Can’t have too many sycophants,
Thanks for telling me!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Americans
Americans buy 2 destroyers, 1 mech_infantry, 7 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
Americans take Greece from Italians
1 fighter moved from Egypt to 72 Sea Zone
2 transports moved from 63 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 46 Sea Zone to New Guinea
1 carrier moved from 63 Sea Zone to 46 Sea Zone
2 fighters moved from 63 Sea Zone to New Guinea
1 battleship moved from 63 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
Combat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in 72 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking 109 Sea Zone from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle Statistics
Non Combat Move - Americans
3 submarines moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from New Guinea to 46 Sea Zone
1 fighter and 2 tactical_bombers moved from Queensland to Java
1 artillery and 1 infantry moved from Queensland to South Australia
1 fighter moved from Western United States to Hawaiian Islands
4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 72 Sea Zone to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Alexandria to Egypt
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun moved from Libya to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Algeria to Egypt
4 bombers moved from Tobruk to Egypt
2 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone
2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to Mexico
2 infantry moved from Central United States to Southeast Mexico
Place Units - Americans
1 mech_infantry placed in Egypt
1 submarine and 1 transport placed in 81 Sea Zone
2 submarines placed in 101 Sea Zone
2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
3 infantry moved from Chahar to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Suiyuyan
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Sikang
2 infantry placed in Jehol
Chinese undo move 2.
1 infantry placed in Suiyuyan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Combat Move - British
Giving bonus movement to units
1 artillery and 1 infantry moved from Alexandria to Egypt
2 fighters moved from Algeria to Greece
Non Combat Move - British
Turn Complete - British
Everyone is busy on our side too! soldier on….
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 artillery and 1 infantry moved from Bulgaria to Greece
3 fighters moved from Southern Italy to Greece
2 armour moved from Eastern Poland to Bryansk
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 3 fighters and 1 infantry
British defend with 2 fighters; Americans defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
retreated to Greece
Americans win with 1 artillery and 2 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 aaGun and 2 infantry
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 5 infantry
Russians win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Slovakia Hungary to Yugoslavia
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 4 PUs (8 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 2 submarines
retreated to 42 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Recording Battle Statistics
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs (4 lost to blockades); end with 14 PUs total
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 airfield
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
South Australia : 2 infantry
Java : 1 flag, 2 artilleries, 3 fighters and 2 infantry
45 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 55 / 62
Russians : 35 / 55
Japanese : 68 / 74
Americans : 58 / 78
Chinese : 8 / 10
British : 10 / 0
UK_Pacific : 0 / 0
Italians : 12 / 9
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Beurk… Talk about bad rolls. I had better odds in Java than that dreaded Egypt fight…
Yeah that was a dice disaster! You can pull it out of the fire though if you NCM your anzac fighters to new guinea before you do your France turn. You could also NCM the destroyer to z46 instead of z45.
It won’t let me post. So here it is. if it doesn’t work, just take the ANZAC turn, and skip the French, I did nothin’.
@Vance:
Yeah that was a dice disaster! You can pull it out of the fire though if you NCM your anzac fighters to new guinea before you do your France turn. You could also NCM the destroyer to z46 instead of z45.
Let’s talk about dice distasters!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Politics - Germans
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
1 fighter moved from Western Germany to 99 Sea Zone
4 artilleries and 1 infantry moved from Germany to Slovakia Hungary
8 armour and 8 mech_infantrys moved from Belarus to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Novgorod to Western Ukraine
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Szechwan to 45 Sea Zone
1 bomber moved from Szechwan to Japan
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 45 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Bessarabia
Germans attack with 8 armour, 5 infantry and 8 mech_infantrys
Russians defend with 1 aaGun and 6 infantry
Germans win, taking Bessarabia from Russians with 8 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 6 infantry
Germans win with 8 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 6 infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber moved from Western Ukraine to Novgorod
1 bomber moved from Ukraine to Novgorod
17 artilleries and 53 infantry moved from Belarus to Eastern Poland
1 fighter moved from Western Germany to Novgorod
1 artillery and 4 infantry moved from France to Western Germany
5 transports moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from 45 Sea Zone to Dutch New Guinea
5 transports moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
1 bomber placed in Novgorod
1 armour and 1 mech_infantry placed in Novgorod
10 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Oh crap! German BMB for the win!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Russians
Russians repair 20 damage on 20 factory_majors; Remaining resources: 35 PUs;
Russians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
5 mech_infantrys moved from Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
5 mech_infantrys moved from Rostov to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
3 armour moved from Ukraine to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 armour moved from Chahar to Shantung
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
2 armour moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Russia to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
Combat - Russians
Battle in Shantung
Russians attack with 1 armour
Japanese defend with 1 bomber
Japanese win with no units remaining. Battle score for attacker is 6
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 armour
Russians win with no units remaining. Battle score for attacker is 6
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 armour
Battle in Bessarabia
Russians attack with 7 armour, 3 artilleries, 2 fighters, 10 mech_infantrys and 2 tactical_bombers
Germans defend with 8 armour, 2 infantry and 8 mech_infantrys
Russians win, taking Bessarabia from Germans with 7 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 8 armour, 2 infantry and 8 mech_infantrys
Casualties for Russians: 3 artilleries and 10 mech_infantrys
Russians win with 7 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 8 armour, 2 infantry and 8 mech_infantrys
Casualties for Russians: 3 artilleries and 10 mech_infantrys
Recording Battle Statistics
Non Combat Move - Russians
44 infantry moved from Smolensk to Belarus
20 infantry moved from Smolensk to Belarus
24 artilleries moved from Smolensk to Belarus
1 aaGun moved from Smolensk to Belarus
3 armour moved from Ukraine to Bryansk
3 armour moved from Volgograd to Bryansk
1 aaGun moved from Ukraine to Bryansk
2 fighters moved from Bessarabia to Bryansk
2 tactical_bombers moved from Bessarabia to Bryansk
3 mech_infantrys moved from Caucasus to Bryansk
1 infantry moved from Olgiy to Kansu
8 infantry moved from Chahar to Buyant-Uhaa
2 aaGuns moved from Chahar to Buyant-Uhaa
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 infantry, 5 submarines and 3 transports; Remaining resources: 2 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 46 Sea Zone
2 bombers moved from Japan to 46 Sea Zone
1 bomber moved from Philippines to New Guinea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 46 Sea Zone
1 carrier moved from 36 Sea Zone to 46 Sea Zone
2 destroyers moved from 36 Sea Zone to 46 Sea Zone
2 submarines moved from 42 Sea Zone to 46 Sea Zone
Japanese take 42 Sea Zone from Americans
3 submarines moved from 37 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 7 Sea Zone
4 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Anhwe to Jehol
1 artillery moved from Anhwe to Hopei
2 infantry moved from Kweichow to Hopei
1 mech_infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Amur to Sakha
1 armour moved from Siberia to Sakha
Combat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 46 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 2 destroyers, 2 fighters, 5 submarines, 2 tactical_bombers and 2 transports
Americans defend with 1 battleship, 1 carrier, 2 fighters, 3 submarines and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Americans
Japanese win with 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 5 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 80
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters, 3 submarines and 2 transports
Japanese win with 2 bombers, 1 carrier, 1 destroyer, 2 fighters, 5 submarines, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 80
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters, 3 submarines and 2 transports
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Chinese defend with 3 infantry
Japanese win, taking Jehol from Chinese with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Japanese win with 4 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in New Guinea
Japanese attack with 2 artilleries, 1 bomber and 3 infantry
Americans defend with 1 armour, 1 artillery and 1 infantry
Japanese win, taking New Guinea from ANZAC with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Japanese win with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Sakha
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Sakha from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Jehol
3 artilleries and 1 infantry moved from Kiangsu to 19 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
3 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 33 Sea Zone
2 battleships, 2 carriers, 1 destroyer, 3 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
8 artilleries and 9 infantry moved from West India to India
1 carrier, 2 fighters and 2 transports moved from 79 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Kenya to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from British Somaliland to Italian Somaliland
1 fighter moved from 7 Sea Zone to Japan
1 bomber moved from New Guinea to Dutch New Guinea
2 bombers moved from 46 Sea Zone to Caroline Islands
Place Units - Japanese
5 submarines placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
2 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
1 infantry placed in India
Turn Complete - Japanese
Japanese collect 72 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
I’m editing some African non combat moves
Here is the edited file
And here’s another edit, I take Ceylon with Japan.
Noll, I can’t open both of the edit files. Can you list exactly what the modified moves are?
Noll, I can’t open both of the edit files. Can you list exactly what the modified moves are?
Sure:
1inf from IND to Ceylon, conquering it.
2mec 1inf in South Africa
1rtl in Rhodesia
1inf Tananyka
(1inf in Italian Somaliland stay)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - Americans
Americans buy 1 airfield and 5 bombers; Remaining resources: 3 PUs;
Combat Move - Americans
Giving bonus movement to units
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Japanese from India: 1 infantry
EDIT: Americans player Adding units owned by PlayerID named:Japanese to Ceylon: 1 infantry
EDIT: Americans player Changing ownership of Ceylon from UK_Pacific to Japanese
EDIT: Americans player Removing units owned by PlayerID named:Japanese from Tanganyika Territory: 2 mech_infantrys
EDIT: Americans player Removing units owned by PlayerID named:Japanese from Tanganyika Territory: 1 artillery
EDIT: Americans player Adding units owned by PlayerID named:Japanese to Rhodesia: 1 artillery
EDIT: Americans player Adding units owned by PlayerID named:Japanese to Union of South Africa: 2 mech_infantrys
EDIT: Turning off Edit Mode
2 fighters moved from Hawaiian Islands to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Mexico to 10 Sea Zone
1 artillery moved from Mexico to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 fighter moved from Java to Queensland
2 infantry moved from South Australia to Queensland
2 artilleries moved from South Australia to Queensland
2 tactical_bombers moved from Java to Queensland
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to Queensland
4 destroyers and 2 submarines moved from 26 Sea Zone to 30 Sea Zone
4 destroyers and 2 submarines moved from 30 Sea Zone to 50 Sea Zone
4 destroyers and 2 submarines moved from 50 Sea Zone to 63 Sea Zone
4 bombers moved from Egypt to Anglo Egyptian Sudan
4 bombers moved from Anglo Egyptian Sudan to 82 Sea Zone
4 bombers moved from 82 Sea Zone to Brazil
2 submarines moved from 101 Sea Zone to 28 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
1 mech_infantry moved from Egypt to Kenya
Americans take Kenya from Japanese
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Americans take Belgian Congo from Japanese
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry and 2 transports moved from 87 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
2 mech_infantrys moved from French West Africa to French Equatorial Africa
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
Combat - Americans
Recording Battle Statistics
Non Combat Move - Americans
Place Units - Americans
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:Americans to Greece: 1 infantry
EDIT: Americans player Changing PUs for Americans from 3 to 0
EDIT: Turning off Edit Mode
1 airfield and 5 bombers placed in Central United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs