No problem. I will ask you next month for W@W game.
XDAP-01 Onward! 3DTuna Team (Axis)_vs_QCoorrantine V (Allies)- no tech
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Before Vance say it’s normal lol
This was a 86% win battle for the Axis
I can’t believe this game :(
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Yeah I was hoping you would fly away with 2 or 3 planes. I have to admit that was a pretty wonky result.
This might be a RULE #7 situation, but we’ll leave that up to the boss. I’ll PM him a link to it.
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I guess dice are dice! Unfortunately :-D
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This has to be the CLOSEST Xdap round 1 game there is!
Wow!
Too close to invoke rule #7… and the axis have/had the upper hand anyways. (IMO)
Lol… bizzare… every nation except germany has an african state. There are Americans in Samoa, with airbases everywhere from Mexico, to Algeria. Japanese in Iraq, Gibraltar destroyed, American control of Egypt… lol…
This is quite a mess you boys have made! No need for my input here. :P
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Hmmm…what is rule #7 again???
Russia next…I’ll post by tomorrow. :-)
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Questioneer, to refreash your memory, and in Gargantua’s word himself, Rule 7 is rule 7. Or, If you will, it’s the seventh rule.
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Right, rule #7 is to ensure rule#8-10 are followed. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Russians
Russians buy 3 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Yakut S.S.R.
1 armour moved from Hopei to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
8 infantry moved from Hopei to Anhwe
3 mech_infantrys moved from Volgograd to Northwest Persia
4 artilleries moved from Caucasus to Northwest Persia
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
Russians take Anglo Egyptian Sudan from Italians
2 armour moved from Libya to Alexandria
2 fighters moved from Libya to 100 Sea Zone
2 tactical_bombers moved from Libya to 100 Sea Zone
2 fighters moved from 100 Sea Zone to Ukraine
2 tactical_bombers moved from 100 Sea Zone to Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
2 infantry moved from Olgiy to KansuCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
Setting uses for triggers used this phase.Non Combat Move - Russians
6 infantry moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
7 armour moved from Western Ukraine to Russia
3 mech_infantrys moved from Western Ukraine to Russia
14 artilleries moved from Western Ukraine to Bryansk
12 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Western Ukraine to Bryansk
10 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
5 artilleries moved from Russia to Vologda
2 aaGuns moved from Hopei to AnhwePlace Units - Russians
8 infantry and 2 mech_infantrys placed in Russia
3 armour placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 5 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 artillery moved from 70 Sea Zone to Belgian Congo
Japanese take Belgian Congo from ANZAC
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
4 infantry moved from Iraq to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
Italians take Ethiopia from Russians
2 infantry moved from 76 Sea Zone to Italian Somaliland
Italians take Italian Somaliland from Russians
1 carrier moved from 80 Sea Zone to 76 Sea Zone
2 fighters moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from India to Burma
8 artilleries and 7 infantry moved from India to West India
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Philippines
2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Japan to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from Amur to Manchuria
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Jehol
1 infantry moved from 19 Sea Zone to Jehol
2 battleships moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Hunan
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Yunnan to Kiangsi
2 armour moved from French Indo China to Kiangsi
1 fighter moved from 36 Sea Zone to Hunan
1 tactical_bomber moved from 36 Sea Zone to Hunan
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 bomber moved from Burma to Szechwan
1 bomber moved from Java to Philippines
1 fighter moved from Kiangsu to Jehol
1 submarine moved from 57 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from AmericansCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
1 fighter moved from Hunan to Kiangsi
1 fighter moved from Kweichow to Shantung
1 fighter moved from Jehol to Shantung
1 tactical_bomber moved from Hunan to Kiangsi
1 tactical_bomber moved from Kweichow to Shantung
1 bomber moved from Szechwan to Shantung
1 infantry moved from Kiangsu to ShantungPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Union of South Africa
5 destroyers placed in 6 Sea Zone
3 artilleries, 1 bomber and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
Scramble in z97???
map attached
Note: I need to edit a ftr move from Alaska and change the build a bit- 2inf in exchange for 2inf. These don’t really effect anything but so you know…
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2inf for 2inf?
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no scramble
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I meant 2inf for a sub
turn in a minute…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Americans
Americans buy 5 destroyers, 1 factory_minor and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter moved from Alaska to 9 Sea Zone
1 fighter moved from 9 Sea Zone to 13 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 13 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 12 Sea Zone
1 destroyer and 4 submarines moved from 12 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 1 fighter and 2 submarines moved from 63 Sea Zone to 55 Sea Zone
2 carriers, 1 cruiser, 1 fighter and 2 submarines moved from 55 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
2 tactical_bombers moved from 63 Sea Zone to Queensland
1 fighter moved from 63 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 battleship moved from 26 Sea Zone to 30 Sea Zone
1 transport moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 transport moved from 51 Sea Zone to 63 Sea Zone
1 fighter moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 49 Sea Zone to 63 Sea Zone
2 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
2 artilleries moved from South Australia to Queensland
1 armour moved from South Australia to Queensland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Samoa to 51 Sea Zone
1 mech_infantry moved from Samoa to 51 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 51 Sea Zone to 64 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 2 transports moved from 64 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Morocco to 97 Sea Zone
3 bombers moved from Morocco to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to Algeria
2 transports moved from 98 Sea Zone to 94 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in 7 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 97 Sea Zone
Americans attack with 4 bombers and 5 submarines
Italians defend with 1 destroyer
Americans win, taking 97 Sea Zone from Italians with 4 bombers and 4 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 4 bombers and 4 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 109 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Americans Submerged
Recording Battle StatisticsNon Combat Move - Americans
1 aaGun moved from Tunisia to Libya
4 bombers moved from 97 Sea Zone to Tobruk
2 fighters moved from 25 Sea Zone to Hawaiian Islands
2 aaGuns moved from Central United States to Southeast Mexico
1 fighter could not land in 26 Sea Zone and was removedPlace Units - Americans
Turning on Edit Mode
EDIT: Americans player Adding units owned by PlayerID named:Americans to Midway: 1 fighter
EDIT: Americans player Removing units owned by PlayerID named:Americans from Midway: 1 fighter
EDIT: Americans player Adding units owned by PlayerID named:Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
1 factory_minor placed in Egypt
5 destroyers and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Anhwe to Kiangsu
3 infantry moved from Anhwe to ChaharCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Shensi
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs (2 lost to blockades); end with 11 PUs totalTerritory Summary for Chinese :
Kiangsu : 1 flag, 2 infantry
Shensi : 2 infantry
Hopei : 1 infantry
Chahar : 3 infantry
Sikang : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 56 / 59
Russians : 30 / 41
Japanese : 68 / 81
Americans : 56 / 76
Chinese : 11 / 11
British : 13 / 0
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Edited some NCMs before China’s turn.
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Guys please, let’s stop the edits.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :9
Combat Move - British
Giving bonus movement to units
1 armour, 5 artilleries and 8 infantry moved from Persia to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 armour, 5 artilleries and 8 infantry
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
British win with 1 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
2 aaGuns moved from Persia to Eastern Persia
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
2 fighters moved from Egypt to AlgeriaTurn Complete - British
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Allies joint command apologizes for Edits.
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Thing is, when I’ve put the German fleet in reach of the USA one, I didn’t notice it, and when I noticed (USA didn’t play yet) I decided to not edit and face the consequences. While you’re basically editing a lot. So please let’s stop.