Wanna come over? 😉
You know. After the casino time is past
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 fighter moved from Alexandria to Persia
1 mech_infantry moved from Novosibirsk to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Tsinghai to Tambov
1 artillery and 1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Tsinghai to Kazakhstan
4 fighters moved from Norway to Novgorod
4 aaGuns, 1 armour, 15 artilleries, 32 infantry and 2 mech_infantrys moved from Russia to Tambov
8 armour and 1 mech_infantry moved from Novosibirsk to Tambov
3 armour and 1 mech_infantry moved from Vologda to Tambov
1 mech_infantry moved from Tsinghai to Vologda
2 mech_infantrys moved from Vologda to Novgorod
2 armour moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in Novgorod
3 artilleries and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 23 PUs (2 lost to blockades); end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs -
FYI to my crazy partner,
Russia has 100% on your major german stack in volgograd, with 40 units left for the ruskies.
Even if you move every German unit there and build 3 infantry, he still have 60% with 9 units left.
So, you’ll need to back up that stack with literally Everything! Include the Italians too.
do not loose this stack!
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Seth, I am going to attack sz10 with:
4 carriers, 12 destroyers, 1 sub, 8 fighters, 2 tacticalsyou have 5 carriers, 2 transports, 3 destroyers, 7 fighters, 1 tactical
and you can scramble up to 3 fightersmy odds of winning are 100% without scramble
and 89% with scramblingwhat do you do?
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Could I see the rest of your combat moves and buy please?
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Hmm, looks like I missed the two fighters from Japan. :-o
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veqryn… you sure he has volgograd? I can fly air there from italy and you can bring some air there 3-4 of your air after they battle. I also have a bomber.
I will probably build armor on vol and inf on ukraine.
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anyway, scramble or no scramble?
You do have germany on the east… otherwise it would be a no brainer you would scramble.
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Cow, it’s pretty simple. I’d like to see what his build is and other combat moves BEFORE I decide what I’m going to do.
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you right he should post that.
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not exactly a hard turn for japan. all in your naval, prepare to take hawaii with carrier/fighter/transport. rest goes on the minors.
shiz I might even drop a minor for korea if unit production is an issue for taking hawaii.
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see attached,
do you scramble?
and OOL please too
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Scramble and hope for the best.
tilt, dds, cv, tac, ftrs
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how come no persia attack? 41% not bad… chips away at that stupid stuff.
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ah oh well. if you win that naval battle… you should place 10 units on japan. the inf n stuff can be boated next turn.
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If you win this battle, I have pretty good odds at taking east usa since the fighters won’t be there. :D
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I’ll be busy tomorrow and don’t know if I’ll get a turn in. Maybe later on at night.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Japanese take Belgian Congo from British
2 mech_infantrys moved from Szechwan to Sikang
2 mech_infantrys moved from Hopei to Suiyuyan
2 mech_infantrys moved from Hopei to Shensi
1 tactical_bomber moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hopei to Shensi
1 fighter moved from Hopei to Sikang
2 fighters moved from Japan to 10 Sea Zone
4 carriers, 12 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers moved from 9 Sea Zone to 10 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Japanese
Japanese creates battle in territory 63 Sea Zone
Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in 10 Sea Zone
Japanese attack with 4 carriers, 12 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 10 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 4 carriers, 12 destroyers, 8 fighters and 2 tactical_bombers in 10 Sea Zone, round 1 : 6/22 hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 1 : 9/19 hits
2 destroyers owned by the Americans , 4 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 11 destroyers, 8 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 : 6/21 hits
Americans roll dice for 5 carriers, 1 destroyer, 10 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 2 : 10/17 hits
1 destroyer owned by the Americans , 5 carriers owned by the Americans , 9 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 2 destroyers, 8 fighters and 2 tactical_bombers in 10 Sea Zone, round 3 : 5/12 hits
Americans roll dice for 10 fighters and 2 transports in 10 Sea Zone, round 3 : 7/10 hits
5 fighters owned by the Americans , 2 destroyers owned by the Japanese and 5 fighters owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 3 fighters and 2 tactical_bombers in 10 Sea Zone, round 4 : 5/5 hits
Americans roll dice for 5 fighters and 2 transports in 10 Sea Zone, round 4 : 3/5 hits
5 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 10 Sea Zone
2 transports owned by the Americans lost in 10 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 4 carriers, 12 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 4 carriers, 12 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports
Battle in Sikang
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Sikang, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 1 : 0/3 hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 1 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
retreated to Suiyuyan
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Sikang to Hopei
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 tactical_bomber moved from Suiyuyan to Hopei
1 armour moved from Szechwan to Hopei
1 armour moved from Amur to Jehol
1 aaGun moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Aleutian Islands
1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 bomber moved from New Guinea to Caroline Islands
1 bomber moved from Caroline Islands to Aleutian Islands
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 carriers placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
2 mech_infantrys placed in India
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUsProduction/PUs Summary :
Germans : 50 / 64
Russians : 25 / 34
Japanese : 78 / 88
Americans : 57 / 73
Chinese : 4 / 4
British : 14 / 0
UK_Pacific : 0 / 0
Italians : 20 / 9
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well that did not go the way I hoped.
instead of 9 units left, I have 2…… and I nearly could have lost as well…
seems the dice gods were not happy with my turn at all…
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doesn’t matter. you made me taking east usa easier.
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I still have no idea why 5 subs are on japan…
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