@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
XDAP-01 Onward! 3DTuna Team (Axis)_vs_QCoorrantine V (Allies)- no tech
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Japanese
Japanese buy 1 artillery and 3 transports; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
2 bombers moved from Japan to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to Hunan
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Japanese win with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Japanese win with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 fighters moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Okinawa to Kwangsi
2 tactical_bombers moved from Japan to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 artillery moved from Shantung to Anhwe
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Jehol
3 infantry moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
2 fighters moved from Japan to Manchuria
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 19 Sea Zone to 34 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 transports placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs -
I will also play Italy, 'cause techroll is skipping this game.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from 12 Sea Zone to Hawaiian Islands
1 fighter moved from Philippines to Guam
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United States
1 bomber moved from Central United States to 10 Sea Zone
1 bomber moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from 12 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Western United States
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to 12 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 12 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 38 Sea ZonePlace Units - Americans
1 infantry placed in Eastern United States
2 carriers placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Chahar
1 infantry moved from Suiyuyan to Chahar
6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 8 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Chinese win with 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Yunnan : 12 infantry
Suiyuyan : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 42 / 69
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 53
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
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- Scramble Orders for z97? - -
attacking z97 with 3 fighters, 1 tactical, 1 Bomber, 1 destroyer, 1 cruiser, 1 carrier.
UK Europe build was 4 infantry, 1 destroyer, 1 transport; Pacific was 4 mechmap
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scramble 3 fighters
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I am having a problem with TripleA. I want to NCm the transport and destroyer from z109 to z106 but it thinks z106 is hostile because of the sub. Destroyers can ignore subs. It allowed me to move the transport but not the destroyer. I will place units and then hopefully i can Edit it during UK Pacific’s turn.
For the record, I think triple A is fine and we all appreciate the hard work that went into it, but I personally hate it.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Combat Move - British
Giving bonus movement to units
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British win with 1 cruiser remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
British win with 1 cruiser remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
British win with 1 bomber, 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Recording Battle StatisticsNon Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Syria
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Alexandria to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to India
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
3 infantry moved from Malaya to Shan State
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModePlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs (2 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: UK_Pacific player Adding units owned by PlayerID named:British to 106 Sea Zone: 1 destroyer
EDIT: UK_Pacific player Removing units owned by PlayerID named:British from 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some units change owners in territory India -
Oooops had to fix a bad NCM (scotland). Sorry.
map
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…and that time I turned AA guns into artillery. sigh.
OK please use this one.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 bomber moved from Northern Italy to 97 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to TunisiaCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 carrier and 2 fighters
Units damaged: 1 carrier owned by the British
Italians win, taking 97 Sea Zone from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 16
Casualties for British: 1 carrier and 2 fighters
Casualties for Italians: 1 cruiser and 1 destroyer
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 16
Casualties for British: 1 carrier and 2 fighters
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.Non Combat Move - Italians
1 armour moved from Northern Italy to Slovakia Hungary
1 armour moved from Albania to Slovakia Hungary
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 bomber moved from 97 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Ethiopia to Italian Somaliland
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New Zealand to Java
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 1 aaGun, 3 fighters and 1 infantry
42 Sea Zone : 1 destroyer and 1 transport
26 Sea Zone : 1 cruiser
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 69
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 53
Chinese : 9 / 15
British : 30 / 34
UK_Pacific : 21 / 22
Italians : 11 / 11
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Combat Move - French
Giving bonus movement to units
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Recording Battle StatisticsNon Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 93 Sea Zone to 92 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Syria : 1 infantry
Holland Belgium : 1 flag, 1 infantry
92 Sea Zone : 1 cruiser and 1 destroyer
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 39 / 69
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 53
Chinese : 9 / 15
British : 30 / 34
UK_Pacific : 21 / 22
Italians : 11 / 11
ANZAC : 14 / 14
French : 14 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
I learned a couple of things. I didn’t know that UK could take a mech infantry from London to Eire without a transport, or that ANZAC could take over Java and NCM fighters to Java at the same time.
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Eireland is connected to Scotland because of Northern Ireland.
Dutch East Indies are a special case. UK and ANZAC can take them over at any time by landing ground units. They can even just land planes while they are still Dutch. That only works for UK and ANZAC though; USA can only take them over if they were Japanese occupied.
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Yup, these are some lesser known rules, but they’re straight from Larry Harris. Even more, I think that landing planes on them doesn’t make them yours, though. You have to have land units to get the IPC.
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I’m bombing London with 2bombers, 1tac.bomber, 1fighter escort.
Do you itercept?
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4 against 2 = No intercept.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Germans
Germans buy 2 infantry and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
Germans take Scotland from British
1 armour moved from Southern France to Normandy Bordeaux
2 mech_infantrys moved from Southern France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
1 armour moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
2 armour moved from France to Holland Belgium
3 armour moved from Yugoslavia to Greece
5 infantry moved from Bulgaria to Greece
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 submarine moved from 106 Sea Zone to 123 Sea ZoneCombat - Germans
Battle in Holland Belgium
Germans attack with 3 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 3 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Germans win with 3 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Greece
Germans attack with 3 armour and 5 infantry
British defend with 1 aaGun and 5 infantry
Germans win, taking Greece from British with 3 armour remaining. Battle score for attacker is 5
Casualties for Germans: 5 infantry
Casualties for British: 1 aaGun and 5 infantry
Germans win with 3 armour remaining. Battle score for attacker is 5
Casualties for Germans: 5 infantry
Casualties for British: 1 aaGun and 5 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 3 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Germans win with 3 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA guns
Bombing raid in United Kingdom causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Recording Battle Statistics
Cleaning up after air battlesNon Combat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
2 aaGuns moved from Western Germany to 112 Sea Zone
2 aaGuns, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
2 aaGuns and 2 infantry moved from 111 Sea Zone to Scotland
1 battleship moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
5 infantry moved from Finland to Norway
3 aaGuns, 3 artilleries and 12 infantry moved from Slovakia Hungary to Germany
2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
9 transports placed in 113 Sea Zone
2 infantry placed in Western Germany
Germans undo move 2.
2 infantry placed in Germany
Germans undo move 2.
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs