Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
Giving bonus movement to units
2 fighters moved from Western United States to 1 Sea Zone
3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Hawaiian Islands to 1 Sea Zone
1 infantry moved from Norway to Finland
1 mech_infantry moved from Norway to Finland
1 battleship and 1 carrier moved from 113 Sea Zone to 115 Sea Zone
4 fighters moved from 113 Sea Zone to Finland
1 fighter moved from Norway to Finland
Combat - Americans
Battle in 115 Sea Zone
Americans attack with 1 battleship and 1 carrier
Germans defend with 2 transports
Americans win with 1 battleship and 1 carrier remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Americans win with 1 battleship and 1 carrier remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 1 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Finland
Americans attack with 5 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Americans win, taking Finland from Germans with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Americans win with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Non Combat Move - Americans
5 fighters moved from Finland to Norway
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 transport moved from 126 Sea Zone to 124 Sea Zone
5 fighters moved from 1 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
4 fighters moved from Hawaiian Islands to 10 Sea Zone
3 fighters moved from 10 Sea Zone to Western United States
1 bomber and 3 fighters moved from Gilbert Islands to Hawaiian Islands
Place Units - Americans
3 carriers, 1 destroyer and 1 fighter placed in 10 Sea Zone
Americans undo move 1.
3 carriers and 1 fighter placed in 10 Sea Zone
1 destroyer placed in 125 Sea Zone
Americans undo move 2.
1 destroyer placed in 126 Sea Zone
2 infantry placed in Norway
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Combat Move - British
Giving bonus movement to units
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
3 infantry moved from Tsinghai to Kansu
Combat - British
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Kansu
British attack with 3 infantry
Japanese defend with 1 mech_infantry
British win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
British win with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - British
2 aaGuns and 11 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
Turn Complete - British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 artillery, 1 infantry and 3 mech_infantrys moved from Rostov to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 artillery, 1 infantry and 3 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 1 : 0/5 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 0/5 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 artillery and 3 mech_infantrys in Caucasus, round 3 : 1/4 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Italians
3 artilleries and 7 infantry moved from Germany to Poland
2 aaGuns moved from Germany to Western Germany
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs (12 lost to blockades); end with 9 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 2 aaGuns
Poland : 3 artilleries and 7 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Rostov : 1 flag, Eastern Poland : 1 flag, Bessarabia : 1 flag, Caucasus : 1 flag, 1 artillery and 3 mech_infantrys
Bulgaria : 1 flag, Greece : 1 flag, 97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 67
Russians : 29 / 37
Japanese : 75 / 88
Americans : 57 / 73
Chinese : 4 / 4
British : 17 / 0
UK_Pacific : 0 / 0
Italians : 21 / 9
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 12 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Queensland to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle Statistics
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
5 infantry moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 fighter moved from Queensland to Hawaiian Islands
2 infantry moved from South Australia to Queensland
3 infantry moved from South Australia to Western Australia
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 4 PUs (6 lost to blockades); end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Germans
Germans buy 2 carriers, 3 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 units repaired.
Giving bonus movement to units
2 carriers and 4 destroyers moved from 112 Sea Zone to 103 Sea Zone
1 fighter moved from Western Germany to 124 Sea Zone
1 bomber moved from Western Germany to 127 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 110 Sea Zone to 103 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 103 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from France to Southern Italy
4 artilleries and 7 infantry moved from Poland to Baltic States
2 infantry moved from France to Western Germany
7 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Germany
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
2 armour and 2 mech_infantrys moved from Rostov to Western Ukraine
Germans take Bryansk from Russians
1 armour and 1 mech_infantry moved from Rostov to Western Ukraine
1 infantry moved from Rostov to Bryansk
2 infantry moved from Rostov to Ukraine
5 armour moved from Rostov to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 5 armour and 2 infantry
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 5 armour and 2 infantry in Ukraine, round 1 : 3/7 hits
Russians roll dice for 1 armour in Ukraine, round 1 : 0/1 hits
1 armour owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Germans win with 5 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 127 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 127 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 124 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 124 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Ukraine
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Western Ukraine, round 1 : 3/6 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 1 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Germans win with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Germans attack with 4 artilleries and 7 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 4 artilleries and 7 infantry in Baltic States, round 1 : 3/11 hits
Russians roll dice for 1 mech_infantry in Baltic States, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 4 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Germans win with 4 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 bomber moved from 127 Sea Zone to Poland
1 fighter moved from 124 Sea Zone to 109 Sea Zone
1 aaGun moved from Rostov to Caucasus
3 infantry moved from Rostov to Caucasus
1 aaGun, 4 armour, 17 artilleries, 31 infantry and 1 mech_infantry moved from Rostov to Volgograd
Place Units - Germans
1 carrier placed in 109 Sea Zone
1 carrier placed in 109 Sea Zone
1 fighter placed in 109 Sea Zone
2 fighters and 1 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 50 PUs (2 lost to blockades); end with 52 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 12 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Poland : 1 bomber and 7 infantry
Germany : 1 factory_major and 3 infantry
Southern Italy : 3 fighters
Baltic States : 1 flag, 4 artilleries and 7 infantry
Bryansk : 1 flag, 1 infantry
Vyborg : 1 flag, Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 5 armour, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 3 armour and 2 mech_infantrys
Volgograd : 1 flag, 1 aaGun, 4 armour, 19 artilleries, 1 factory_minor, 2 fighters, 32 infantry and 1 mech_infantry
Caucasus : 1 aaGun, 1 artillery and 3 infantry
109 Sea Zone : 2 carriers and 2 fighters
Northwest Persia : 1 flag, 103 Sea Zone : 4 artilleries, 2 carriers, 4 destroyers, 3 fighters, 6 infantry, 1 tactical_bomber and 5 transports
Yugoslavia : 1 flag,
Production/PUs Summary :
Germans : 52 / 64
Russians : 22 / 37
Japanese : 75 / 88
Americans : 57 / 73
Chinese : 4 / 4
British : 17 / 0
UK_Pacific : 0 / 0
Italians : 21 / 9
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I don’t know what I am doing, I forgot I was only supposed to put 1 fighter in southern italy and my buy is totally jacked up… but it should be fine.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 fighter moved from Alexandria to Persia
1 mech_infantry moved from Novosibirsk to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Tsinghai to Tambov
1 artillery and 1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Tsinghai to Kazakhstan
4 fighters moved from Norway to Novgorod
4 aaGuns, 1 armour, 15 artilleries, 32 infantry and 2 mech_infantrys moved from Russia to Tambov
8 armour and 1 mech_infantry moved from Novosibirsk to Tambov
3 armour and 1 mech_infantry moved from Vologda to Tambov
1 mech_infantry moved from Tsinghai to Vologda
2 mech_infantrys moved from Vologda to Novgorod
2 armour moved from Vologda to Russia
Place Units - Russians
3 infantry placed in Novgorod
3 artilleries and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs (2 lost to blockades); end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
FYI to my crazy partner,
Russia has 100% on your major german stack in volgograd, with 40 units left for the ruskies.
Even if you move every German unit there and build 3 infantry, he still have 60% with 9 units left.
So, you’ll need to back up that stack with literally Everything! Include the Italians too.
do not loose this stack!
Seth, I am going to attack sz10 with:
4 carriers, 12 destroyers, 1 sub, 8 fighters, 2 tacticals
you have 5 carriers, 2 transports, 3 destroyers, 7 fighters, 1 tactical
and you can scramble up to 3 fighters
my odds of winning are 100% without scramble
and 89% with scrambling
what do you do?
Could I see the rest of your combat moves and buy please?
Hmm, looks like I missed the two fighters from Japan. :-o
veqryn… you sure he has volgograd? I can fly air there from italy and you can bring some air there 3-4 of your air after they battle. I also have a bomber.
I will probably build armor on vol and inf on ukraine.
anyway, scramble or no scramble?
You do have germany on the east… otherwise it would be a no brainer you would scramble.
Cow, it’s pretty simple. I’d like to see what his build is and other combat moves BEFORE I decide what I’m going to do.
you right he should post that.
not exactly a hard turn for japan. all in your naval, prepare to take hawaii with carrier/fighter/transport. rest goes on the minors.
shiz I might even drop a minor for korea if unit production is an issue for taking hawaii.
see attached,
do you scramble?
and OOL please too
Scramble and hope for the best.
tilt, dds, cv, tac, ftrs