XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH


  • Take another look, my move is legal as I bought 2 carriers on the actual map I’m using. I’ll take the marti dice and forum posts off and move units around where I think they might be so I can better plan. Like I said, visual person … …  anywho that’s when I noticed I could bring more fighters in that fight.


  • Sigh, you didn’t even download the real map . . . . and there you go saying my move’s illegal.  :cry:

  • TripleA

    kill one carrier tilt the other.

  • TripleA

    ugh… hey usa what did you buy to defend your capital?

  • TripleA

    ah I c, the naval defense for east usa… that is interesting.

  • TripleA

    oh forgot the rest of my ool

    for now carrier dead tilt carrier.

    next round of combat kill fighter then carrier then fighter


  • Yeah, I can’t afford for you to take either CUS or EUS. And if I get real lucky I’ll have some fighters to land on Hawaii when this is done. Right … .  that’ll happen  :-P


  • Dang, I needed one more kill!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 1 airfield, 2 carriers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                4 fighters moved from Norway to 109 Sea Zone
                1 fighter moved from Norway to Novgorod
                1 carrier moved from 113 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from Finland to Novgorod
                1 infantry moved from Finland to Karelia
                2 armour moved from Norway to Karelia
                3 infantry moved from Norway to Finland
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 94 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 3 fighters; Italians defend with 1 destroyer
                    Italians win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 2 submarines
                Battle in 109 Sea Zone
                    Americans attack with 4 fighters
                    Germans defend with 2 carriers and 2 fighters
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 carrier and 1 fighter
                    Casualties for Americans: 4 fighters
                Recording Battle Statistics
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                    1 fighter owned by the Germans forced to land in United Kingdom
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Non Combat Move - Americans
                1 destroyer moved from 126 Sea Zone to 127 Sea Zone
                3 fighters moved from Hawaiian Islands to Central United States
                1 bomber moved from Hawaiian Islands to Western United States

    Place Units - Americans
                2 carriers and 1 submarine placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 airfield placed in Central United States

    Turn Complete - Americans
                Americans collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Combat Move - British
                Giving bonus movement to units
                2 artilleries and 7 infantry moved from Tsinghai to Sikang

    Combat - British
                Battle in Sikang
                    British attack with 2 artilleries and 7 infantry
                    Japanese defend with 2 mech_infantrys
                    British win, taking Sikang from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 1 infantry
                    British win with 2 artilleries and 6 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 aaGun moved from Tsinghai to Sikang
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 aaGun and 1 transport moved from 96 Sea Zone to 81 Sea Zone
                1 battleship moved from 98 Sea Zone to 81 Sea Zone
                1 aaGun moved from 81 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Morocco to Algeria
                1 fighter and 1 tactical_bomber moved from Norway to Russia
                1 armour moved from Norway to Karelia
                1 infantry moved from Norway to Finland
                2 aaGuns and 11 infantry moved from Persia to Iraq
                2 infantry moved from Kansu to Tsinghai

    Turn Complete - British

  • TripleA

    yeah well I can still try to claim east usa. :)

  • TripleA

    i didn’t have any combat for italy and i think I miss clicked done or something. Anyway here you go.

    italydone.tsvg


  • @Cow:

    yeah well I can still try to claim east usa. :)

    You still have decent odds, killing either your carrier or fighter could’ve gotten me some slightly better odds. Missing out on killing that meant a 20% shift in odds. So I fully expect Germany to finish me off next turn. But who knows, I’ve rolled better than I should’ve in a couple of these naval battles, so maybe this will continue that trend. Anywho, here’s hoping to good dice!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat Move - ANZAC
                Giving bonus movement to units
                1 submarine moved from 63 Sea Zone to 26 Sea Zone
                1 fighter moved from Western Australia to Queensland
                3 infantry moved from Western Australia to South Australia
                1 artillery and 1 infantry moved from New South Wales to South Australia

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 4 PUs (6 lost to blockades); end with 4 PUs total


  • @Cow:

    i didn’t have any combat for italy and i think I miss clicked done or something. Anyway here you go.

    Seriously, that’s like the fifth time this game. I get free units next time!  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      French take Anglo Egyptian Sudan from Japanese
                1 infantry moved from Tunisia to Libya

    Combat - French
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French


  • Since we’re both on, I’d like to pick my losses.  :-P

    Also, um just assume I’m scrambling everything!

  • TripleA

    i sent 4 dd 4 fighter 1 tactical 2 carrier. scored 6 hits. scrambled your stuffs.

    moo.tsvg

  • TripleA

    here is a save.

    moo.tsvg

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