sent a chat so we don’t clutter up this thread
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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@Cow:
still 1 transport with that big fleet would be good threat for west usa, he would have to buy inf there to defend it.
the save i sent you had both transports go with the fleet
you told me to send them back to japan and drop off guys….
anyway, w/e, they can link up next turn again
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
2 fighters moved from Western United States to 1 Sea Zone
3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Hawaiian Islands to 1 Sea Zone
1 infantry moved from Norway to Finland
1 mech_infantry moved from Norway to Finland
1 battleship and 1 carrier moved from 113 Sea Zone to 115 Sea Zone
4 fighters moved from 113 Sea Zone to Finland
1 fighter moved from Norway to FinlandCombat - Americans
Battle in 115 Sea Zone
Americans attack with 1 battleship and 1 carrier
Germans defend with 2 transports
Americans win with 1 battleship and 1 carrier remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Americans win with 1 battleship and 1 carrier remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 1 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Finland
Americans attack with 5 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Americans win, taking Finland from Germans with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Americans win with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
5 fighters moved from Finland to Norway
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 transport moved from 126 Sea Zone to 124 Sea Zone
5 fighters moved from 1 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
4 fighters moved from Hawaiian Islands to 10 Sea Zone
3 fighters moved from 10 Sea Zone to Western United States
1 bomber and 3 fighters moved from Gilbert Islands to Hawaiian IslandsPlace Units - Americans
3 carriers, 1 destroyer and 1 fighter placed in 10 Sea Zone
Americans undo move 1.
3 carriers and 1 fighter placed in 10 Sea Zone
1 destroyer placed in 125 Sea Zone
Americans undo move 2.
1 destroyer placed in 126 Sea Zone
2 infantry placed in NorwayTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Combat Move - British
Giving bonus movement to units
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
3 infantry moved from Tsinghai to KansuCombat - British
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Kansu
British attack with 3 infantry
Japanese defend with 1 mech_infantry
British win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
British win with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
2 aaGuns and 11 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 artillery, 1 infantry and 3 mech_infantrys moved from Rostov to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 artillery, 1 infantry and 3 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 1 : 0/5 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 0/5 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 artillery and 3 mech_infantrys in Caucasus, round 3 : 1/4 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
3 artilleries and 7 infantry moved from Germany to Poland
2 aaGuns moved from Germany to Western GermanyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs (12 lost to blockades); end with 9 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 2 aaGuns
Poland : 3 artilleries and 7 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Rostov : 1 flag, Eastern Poland : 1 flag, Bessarabia : 1 flag, Caucasus : 1 flag, 1 artillery and 3 mech_infantrys
Bulgaria : 1 flag, Greece : 1 flag, 97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 67
Russians : 29 / 37
Japanese : 75 / 88
Americans : 57 / 73
Chinese : 4 / 4
British : 17 / 0
UK_Pacific : 0 / 0
Italians : 21 / 9
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 12 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Queensland to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
5 infantry moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 fighter moved from Queensland to Hawaiian Islands
2 infantry moved from South Australia to Queensland
3 infantry moved from South Australia to Western AustraliaPlace Units - ANZAC
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 4 PUs (6 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Alexandria to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Germans
Germans buy 2 carriers, 3 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 units repaired.
Giving bonus movement to units
2 carriers and 4 destroyers moved from 112 Sea Zone to 103 Sea Zone
1 fighter moved from Western Germany to 124 Sea Zone
1 bomber moved from Western Germany to 127 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 110 Sea Zone to 103 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 103 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from France to Southern Italy
4 artilleries and 7 infantry moved from Poland to Baltic States
2 infantry moved from France to Western Germany
7 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Germany
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
2 armour and 2 mech_infantrys moved from Rostov to Western Ukraine
Germans take Bryansk from Russians
1 armour and 1 mech_infantry moved from Rostov to Western Ukraine
1 infantry moved from Rostov to Bryansk
2 infantry moved from Rostov to Ukraine
5 armour moved from Rostov to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 5 armour and 2 infantry
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 5 armour and 2 infantry in Ukraine, round 1 : 3/7 hits
Russians roll dice for 1 armour in Ukraine, round 1 : 0/1 hits
1 armour owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Germans win with 5 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 127 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 127 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 124 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 124 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Ukraine
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Western Ukraine, round 1 : 3/6 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 1 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Germans win with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Germans attack with 4 artilleries and 7 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 4 artilleries and 7 infantry in Baltic States, round 1 : 3/11 hits
Russians roll dice for 1 mech_infantry in Baltic States, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 4 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Germans win with 4 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from 127 Sea Zone to Poland
1 fighter moved from 124 Sea Zone to 109 Sea Zone
1 aaGun moved from Rostov to Caucasus
3 infantry moved from Rostov to Caucasus
1 aaGun, 4 armour, 17 artilleries, 31 infantry and 1 mech_infantry moved from Rostov to VolgogradPlace Units - Germans
1 carrier placed in 109 Sea Zone
1 carrier placed in 109 Sea Zone
1 fighter placed in 109 Sea Zone
2 fighters and 1 infantry placed in VolgogradTurn Complete - Germans
Germans collect 50 PUs (2 lost to blockades); end with 52 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 12 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Poland : 1 bomber and 7 infantry
Germany : 1 factory_major and 3 infantry
Southern Italy : 3 fighters
Baltic States : 1 flag, 4 artilleries and 7 infantry
Bryansk : 1 flag, 1 infantry
Vyborg : 1 flag, Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 5 armour, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 3 armour and 2 mech_infantrys
Volgograd : 1 flag, 1 aaGun, 4 armour, 19 artilleries, 1 factory_minor, 2 fighters, 32 infantry and 1 mech_infantry
Caucasus : 1 aaGun, 1 artillery and 3 infantry
109 Sea Zone : 2 carriers and 2 fighters
Northwest Persia : 1 flag, 103 Sea Zone : 4 artilleries, 2 carriers, 4 destroyers, 3 fighters, 6 infantry, 1 tactical_bomber and 5 transports
Yugoslavia : 1 flag,
Production/PUs Summary :Germans : 52 / 64
Russians : 22 / 37
Japanese : 75 / 88
Americans : 57 / 73
Chinese : 4 / 4
British : 17 / 0
UK_Pacific : 0 / 0
Italians : 21 / 9
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I don’t know what I am doing, I forgot I was only supposed to put 1 fighter in southern italy and my buy is totally jacked up… but it should be fine.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 fighter moved from Alexandria to Persia
1 mech_infantry moved from Novosibirsk to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Tsinghai to Tambov
1 artillery and 1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Tsinghai to Kazakhstan
4 fighters moved from Norway to Novgorod
4 aaGuns, 1 armour, 15 artilleries, 32 infantry and 2 mech_infantrys moved from Russia to Tambov
8 armour and 1 mech_infantry moved from Novosibirsk to Tambov
3 armour and 1 mech_infantry moved from Vologda to Tambov
1 mech_infantry moved from Tsinghai to Vologda
2 mech_infantrys moved from Vologda to Novgorod
2 armour moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in Novgorod
3 artilleries and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 23 PUs (2 lost to blockades); end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs -
FYI to my crazy partner,
Russia has 100% on your major german stack in volgograd, with 40 units left for the ruskies.
Even if you move every German unit there and build 3 infantry, he still have 60% with 9 units left.
So, you’ll need to back up that stack with literally Everything! Include the Italians too.
do not loose this stack!
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Seth, I am going to attack sz10 with:
4 carriers, 12 destroyers, 1 sub, 8 fighters, 2 tacticalsyou have 5 carriers, 2 transports, 3 destroyers, 7 fighters, 1 tactical
and you can scramble up to 3 fightersmy odds of winning are 100% without scramble
and 89% with scramblingwhat do you do?
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Could I see the rest of your combat moves and buy please?
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Hmm, looks like I missed the two fighters from Japan. :-o
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veqryn… you sure he has volgograd? I can fly air there from italy and you can bring some air there 3-4 of your air after they battle. I also have a bomber.
I will probably build armor on vol and inf on ukraine.
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anyway, scramble or no scramble?
You do have germany on the east… otherwise it would be a no brainer you would scramble.
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Cow, it’s pretty simple. I’d like to see what his build is and other combat moves BEFORE I decide what I’m going to do.
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you right he should post that.
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not exactly a hard turn for japan. all in your naval, prepare to take hawaii with carrier/fighter/transport. rest goes on the minors.
shiz I might even drop a minor for korea if unit production is an issue for taking hawaii.
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see attached,
do you scramble?
and OOL please too
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