Can’t have too many sycophants,
Thanks for telling me!
2inf for 2inf?
no scramble
I meant 2inf for a sub
turn in a minute…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Americans
Americans buy 5 destroyers, 1 factory_minor and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 fighter moved from Alaska to 9 Sea Zone
1 fighter moved from 9 Sea Zone to 13 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 13 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 12 Sea Zone
1 destroyer and 4 submarines moved from 12 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 1 fighter and 2 submarines moved from 63 Sea Zone to 55 Sea Zone
2 carriers, 1 cruiser, 1 fighter and 2 submarines moved from 55 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
2 tactical_bombers moved from 63 Sea Zone to Queensland
1 fighter moved from 63 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 battleship moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 transport moved from 51 Sea Zone to 63 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to 63 Sea Zone
2 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
2 artilleries moved from South Australia to Queensland
1 armour moved from South Australia to Queensland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Samoa to 51 Sea Zone
1 mech_infantry moved from Samoa to 51 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 51 Sea Zone to 64 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Morocco to 97 Sea Zone
3 bombers moved from Morocco to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Algeria
2 transports moved from 98 Sea Zone to 94 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Combat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in 7 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 97 Sea Zone
Americans attack with 4 bombers and 5 submarines
Italians defend with 1 destroyer
Americans win, taking 97 Sea Zone from Italians with 4 bombers and 4 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 4 bombers and 4 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 109 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Americans Submerged
Recording Battle Statistics
Non Combat Move - Americans
1 aaGun moved from Tunisia to Libya
4 bombers moved from 97 Sea Zone to Tobruk
2 fighters moved from 25 Sea Zone to Hawaiian Islands
2 aaGuns moved from Central United States to Southeast Mexico
1 fighter could not land in 26 Sea Zone and was removed
Place Units - Americans
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:Americans to Midway: 1 fighter
EDIT: Americans player Removing units owned by PlayerID named:Americans from Midway: 1 fighter
EDIT: Americans player Adding units owned by PlayerID named:Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
1 factory_minor placed in Egypt
5 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Anhwe to Kiangsu
3 infantry moved from Anhwe to Chahar
Combat - Chinese
Battle in Kiangsu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs (2 lost to blockades); end with 11 PUs total
Territory Summary for Chinese :
Kiangsu : 1 flag, 2 infantry
Shensi : 2 infantry
Hopei : 1 infantry
Chahar : 3 infantry
Sikang : 1 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 56 / 59
Russians : 30 / 41
Japanese : 68 / 81
Americans : 56 / 76
Chinese : 11 / 11
British : 13 / 0
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Edited some NCMs before China’s turn.
Guys please, let’s stop the edits.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - British
Giving bonus movement to units
1 armour, 5 artilleries and 8 infantry moved from Persia to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 armour, 5 artilleries and 8 infantry
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - British
2 aaGuns moved from Persia to Eastern Persia
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
2 fighters moved from Egypt to Algeria
Turn Complete - British
Allies joint command apologizes for Edits.
Thing is, when I’ve put the German fleet in reach of the USA one, I didn’t notice it, and when I noticed (USA didn’t play yet) I decided to not edit and face the consequences. While you’re basically editing a lot. So please let’s stop.
OK but just to be clear, the China player spotted a mistake made by the US player and corrected it before China and UK did their turns. It was still the allies turn. We would not correct an NCM if an axis power were next in the turn order.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 2 infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Italians win with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Italians
1 artillery and 1 infantry moved from Greece to Bulgaria
1 aaGun moved from Eastern Poland to Slovakia Hungary
2 armour moved from Archangel to Eastern Poland
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 unit repaired.
Giving bonus movement to units
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 fighters moved from Queensland to Java
1 fighter moved from New South Wales to 42 Sea Zone
1 carrier moved from 63 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries, 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
ANZAC win with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - ANZAC
2 fighters moved from Java to 42 Sea Zone
2 fighters moved from New Zealand to 42 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 airfield
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
South Australia : 2 infantry
Java : 1 flag, 2 artilleries and 2 infantry
42 Sea Zone : 1 carrier, 5 fighters and 2 transports
62 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 56 / 59
Russians : 30 / 41
Japanese : 64 / 81
Americans : 56 / 76
Chinese : 11 / 11
British : 13 / 0
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 14 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Algeria : 1 infantry
Production/PUs Summary :
Germans : 56 / 59
Russians : 30 / 41
Japanese : 64 / 81
Americans : 56 / 76
Chinese : 11 / 11
British : 13 / 0
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 14 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@Vance:
OK but just to be clear, the China player spotted a mistake made by the US player and corrected it before China and UK did their turns. It was still the allies turn. We would not correct an NCM if an axis power were next in the turn order.
Right exactly, this kind of thing doesn’t effect the game since in no way the American NCM effects China in any way or vice versa.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Germans
Germans buy 7 artilleries, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
3 bombers moved from Novgorod to Russia
1 bomber moved from Eastern Poland to Russia
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 4 infantry moved from Southern France to France
1 artillery and 5 infantry moved from Archangel to Belarus
4 infantry moved from Novgorod to Belarus
16 artilleries and 29 infantry moved from Eastern Poland to Belarus
8 armour and 1 mech_infantry moved from Eastern Poland to Belarus
7 mech_infantrys moved from Slovakia Hungary to Belarus
6 infantry moved from Slovakia Hungary to Eastern Poland
3 transports moved from 113 Sea Zone to 114 Sea Zone
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 7 infantry moved from Germany to 114 Sea Zone
2 artilleries, 7 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 7 infantry moved from 115 Sea Zone to Novgorod
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Strategic bombing raid in Russia
AA guns fire in Russia : 0/4 hits
Bombing raid in Russia causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Germans player Adding units owned by PlayerID named:Germans to Szechwan: 2 bombers
EDIT: Turning off Edit Mode
2 bombers moved from Russia to Novgorod
2 bombers could not land in Russia and were removed
Place Units - Germans
1 destroyer placed in 112 Sea Zone
Germans undo move 1.
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
3 artilleries placed in Novgorod
4 artilleries and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Production/PUs Summary :
Germans : 56 / 62
Russians : 30 / 41
Japanese : 64 / 81
Americans : 56 / 76
Chinese : 11 / 11
British : 13 / 0
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 14 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
There is one edit due to a tripleA issue. It didn’t let me fly my bombers over chinese territories because I didn’t declared war on China with Germany. I just added 2 bombers where I intended to land them and I crushed 2 of them in Russia.
So are you saying you suicided the bombers???
Yeah instead of deleting thm I just crushed them
The bombers took off from East Poland (1) and Novgorod (1). He wanted to land two of them in Szechwan but TripleA would not let him NCM over Chinese territory (sikang) without a declaration of war against China. So he Edited two of them out (“crushed” them) and added 2 in Szechwan. So Germany is now at war with China.