No problem. I will ask you next month for W@W game.
XDAP-01 Onward! 3DTuna Team (Axis)_vs_QCoorrantine V (Allies)- no tech
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 55 Sea Zone to 63 Sea Zone
1 fighter moved from Dutch New Guinea to Queensland
2 fighters moved from Northern Territory to New Zealand
1 fighter moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
2 infantry moved from New South Wales to South Australia
2 artilleries and 2 infantry moved from 63 Sea Zone to New ZealandNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Northern Territory : 1 airfield
New Zealand : 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 2 infantry
New South Wales : 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
South Australia : 2 infantry
Dutch New Guinea : 1 flag, 63 Sea Zone : 1 carrier and 2 transports
Belgian Congo : 1 flag,
Production/PUs Summary :Germans : 53 / 65
Russians : 30 / 50
Japanese : 65 / 78
Americans : 59 / 76
Chinese : 12 / 14
British : 14 / 0
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Algeria : 1 infantry
Production/PUs Summary :
Germans : 53 / 65
Russians : 30 / 50
Japanese : 65 / 78
Americans : 59 / 76
Chinese : 12 / 14
British : 14 / 0
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Does the US want to submerge sub in sz 109?
What are the scramble orders for UK in sz 98?
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UK scrambles 2 fighters and 1 tac in z98.
On behalf of Questioneer I am going to assume he would want to submerge the sub in z109 rather than defend at 1.
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Also, put 2 hits on the AC before you kill any planes.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Germans
Germans buy 2 artilleries, 3 bombers and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
3 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 bomber, 4 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Germans
Germans creates battle in territory 109 Sea Zone
Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Battle in Southern France
Germans attack with 1 artillery and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans winGermans winGermans win, taking 109 Sea Zone from Neutral with 1 submarine remaining with 1 submarine remaining, taking Southern France from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber, 4 fighters and 3 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Americans defend with 1 carrier, 2 fighters and 2 transports
retreated to 98 Sea Zone
Americans win with 4 fighters and 2 transports remaining. Battle score for attacker is -46
Casualties for Germans: 4 fighters and 3 tactical_bombers
Casualties for British: 1 tactical_bomber
Casualties for Americans: 1 carrier
Recording Battle Statistics
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
2 fighters owned by the Americans forced to land in Egypt
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
8 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Novgorod to Archangel
15 infantry moved from Novgorod to Belarus
3 infantry moved from 115 Sea Zone to Novgorod
6 infantry moved from Germany to Slovakia Hungary
7 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from 98 Sea Zone to Eastern PolandPlace Units - Germans
3 bombers placed in Novgorod
2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs (7 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
Germans attack with 1 bomber, 4 fighters and 3 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Americans defend with 1 carrier, 2 fighters and 2 transports
retreated to 98 Sea Zone
Americans win with 4 fighters and 2 transports remaining. Battle score for attacker is -46
Casualties for Germans: 4 fighters and 3 tactical_bombers
Casualties for British: 1 tactical_bomber
Casualties for Americans: 1 carrierrotfl
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Before Vance say it’s normal lol
This was a 86% win battle for the Axis
I can’t believe this game :(
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Yeah I was hoping you would fly away with 2 or 3 planes. I have to admit that was a pretty wonky result.
This might be a RULE #7 situation, but we’ll leave that up to the boss. I’ll PM him a link to it.
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I guess dice are dice! Unfortunately :-D
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This has to be the CLOSEST Xdap round 1 game there is!
Wow!
Too close to invoke rule #7… and the axis have/had the upper hand anyways. (IMO)
Lol… bizzare… every nation except germany has an african state. There are Americans in Samoa, with airbases everywhere from Mexico, to Algeria. Japanese in Iraq, Gibraltar destroyed, American control of Egypt… lol…
This is quite a mess you boys have made! No need for my input here. :P
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Hmmm…what is rule #7 again???
Russia next…I’ll post by tomorrow. :-)
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Questioneer, to refreash your memory, and in Gargantua’s word himself, Rule 7 is rule 7. Or, If you will, it’s the seventh rule.
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Right, rule #7 is to ensure rule#8-10 are followed. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Russians
Russians buy 3 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Yakut S.S.R.
1 armour moved from Hopei to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
8 infantry moved from Hopei to Anhwe
3 mech_infantrys moved from Volgograd to Northwest Persia
4 artilleries moved from Caucasus to Northwest Persia
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
Russians take Anglo Egyptian Sudan from Italians
2 armour moved from Libya to Alexandria
2 fighters moved from Libya to 100 Sea Zone
2 tactical_bombers moved from Libya to 100 Sea Zone
2 fighters moved from 100 Sea Zone to Ukraine
2 tactical_bombers moved from 100 Sea Zone to Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
2 infantry moved from Olgiy to KansuCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
6 infantry moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
7 armour moved from Western Ukraine to Russia
3 mech_infantrys moved from Western Ukraine to Russia
14 artilleries moved from Western Ukraine to Bryansk
12 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Western Ukraine to Bryansk
10 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
5 artilleries moved from Russia to Vologda
2 aaGuns moved from Hopei to AnhwePlace Units - Russians
8 infantry and 2 mech_infantrys placed in Russia
3 armour placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 5 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 artillery moved from 70 Sea Zone to Belgian Congo
Japanese take Belgian Congo from ANZAC
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
4 infantry moved from Iraq to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
Italians take Ethiopia from Russians
2 infantry moved from 76 Sea Zone to Italian Somaliland
Italians take Italian Somaliland from Russians
1 carrier moved from 80 Sea Zone to 76 Sea Zone
2 fighters moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from India to Burma
8 artilleries and 7 infantry moved from India to West India
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Philippines
2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Japan to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Amur to Manchuria
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
2 battleships moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Hunan
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Yunnan to Kiangsi
2 armour moved from French Indo China to Kiangsi
1 fighter moved from 36 Sea Zone to Hunan
1 tactical_bomber moved from 36 Sea Zone to Hunan
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 bomber moved from Burma to Szechwan
1 bomber moved from Java to Philippines
1 fighter moved from Kiangsu to Jehol
1 submarine moved from 57 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from AmericansCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
1 fighter moved from Hunan to Kiangsi
1 fighter moved from Kweichow to Shantung
1 fighter moved from Jehol to Shantung
1 tactical_bomber moved from Hunan to Kiangsi
1 tactical_bomber moved from Kweichow to Shantung
1 bomber moved from Szechwan to Shantung
1 infantry moved from Kiangsu to ShantungPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Union of South Africa
5 destroyers placed in 6 Sea Zone
3 artilleries, 1 bomber and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
Scramble in z97???
map attached
Note: I need to edit a ftr move from Alaska and change the build a bit- 2inf in exchange for 2inf. These don’t really effect anything but so you know…
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2inf for 2inf?
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no scramble
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I meant 2inf for a sub
turn in a minute…
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