TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 55 Sea Zone to 63 Sea Zone
1 fighter moved from Dutch New Guinea to Queensland
2 fighters moved from Northern Territory to New Zealand
1 fighter moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
2 infantry moved from New South Wales to South Australia
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Northern Territory : 1 airfield
New Zealand : 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 2 infantry
New South Wales : 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
South Australia : 2 infantry
Dutch New Guinea : 1 flag, 63 Sea Zone : 1 carrier and 2 transports
Belgian Congo : 1 flag,
Production/PUs Summary :
Germans : 53 / 65
Russians : 30 / 50
Japanese : 65 / 78
Americans : 59 / 76
Chinese : 12 / 14
British : 14 / 0
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0