No problem. I will ask you next month for W@W game.
XDAP-01 Onward! 3DTuna Team (Axis)_vs_QCoorrantine V (Allies)- no tech
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Well no submerge and 2 fighters scramble.
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OK you take 4 hits. sink sub, damage 2 carriers and battleship?
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Oh I guess the sub isn’t in this because I don’t have a destroyer and the carriers have no attack value.
so I guess it must be destroyer, damage 2 carriers and battleship.
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I take 2 hits and sink the carrier.
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second round you take 5 hits. so i guess you sink 2 carriers, cruiser, 2 fighters.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 3 destroyers and 9 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter moved from Western United States to 8 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
4 bombers and 1 fighter moved from Algeria to 109 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
Americans take Greece from Germans
2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
Americans take Egypt from Italians
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Americans
Germans scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 109 Sea Zone
Americans attack with 4 bombers, 1 carrier, 3 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 7 transports
Units damaged: 2 carriers owned by the Germans and 1 battleship owned by the Germans
1 submarine owned by the Germans Submerged
Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 82
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 7 transports
Casualties for Americans: 1 carrier, 2 fighters, 2 submarines and 1 tactical_bomber
Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 82
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 7 transports
Casualties for Americans: 1 carrier, 2 fighters, 2 submarines and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Americans
4 bombers moved from 109 Sea Zone to Morocco
1 carrier moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Algeria to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Algeria to Libya
1 aaGun, 1 artillery and 1 infantry moved from Algeria to Tunisia
2 destroyers moved from 101 Sea Zone to 64 Sea Zone
1 fighter moved from 8 Sea Zone to Alaska
1 mech_infantry moved from Western United States to Southeast Mexico
1 artillery and 2 infantry moved from Central United States to Southeast Mexico
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 7 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 51 Sea Zone
1 infantry and 1 mech_infantry moved from 51 Sea Zone to Samoa
2 fighters moved from Western United States to Hawaiian Islands
3 artilleries and 4 infantry moved from Queensland to South Australia
2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
2 submarines moved from 54 Sea Zone to 63 Sea Zone
1 armour moved from Queensland to South Australia
1 fighter could not land in 109 Sea Zone and was removedPlace Units - Americans
3 submarines placed in 93 Sea Zone
3 destroyers and 6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
4 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Combat Move - British
Giving bonus movement to unitsNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Eastern Persia to Egypt
2 aaGuns, 1 armour, 5 artilleries and 8 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Libya to Alexandria
1 artillery and 1 infantry moved from Libya to TobrukTurn Complete - British
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Correction. In the last round of the battle in z109 the battleship hit and I accidentally took the hit on my sub instead of the doomed fighter. That’s an obvious mistake so I am changing it here to add back my sub. After that round I would submerge my sub and the bombers sink the transports. So my sub and your sub remain.
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I cant believe only 2 hits back 109. And your dd killing 1ss 1fig the round before, and egypt 2inf killing 3inf, etc.
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Vance, my mail show that JAPANESE’s Sumbarine hitted back at 1 in sz25 round1, then my mail shows me a re-roll.
What happened?
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It’s not a reroll. The 1 you see is from when Mayday attacked and sunk an American destroyer in the same zone at 11:26am. The 2 you see is the sub returning fire when the Americans attacked it at 8:28pm. It took the American sub and destroyer 4 rounds to sink the jap sub sub! It just looks like a reroll because if your email is like mine, it treats the ones with the same header as replies (i.e. XDAP-01 Onward! 3DTuna Team (Axis)_vs_QCoorrantine V (Allies)- no tech:Japanese roll dice for 1 submarine in 25 Sea Zone, round 1)
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By the way I did lose a sub, a carrier, 3 fighters and 1 tac clearing z109, so dice were not too one-sided.
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Just a 82 score to you against the predicted 20.
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I suppose transports count in that “score”.
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Italy may go any time….
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Poke
Let’s go Marines!
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I’m back. Back to the grind it seems. :-)
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Version 2.9
Everyone needs to download it
http://www.axisandallies.org/forums/index.php?topic=26989.105 -
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