That’s what I hoped wouldn’t happen !
Nice moves, now I’m bracing for the battleships!
XDAP-01 Onward! 3DTuna Team (Axis)_vs_QCoorrantine V (Allies)- no tech
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Correction. In the last round of the battle in z109 the battleship hit and I accidentally took the hit on my sub instead of the doomed fighter. That’s an obvious mistake so I am changing it here to add back my sub. After that round I would submerge my sub and the bombers sink the transports. So my sub and your sub remain.
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I cant believe only 2 hits back 109. And your dd killing 1ss 1fig the round before, and egypt 2inf killing 3inf, etc.
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Vance, my mail show that JAPANESE’s Sumbarine hitted back at 1 in sz25 round1, then my mail shows me a re-roll.
What happened?
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It’s not a reroll. The 1 you see is from when Mayday attacked and sunk an American destroyer in the same zone at 11:26am. The 2 you see is the sub returning fire when the Americans attacked it at 8:28pm. It took the American sub and destroyer 4 rounds to sink the jap sub sub! It just looks like a reroll because if your email is like mine, it treats the ones with the same header as replies (i.e. XDAP-01 Onward! 3DTuna Team (Axis)_vs_QCoorrantine V (Allies)- no tech:Japanese roll dice for 1 submarine in 25 Sea Zone, round 1)
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By the way I did lose a sub, a carrier, 3 fighters and 1 tac clearing z109, so dice were not too one-sided.
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Just a 82 score to you against the predicted 20.
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I suppose transports count in that “score”.
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Italy may go any time….
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Poke
Let’s go Marines!
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I’m back. Back to the grind it seems. :-)
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Version 2.9
Everyone needs to download it
http://www.axisandallies.org/forums/index.php?topic=26989.105 -
bump
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It’s done, thanks for the update.
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I downloaded 2.9. Welcome back questioneer and cooran!
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Hi Guys! Is Noll away for vacation/work? It’s just that it’s been a week since we posted our turn.
No rush, just checkin’ if maybe Mayday can take Italian turn, as Italy isn’t really what is going to make/brake this game.
Cheers!
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Noll just told me that he is in the middle of a trip, and he will be posting Italy’s turn in a few days.
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That’s cool. We need a break for the 4th anyway.
Happy firecracker day! :-D
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Ok guys sorry for the big delay! As this is a delicate game and I was on a trip, I didn’t want to play with my clunky laptop this game! (I just played a 8player fun-game in order to not hold 7 people because of me)
As my shedule is getting very busy even tho’ I’m back, MayDay will play Italy/Germany untill July 10 at least.
Sorry for the trouble! And I’m happy everyone is back, 'cause I hate Vance :P
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to Greece
1 artillery moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Archangel to Smolensk
Italians take Smolensk from RussiansCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Greece
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Greece from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Italians win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Ethiopia
Italians attack with 1 artillery
Russians defend with 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 infantry moved from Bulgaria to Romania
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Smolensk to ArchangelPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs (4 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 55 Sea Zone to 63 Sea Zone
1 fighter moved from Dutch New Guinea to Queensland
2 fighters moved from Northern Territory to New Zealand
1 fighter moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
2 infantry moved from New South Wales to South Australia
2 artilleries and 2 infantry moved from 63 Sea Zone to New ZealandNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Northern Territory : 1 airfield
New Zealand : 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 2 infantry
New South Wales : 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
South Australia : 2 infantry
Dutch New Guinea : 1 flag, 63 Sea Zone : 1 carrier and 2 transports
Belgian Congo : 1 flag,
Production/PUs Summary :Germans : 53 / 65
Russians : 30 / 50
Japanese : 65 / 78
Americans : 59 / 76
Chinese : 12 / 14
British : 14 / 0
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
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