 fighters, 65 infantry, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 1 armour, 20 artilleries, 2 bombers, 2 fighters, 53 infantry and 11 mech_infantrys
Russians win, taking Baltic States from Italians with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour, 20 artilleries, 2 bombers, 2 fighters, 53 infantry and 11 mech_infantrys
Casualties for Russians: 6 armour, 24 artilleries, 65 infantry and 3 mech_infantrys
Russians win with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour, 20 artilleries, 2 bombers, 2 fighters, 53 infantry and 11 mech_infantrys
Casualties for Russians: 6 armour, 24 artilleries, 65 infantry and 3 mech_infantrys
Recording Battle StatisticsNon Combat Move - Russians
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Kazakhstan to Sikang
2 aaGuns moved from Buyant-Uhaa to Ulaanbaatar
2 fighters and 2 tactical_bombers moved from Baltic States to BelarusPlace Units - Russians
3 artilleries placed in Ukraine
4 mech_infantrys placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUsTerritory Summary for Russians :
Manchuria : 1 infantry
Shensi : 1 infantry
Chahar : 1 infantry
Sikang : 1 infantry
Amur : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, Central Mongolia : 1 flag, Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag, 2 aaGuns and 5 infantry
Tsagaan Olom : 1 flag, Anglo Egyptian Sudan : 1 flag, Tobruk : 1 flag, Libya : 1 flag, Italian Somaliland : 1 flag, 2 armour and 1 mech_infantry
Ethiopia : 1 flag, Belarus : 1 aaGun, 2 fighters and 2 tactical_bombers
Baltic States : 1 aaGun and 2 armour
Bryansk : 7 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major and 4 mech_infantrys
Ukraine : 1 armour, 3 artilleries, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 2 infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Iraq : 1 flag, 1 artillery
Northwest Persia : 1 flag, 3 artilleries
Persia : 1 flag,
Production/PUs Summary :Germans : 53 / 64
Russians : 41 / 56
Japanese : 62 / 79
Americans : 60 / 80
Chinese : 10 / 8
British : 10 / 0
UK_Pacific : 2 / 0
Italians : 8 / 8
ANZAC : 14 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well good thing you miscalculated… Battle score of -6 instead of an average of 108. Yup, 114 IPC down the drain…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 battleship, 6 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
2 bombers moved from Caroline Islands to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 63 Sea Zone
1 fighter moved from Japan to Midway
1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 7 Sea Zone to 25 Sea Zone
5 submarines moved from 6 Sea Zone to 25 Sea Zone
3 submarines moved from 46 Sea Zone to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 battleships, 2 carriers, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Jehol to Manchuria
1 armour moved from Sakha to Amur
1 artillery moved from Hopei to Anhwe
4 armour and 3 mech_infantrys moved from Jehol to Anhwe
2 mech_infantrys moved from Szechwan to Burma
1 artillery and 2 infantry moved from India to West India
1 infantry moved from Ceylon to 39 Sea Zone
2 artilleries moved from India to 39 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 1 infantry and 2 transports moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
2 submarines moved from 46 Sea Zone to 42 Sea Zone
1 bomber moved from Dutch New Guinea to Java
1 infantry moved from India to West India
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 7 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Japanese win with 3 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 63 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 4 destroyers and 2 submarines
2 submarines owned by the Americans Submerged
Japanese win with 2 bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 4 destroyers
Japanese win with 2 bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 4 destroyers
Battle in Java
Japanese attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
ANZAC defend with 2 artilleries and 2 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 artilleries and 2 infantry
Japanese win with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 artilleries and 2 infantry
Battle in Manchuria
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 4 armour, 1 artillery and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 4 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 4 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 3 destroyers, 2 fighters, 10 submarines, 2 tactical_bombers and 3 transports
Americans defend with 1 destroyer and 1 transport
Japanese win with 2 battleships, 2 carriers, 3 destroyers, 2 fighters, 10 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Japanese win with 2 battleships, 2 carriers, 3 destroyers, 2 fighters, 10 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Amur
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Midway
Japanese attack with 2 artilleries, 1 fighter and 4 infantry
Americans defend with 1 airfield, 1 artillery, 2 fighters and 1 infantry
Japanese win, taking Midway from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Japanese win with 1 artillery and 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from 25 Sea Zone: 1 fighter
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to 46 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 1 tactical_bomber and 2 transports moved from 46 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
3 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 35 Sea Zone to 6 Sea Zone
3 artilleries and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Java to 42 Sea Zone
1 bomber moved from Java to Shan State
2 bombers moved from 63 Sea Zone to New Guinea
1 fighter moved from Midway to 25 Sea Zone
1 aaGun moved from Jehol to AnhwePlace Units - Japanese
3 artilleries and 4 infantry placed in Japan
3 transports placed in 6 Sea Zone
Japanese undo move 2.
3 transports placed in 6 Sea Zone
2 mech_infantrys placed in French Indo China
1 battleship placed in 37 Sea Zone
2 infantry placed in India
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Rhodesia: 1 artillery
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Union of South Africa: 1 artillery
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Rhodesia: 2 infantry
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Tanganyika Territory: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
I edited Africa ('cause I forgot to move them) and 1 tac.bomber in midway seazone 'cause I missclicked it (and it was illegal, I had 5 air and 2 carriers)
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I think we have to concede to Japan. Nicely played Noll.
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Good game guys…felt we had this in the bag…should have won IMHO. That 6 VC win can really sneak up on ya if you’re not careful. Good luck next round. :-)
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japan 2nd combat move did not ask if usa wanted to scramble from guam, which would have been way better. japan only brought 1 cruiser into sz21.
that usa fighter could have turned the war, you guys should start over from that point.
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japan 2nd combat move did not ask if usa wanted to scramble from guam, which would have been way better. japan only brought 1 cruiser into sz21.
that usa fighter could have turned the war, you guys should start over from that point.
I wasnt playing Japan myself, Mayday was a new player (in fact he even lost 2 Japanese fleet early in the game)
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@Vance:
I think we have to concede to Japan. Nicely played Noll.
Thanks Vance!
Good game guys…felt we had this in the bag…should have won IMHO. That 6 VC win can really sneak up on ya if you’re not careful. Good luck next round. :-)
You felt the difference when I took control of Japan didn’t you? :-D
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japan 2nd combat move did not ask if usa wanted to scramble from guam, which would have been way better. japan only brought 1 cruiser into sz21.
that usa fighter could have turned the war, you guys should start over from that point.
I wasnt playing Japan myself, Mayday was a new player (in fact he even lost 2 Japanese fleet early in the game)
I am joking noll. I think it is funny for a 12 round game to be scrapped and go back to round 2.
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I’ll have to look it over, but yeah probably a little late to bring that up.
We should all just make it a habit to review our turns on the history option every round.
Noll, Japan could have been played a lot better for sure. Going for Java and not stacking Sydney and Hawaii did us in. Such a shame b/c the Euro side was done for.
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Yeah you dont have many chances in Euro with those heavy Usa ipcs spent there. So I was trying to favor a pacific win by luring you in spending more ipcs euro side.
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Noll, Japan could have been played a lot better for sure. Going for Java and not stacking Sydney and Hawaii did us in. Such a shame b/c the Euro side was done for.
Let’s remember that the point of the tournament is to get new players like Mayday (and me) to try playing Global online with tripleA. He did make some mistakes but he also did manage to take India and throw a wrench into Russia’s income so that’s not bad at all for someone new.
In Global I find that the axis side usually wins if the allies make a mistake; the axis can make all kinds of mistakes but the allies only win if they play every card perfectly. The mistake in this game happened when we took Java but failed to defend New Guinea, which allowed Japan to kill our fleet AND take New Guinea at the same time, thereby denying us a landing spot for a counter airstrike. Oh well live and learn. I think we did some pretty good stuff in the Mediterranean and Eastern front.
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Yeah Vance and I think I’m an borrible Axis player. I feel better with the Allies
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Yes, GG Noll. that was fun and…long. Can’t wait to start over fresh now.
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I’d love to play a non tourny game with you again.
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This is the first “team” game I’ve played and I really like it a lot. I would definitely be open to playing a “team” Global or 42 game in the future.