@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
XDAP-01 Onward! 3DTuna Team (Axis)_vs_QCoorrantine V (Allies)- no tech
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Version 2.9
Everyone needs to download it
http://www.axisandallies.org/forums/index.php?topic=26989.105 -
bump
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It’s done, thanks for the update.
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I downloaded 2.9. Welcome back questioneer and cooran!
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Hi Guys! Is Noll away for vacation/work? It’s just that it’s been a week since we posted our turn.
No rush, just checkin’ if maybe Mayday can take Italian turn, as Italy isn’t really what is going to make/brake this game.
Cheers!
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Noll just told me that he is in the middle of a trip, and he will be posting Italy’s turn in a few days.
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That’s cool. We need a break for the 4th anyway.
Happy firecracker day! :-D
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Ok guys sorry for the big delay! As this is a delicate game and I was on a trip, I didn’t want to play with my clunky laptop this game! (I just played a 8player fun-game in order to not hold 7 people because of me)
As my shedule is getting very busy even tho’ I’m back, MayDay will play Italy/Germany untill July 10 at least.
Sorry for the trouble! And I’m happy everyone is back, 'cause I hate Vance :P
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to Greece
1 artillery moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Archangel to Smolensk
Italians take Smolensk from RussiansCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Greece
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Greece from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Italians win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ethiopia
Italians attack with 1 artillery
Russians defend with 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 infantry moved from Bulgaria to Romania
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Smolensk to ArchangelPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs (4 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 55 Sea Zone to 63 Sea Zone
1 fighter moved from Dutch New Guinea to Queensland
2 fighters moved from Northern Territory to New Zealand
1 fighter moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
2 infantry moved from New South Wales to South Australia
2 artilleries and 2 infantry moved from 63 Sea Zone to New ZealandNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Northern Territory : 1 airfield
New Zealand : 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 2 infantry
New South Wales : 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
South Australia : 2 infantry
Dutch New Guinea : 1 flag, 63 Sea Zone : 1 carrier and 2 transports
Belgian Congo : 1 flag,
Production/PUs Summary :Germans : 53 / 65
Russians : 30 / 50
Japanese : 65 / 78
Americans : 59 / 76
Chinese : 12 / 14
British : 14 / 0
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Algeria : 1 infantry
Production/PUs Summary :
Germans : 53 / 65
Russians : 30 / 50
Japanese : 65 / 78
Americans : 59 / 76
Chinese : 12 / 14
British : 14 / 0
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Does the US want to submerge sub in sz 109?
What are the scramble orders for UK in sz 98?
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UK scrambles 2 fighters and 1 tac in z98.
On behalf of Questioneer I am going to assume he would want to submerge the sub in z109 rather than defend at 1.
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Also, put 2 hits on the AC before you kill any planes.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Germans
Germans buy 2 artilleries, 3 bombers and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
3 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 bomber, 4 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Germans
Germans creates battle in territory 109 Sea Zone
Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Battle in Southern France
Germans attack with 1 artillery and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans winGermans winGermans win, taking 109 Sea Zone from Neutral with 1 submarine remaining with 1 submarine remaining, taking Southern France from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Germans win with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber, 4 fighters and 3 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Americans defend with 1 carrier, 2 fighters and 2 transports
retreated to 98 Sea Zone
Americans win with 4 fighters and 2 transports remaining. Battle score for attacker is -46
Casualties for Germans: 4 fighters and 3 tactical_bombers
Casualties for British: 1 tactical_bomber
Casualties for Americans: 1 carrier
Recording Battle Statistics
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
2 fighters owned by the Americans forced to land in Egypt
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
8 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from Novgorod to Archangel
15 infantry moved from Novgorod to Belarus
3 infantry moved from 115 Sea Zone to Novgorod
6 infantry moved from Germany to Slovakia Hungary
7 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from 98 Sea Zone to Eastern PolandPlace Units - Germans
3 bombers placed in Novgorod
2 artilleries and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs (7 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
Germans attack with 1 bomber, 4 fighters and 3 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Americans defend with 1 carrier, 2 fighters and 2 transports
retreated to 98 Sea Zone
Americans win with 4 fighters and 2 transports remaining. Battle score for attacker is -46
Casualties for Germans: 4 fighters and 3 tactical_bombers
Casualties for British: 1 tactical_bomber
Casualties for Americans: 1 carrierrotfl
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Before Vance say it’s normal lol
This was a 86% win battle for the Axis
I can’t believe this game :(
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Yeah I was hoping you would fly away with 2 or 3 planes. I have to admit that was a pretty wonky result.
This might be a RULE #7 situation, but we’ll leave that up to the boss. I’ll PM him a link to it.
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I guess dice are dice! Unfortunately :-D
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This has to be the CLOSEST Xdap round 1 game there is!
Wow!
Too close to invoke rule #7… and the axis have/had the upper hand anyways. (IMO)
Lol… bizzare… every nation except germany has an african state. There are Americans in Samoa, with airbases everywhere from Mexico, to Algeria. Japanese in Iraq, Gibraltar destroyed, American control of Egypt… lol…
This is quite a mess you boys have made! No need for my input here. :P