XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 infantry; Remaining resources: 12 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 fighter moved from Queensland to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 63 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Western Australia
                5 infantry moved from South Australia to Queensland
                1 aaGun moved from South Australia to Queensland
                1 aaGun moved from South Australia to Queensland
                1 fighter moved from Queensland to Hawaiian Islands
                2 infantry moved from South Australia to Queensland
                3 infantry moved from South Australia to Western Australia

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 4 PUs (6 lost to blockades); end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :12

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                1 infantry moved from Alexandria to Egypt

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - Germans
                Germans buy 2 carriers, 3 fighters and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 units repaired.
                Giving bonus movement to units
                2 carriers and 4 destroyers moved from 112 Sea Zone to 103 Sea Zone
                1 fighter moved from Western Germany to 124 Sea Zone
                1 bomber moved from Western Germany to 127 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 artillery and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                3 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 110 Sea Zone to 103 Sea Zone
                3 fighters and 1 tactical_bomber moved from Western Germany to 103 Sea Zone
                2 fighters moved from Western Germany to Southern Italy
                1 fighter moved from France to Southern Italy
                4 artilleries and 7 infantry moved from Poland to Baltic States
                2 infantry moved from France to Western Germany
                7 infantry moved from Germany to Poland
                3 infantry moved from Western Germany to Germany
                1 artillery moved from Northwest Persia to Caucasus
                1 infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                2 armour and 2 mech_infantrys moved from Rostov to Western Ukraine
                      Germans take Bryansk from Russians
                1 armour and 1 mech_infantry moved from Rostov to Western Ukraine
                1 infantry moved from Rostov to Bryansk
                2 infantry moved from Rostov to Ukraine
                5 armour moved from Rostov to Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 5 armour and 2 infantry
                    Russians defend with 1 armour and 1 factory_minor
                        Germans roll dice for 5 armour and 2 infantry in Ukraine, round 1 :  3/7 hits
                        Russians roll dice for 1 armour in Ukraine, round 1 :  0/1 hits
                        1 armour owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 5 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                    Germans win with 5 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in 127 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 127 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 124 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 124 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Western Ukraine
                    Germans attack with 3 armour and 3 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 3 armour and 3 mech_infantrys in Western Ukraine, round 1 :  3/6 hits
                        Russians roll dice for 1 mech_infantry in Western Ukraine, round 1 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                    Germans win with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Baltic States
                    Germans attack with 4 artilleries and 7 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 4 artilleries and 7 infantry in Baltic States, round 1 :  3/11 hits
                        Russians roll dice for 1 mech_infantry in Baltic States, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 4 artilleries and 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Germans win with 4 artilleries and 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Recording Battle Statistics
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 bomber moved from 127 Sea Zone to Poland
                1 fighter moved from 124 Sea Zone to 109 Sea Zone
                1 aaGun moved from Rostov to Caucasus
                3 infantry moved from Rostov to Caucasus
                1 aaGun, 4 armour, 17 artilleries, 31 infantry and 1 mech_infantry moved from Rostov to Volgograd

    Place Units - Germans
                1 carrier placed in 109 Sea Zone
                1 carrier placed in 109 Sea Zone
                1 fighter placed in 109 Sea Zone
                2 fighters and 1 infantry placed in Volgograd

    Turn Complete - Germans
                Germans collect 50 PUs (2 lost to blockades); end with 52 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 12 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Poland : 1 bomber and 7 infantry
        Germany : 1 factory_major and 3 infantry
        Southern Italy : 3 fighters
        Baltic States : 1 flag, 4 artilleries and 7 infantry
        Bryansk : 1 flag, 1 infantry
        Vyborg : 1 flag,    Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 5 armour, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag, 3 armour and 2 mech_infantrys
        Volgograd : 1 flag, 1 aaGun, 4 armour, 19 artilleries, 1 factory_minor, 2 fighters, 32 infantry and 1 mech_infantry
        Caucasus : 1 aaGun, 1 artillery and 3 infantry
        109 Sea Zone : 2 carriers and 2 fighters
        Northwest Persia : 1 flag,    103 Sea Zone : 4 artilleries, 2 carriers, 4 destroyers, 3 fighters, 6 infantry, 1 tactical_bomber and 5 transports
        Yugoslavia : 1 flag,
    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 22 / 37
        Japanese : 75 / 88
        Americans : 57 / 73
        Chinese : 4 / 4
        British : 17 / 0
        UK_Pacific : 0 / 0
        Italians : 21 / 9
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    I don’t know what I am doing, I forgot I was only supposed to put 1 fighter in southern italy and my buy is totally jacked up… but it should be fine.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 armour moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Novgorod
                1 infantry moved from Tobruk to Libya
                      Russians take Libya from Italians
                1 fighter moved from Alexandria to Persia
                1 mech_infantry moved from Novosibirsk to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                2 infantry moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Tsinghai to Tambov
                1 artillery and 1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 infantry moved from Russia to Samara
                1 infantry moved from Tsinghai to Kazakhstan
                4 fighters moved from Norway to Novgorod
                4 aaGuns, 1 armour, 15 artilleries, 32 infantry and 2 mech_infantrys moved from Russia to Tambov
                8 armour and 1 mech_infantry moved from Novosibirsk to Tambov
                3 armour and 1 mech_infantry moved from Vologda to Tambov
                1 mech_infantry moved from Tsinghai to Vologda
                2 mech_infantrys moved from Vologda to Novgorod
                2 armour moved from Vologda to Russia

    Place Units - Russians
                3 infantry placed in Novgorod
                3 artilleries and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs (2 lost to blockades); end with 23 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs

  • Customizer

    FYI to my crazy partner,

    Russia has 100% on your major german stack in volgograd, with 40 units left for the ruskies.

    Even if you move every German unit there and build 3 infantry, he still have 60% with 9 units left.

    So, you’ll need to back up that stack with literally Everything!  Include the Italians too.

    do not loose this stack!

  • Customizer

    Seth, I am going to attack sz10 with:
    4 carriers, 12 destroyers, 1 sub, 8 fighters, 2 tacticals

    you have 5 carriers, 2 transports, 3 destroyers, 7 fighters, 1 tactical
    and you can scramble up to 3 fighters

    my odds of winning are 100% without scramble
    and 89% with scrambling

    what do you do?


  • Could I see the rest of your combat moves and buy please?


  • Hmm, looks like I missed the two fighters from Japan.  :-o

  • TripleA

    veqryn… you sure he has volgograd? I can fly air there from italy and you can bring some air there 3-4 of your air after they battle. I also have a bomber.

    I will probably build armor on vol and inf on ukraine.

  • TripleA

    anyway, scramble or no scramble?

    You do have germany on the east… otherwise it would be a no brainer you would scramble.


  • Cow, it’s pretty simple. I’d like to see what his build is and other combat moves BEFORE I decide what I’m going to do.

  • TripleA

    you right he should post that.

  • TripleA

    not exactly a hard turn for japan.  all in your naval, prepare to take hawaii with carrier/fighter/transport. rest goes on the minors.

    shiz I might even drop a minor for korea if unit production is an issue for taking hawaii.

  • Customizer

    see attached,

    do you scramble?

    and OOL please too


  • Scramble and hope for the best.

    tilt, dds, cv, tac, ftrs

  • TripleA

    how come no persia attack? 41% not bad… chips away at that stupid stuff.

  • TripleA

    ah oh well. if you win that naval battle… you should place 10 units on japan. the inf n stuff can be boated next turn.

  • TripleA

    If you win this battle, I have pretty good odds at taking east usa since the fighters won’t be there. :D


  • I’ll be busy tomorrow and don’t know if I’ll get a turn in. Maybe later on at night.

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