@seththenewb:
Veqr, I found a small bug
I only bought one ac in this test(I need to see things to really grasp things), but it gave all my fighters in Norway the range to hit sz109.
the game engine is not smart enough to account for Canals,
so it thinks you can move your 2 CVs to sz112 to pick up the fighters, and then build 1 more, for a total capacity of 6 fighters.
i re-wrote the code for air-movement-validation a while ago to be much smarter and much faster, but there are still things it can not do.
if I was to code for things like canals, it could potentially cause the game to freeze whenever you made a fighter movement, due to the number of calculations involved in our route finding algorithms.
anyway, that is why you have to validate all naval-air-movement yourself when playing triplea. the engine does a decent job, but it is not perfect (plus you can trick it by moving then undoing carriers, and crap like that), so just remember: validate your own air movement, and only make legal moves
that said, as far as I can tell, you can not move more than 2 fighters to sz109 because your carriers can not move past the canal to pick them up
which means your move is illegal…