XDAP-01 Onward! 3DTuna Team (Axis)_vs_QCoorrantine V (Allies)- no tech


  • I made a placement mistake with Germany, can you let me re-arrange it? It won’t affect Russia.

    I just need to build those 2fighters in UK instead of France.


  • Sure just Edit them on Japan’s turn


  • Sorry to hold up the game because of vacation.

    I just finished my move, but Triple A said that I have an error: " triplea roll in separate thread.  Going to buffer response body of larger or unknown size.  Using getResponseBodyAsStream instead of stream is recommended."  What should I do?

    I did one edit during NCM.  During combat, I forgot to unload 1 art and 1 inf to Union of South Africa, so I did the edit.  I hope this is okay.  I also placed the 2 German fighters in UK instead of France.


  • How about if you just save it and attach it to the post?


  • See if this can be opened.


  • I have a question.  Why is the Mongolian states now Russian?  I thought if Amur was attacked by Japan, then they would become Russian, but I did not attack Amur.


  • A window with some gobbledygook came up when I opened it but I just closed that window and it seems oK.

    Mongolia went Communist because you moved your tank into Buryatia.  The rule is that they become Russian if you attack any Russian territory adjacent to any of them.  Usually that is Amur, but it can be any of them.


  • Thanks for the clarification, Vance.  Is it okay if I change that move then?  Instead of ending my tank movement in Buryatia, is it okay that I end the movement it Amur?  Tank moves from Siberia to Sakha and Amur.  This can be edited on US turn.


  • Yeah you can take it back.  There is something wrong with that file too - it doesn’t move on to USA’s turn and it also doesn’t have any of the units you built showing on it.  So I guess it crashed during your place units phase.

    What you could do is go back to the map from Russia’s turn and run through Japan’s turn again and redo do everything, except the combat moves and battles.  Then just before you click “Post turn summary” at the end, then you can Edit zones 25, 42, 57, 56 and south Africa and Iraq, as well as the German fighters moved to UK.  I’m not sure but I think the bug might be from when you Edited it at the beginning of Japan’s turn; it seems to work better when you edit at the end of a turn just before you post.  That might be just my superstition though.


  • Actually your new units are shown if I don’t Show History.  Pretty weird.  Anyway I can probably fix this up and do USA’s turn later this afternoon.


  • Hate to break it to you, but you’ll have to recreate this map using the edit function. This problem usually crops up when you use the edit function and then undo one or more of your moves during your turn. To avoid this, simply use the edit function at the end of the turn if possible OR be very careful about your moves after the edit function’s been used. I think the latest global addresses this issue, or perhaps the latest triplea version that’s still being playtested at this time.

    Also, ouch allies. I feel your pain!


  • Vance, before you go through all that trouble, let me try your suggestion.


  • I wasn’t suggesting recreating it from scratch.  :-P


  • OK.

    And yeah Seth it’s a lot like your game with Cow & Veqryn.  Sea lion makes it either a very short game or a very loonnnnng game.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :8

    Politics - Japanese
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 bomber, 9 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                4 infantry moved from India to 39 Sea Zone
                4 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 armour moved from Sakha to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Siberia to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                      Japanese take Aleutian Islands from Americans
                4 infantry moved from 80 Sea Zone to Iraq
                      Japanese take Iraq from Russians
                1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
                1 artillery moved from 71 Sea Zone to Union of South Africa
                      Japanese take Union of South Africa from British
                1 infantry moved from 71 Sea Zone to Union of South Africa

    Combat - Japanese
                Recording Battle Statistics
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Setting uses for triggers used this phase.
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
                Setting uses for triggers used this phase.
                Setting uses for triggers used this phase.

    Non Combat Move - Japanese
                6 mech_infantrys moved from India to Yunnan
                1 armour moved from India to Yunnan
                1 infantry moved from Burma to Yunnan
                1 carrier moved from 39 Sea Zone to 80 Sea Zone
                2 fighters moved from 39 Sea Zone to 80 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery, 2 infantry and 3 transports moved from 39 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from Japan to Kiangsu
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Burma to India
                1 bomber moved from Burma to Java
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Burma to Kiangsu

    Place Units - Japanese
                3 infantry placed in India
                2 armour and 1 infantry placed in French Indo China
                1 armour placed in Malaya
                2 artilleries, 1 bomber and 5 infantry placed in Japan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs (1 lost to blockades); end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs


  • Please double check my edits.


  • OK looks good.

    Requesting scramble and submerge orders fro z109
    attacking with 2 subs, 1 carrier, 3 fighters, 1 tac, 4 bombers.  USA build was 9 subs, 3 destroyers.


  • Too bad we can’t share units/money between maps. I could borrow your fleet/air for a round or two for a large battle and then give the survivors back plus my builds and survivors in time for your large battle. I mean the allies were all about cooperation right?


  • sounds fair to me!


  • You ever watch that 80s movie about a modern day carrier that somehow enters a vortex and travels back in time to the eve of Pearl Harbor? That’s what we both need, a modern day carrier with all the modern toys. Except unlike that Captain who was afraid of altering the past and therefore didn’t do much of anything, we need one who’s grandfather was killed by the Japanese at Pearl or during the Bataan Death March and is thirsting for revenge!

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