XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • Liaison TripleA '11 '10

    Because of the travesty of being alone in this tournament… and because of the impeccable composure of seththenewb.

    I hereby invoke The Tournament of Extra Death And Pain’s Rule #7, as seen in numerical tournament rule order, on the first post of this thread:
    http://www.axisandallies.org/forums/index.php?topic=27103.0

    The sea’s of the south pacific/Atlantic, WILL NEVER BE THE SAME.

    You will use the attached game file, henceforth!

  • Customizer

    I only saw 6 rules.

    LOL

    long lost french fleet….

  • '10

    @Veqryn:

    I only saw 6 rules.

    Then put your glasses on lol !!!

    :lol:

  • Liaison TripleA '11 '10

    Oh it’s there…

    Just look, and/or copy paste if you have to LOL.

    This is going to be good.


  • Figures only the Americans know how to fight.  :roll:

    I’ll figure out what I want to do later today. Oh and fyi, I’ll be camping this weekend. So don’t expect any moves from Sat-Mon.


  • Thanks garg .  . . and verq - I’m hoping all my good die are being saved to repulse an invasion that I think someone might or might not try. Hint, his name rhymes with pow except it starts with a ‘c’  .  . . that’s yes in spanish btw.

  • TripleA

    holy hell, that was just ridiculous.

  • Liaison TripleA '11 '10

    It won’t be so ridiculous, if he chooses to stuff that battleship into the mediterranean. LOL.


  • @Gargantua:

    It won’t be so ridiculous, if he chooses to stuff that battleship into the mediterranean. LOL.

    I have no idea what to do with that french BB right now. I’m not used to having a french battleship.

  • TripleA

    french bb loooool


  • I’m waiting to here from someone who might be joining up. I contacted said person and they just responded. I sent them a followup letting them know the current allied state just in case they didn’t want to deal with a sealion.


  • *hear

  • TripleA

    I’d be more worried about the pacific, because while usa goes to liberate uk… japan made some pretty huge gains, with china getting diced on attacking and diced on defending.


  • I say play another round or 3 and see if you think its still over, otherwise a loss is a loss is a loss and move on to game two.
    Good luck Seth and may the dice gods look favorably upon you, and your luck will change


  • @suprise:

    I say play another round or 3 and see if you think its still over, otherwise a loss is a loss is a loss and move on to game two.
    Good luck Seth and may the dice gods look favorably upon you, and your luck will change

    Whoa, who said this game was toast?!?!

    http://www.youtube.com/watch?v=e-VMTIPwk74

  • TripleA

    I am okay if you can’t find a team mate.

  • Liaison TripleA '11 '10

    LOL! Great Galaxy Quest Quote.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Politics - Americans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 fighter moved from 101 Sea Zone to 108 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                      Americans take 106 Sea Zone from Germans

    Combat - Americans
                Battle in 108 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Recording Battle Statistics

    Non Combat Move - Americans
                1 carrier moved from 101 Sea Zone to 108 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                3 fighters moved from Hawaiian Islands to Western United States
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 fighter moved from Guam to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 bomber moved from Western United States to Quebec
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 cruiser moved from 28 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 bomber placed in Western United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Shensi to Sikang

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :2

    Combat Move - British
                Giving bonus movement to units
                2 infantry moved from Rhodesia to Tanganyika Territory
                2 mech_infantrys moved from Union of South Africa to Tanganyika Territory

    Non Combat Move - British
                1 infantry moved from French Guiana to 88 Sea Zone
                1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone
                1 infantry moved from 83 Sea Zone to French West Africa
                3 aaGuns, 1 artillery and 8 infantry moved from Burma to India
                1 battleship and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
                1 destroyer moved from 58 Sea Zone to 77 Sea Zone
                1 battleship and 1 cruiser moved from 79 Sea Zone to 77 Sea Zone
                1 fighter moved from Malta to Egypt
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Eastern Persia to West India

    Place Units - British
                1 carrier, 1 destroyer and 2 submarines placed in 110 Sea Zone

    Turn Complete - British
                British collect 25 PUs; end with 26 PUs total

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