Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Rhodesia to Union of South Africa
Japanese take Union of South Africa from British
1 armour moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from Russians
1 armour moved from Italian Somaliland to Kenya
1 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Caroline Islands to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
Japanese take 54 Sea Zone from Americans
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Shensi to Kansu
4 fighters and 2 tactical_bombers moved from 8 Sea Zone to 1 Sea Zone
1 destroyer moved from 8 Sea Zone to 1 Sea Zone
2 fighters moved from 6 Sea Zone to 1 Sea Zone
6 destroyers moved from 8 Sea Zone to 9 Sea Zone
6 destroyers moved from 6 Sea Zone to 9 Sea Zone
3 carriers moved from 8 Sea Zone to 9 Sea Zone
1 carrier moved from 6 Sea Zone to 9 Sea Zone
1 submarine moved from 8 Sea Zone to 9 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 9 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Combat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 1 Sea Zone, round 1 : 3/9 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 1 Sea Zone
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 9 Sea Zone
Japanese attack with 4 carriers, 12 destroyers and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 9 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 4 carriers and 12 destroyers in 9 Sea Zone, round 1 : 4/12 hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone
Japanese win with 4 carriers, 12 destroyers and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Japanese win with 4 carriers, 12 destroyers and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
ANZAC roll dice for 1 artillery in Java, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Kansu
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 mech_infantrys
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 1 : 2/6 hits
Chinese roll dice for 2 mech_infantrys in Kansu, round 1 : 1/2 hits
2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Japanese win with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Persia
Japanese attack with 1 infantry
Russians defend with 1 fighter
Japanese roll dice for 1 infantry in Persia, round 1 : 1/1 hits
Russians roll dice for 1 fighter in Persia, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Persia
Russians win with no units remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 fighter
Japanese win with no units remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 fighter
Recording Battle Statistics
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Japanese player Changing ownership of Sikang from Chinese to Japanese
EDIT: Turning off Edit Mode
1 armour moved from Shensi to Sikang
1 armour moved from Sikang to Szechwan
4 mech_infantrys moved from Shensi to Szechwan
8 mech_infantrys moved from Shensi to Hopei
2 fighters and 2 tactical_bombers moved from Kansu to Hopei
1 infantry moved from India to West India
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
6 artilleries and 8 infantry moved from West India to Eastern Persia
6 fighters and 2 tactical_bombers moved from 1 Sea Zone to 9 Sea Zone
1 destroyer moved from 8 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 42 Sea Zone to New Guinea
Place Units - Japanese
2 fighters placed in Japan
2 submarines placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
2 mech_infantrys placed in India
1 carrier and 1 destroyer placed in 37 Sea Zone
Japanese undo move 7.
1 destroyer placed in 37 Sea Zone
1 carrier placed in 6 Sea Zone
Japanese undo move 8.
1 carrier placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Production/PUs Summary :
Germans : 47 / 67
Russians : 31 / 37
Japanese : 78 / 88
Americans : 55 / 73
Chinese : 1 / 2
British : 17 / 0
UK_Pacific : 0 / 0
Italians : 19 / 18
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i was sad to lose my destroyer and sub against your perfect 2 rolls
but when my inf hit, i forgot all about it :mrgreen:
nice, you attacked it like I asked!
be aggressive be be aggressive!
I still don’t get why subs moved to japan.
prefer a transport to threaten west usa, but you got the russian fighter killed so i am happy.
The Best I ever scored on Inf vs Fighter, I was losing a game of anniversary, until the japanese placed a factory, with a single fighter for defense.
Moments later, the British not only destroyed the fighter, but captured the factory, and he was unable to liberate it on the subsequent turn. lol. :)
Nice score.
ah I c, in case he trees to block your stuff you can attack him… do you have enough for that tho?
still 1 transport with that big fleet would be good threat for west usa, he would have to buy inf there to defend it.
@Cow:
still 1 transport with that big fleet would be good threat for west usa, he would have to buy inf there to defend it.
the save i sent you had both transports go with the fleet
you told me to send them back to japan and drop off guys….
anyway, w/e, they can link up next turn again
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Americans
Americans buy 3 carriers, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
Giving bonus movement to units
2 fighters moved from Western United States to 1 Sea Zone
3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Hawaiian Islands to 1 Sea Zone
1 infantry moved from Norway to Finland
1 mech_infantry moved from Norway to Finland
1 battleship and 1 carrier moved from 113 Sea Zone to 115 Sea Zone
4 fighters moved from 113 Sea Zone to Finland
1 fighter moved from Norway to Finland
Combat - Americans
Battle in 115 Sea Zone
Americans attack with 1 battleship and 1 carrier
Germans defend with 2 transports
Americans win with 1 battleship and 1 carrier remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Americans win with 1 battleship and 1 carrier remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 1 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in Finland
Americans attack with 5 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Americans win, taking Finland from Germans with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Americans win with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Non Combat Move - Americans
5 fighters moved from Finland to Norway
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 transport moved from 126 Sea Zone to 124 Sea Zone
5 fighters moved from 1 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
4 fighters moved from Hawaiian Islands to 10 Sea Zone
3 fighters moved from 10 Sea Zone to Western United States
1 bomber and 3 fighters moved from Gilbert Islands to Hawaiian Islands
Place Units - Americans
3 carriers, 1 destroyer and 1 fighter placed in 10 Sea Zone
Americans undo move 1.
3 carriers and 1 fighter placed in 10 Sea Zone
1 destroyer placed in 125 Sea Zone
Americans undo move 2.
1 destroyer placed in 126 Sea Zone
2 infantry placed in Norway
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Combat Move - British
Giving bonus movement to units
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
3 infantry moved from Tsinghai to Kansu
Combat - British
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Kansu
British attack with 3 infantry
Japanese defend with 1 mech_infantry
British win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
British win with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - British
2 aaGuns and 11 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
Turn Complete - British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 artillery, 1 infantry and 3 mech_infantrys moved from Rostov to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 artillery, 1 infantry and 3 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 1 : 0/5 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 0/5 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 artillery and 3 mech_infantrys in Caucasus, round 3 : 1/4 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Italians
3 artilleries and 7 infantry moved from Germany to Poland
2 aaGuns moved from Germany to Western Germany
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs (12 lost to blockades); end with 9 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 2 aaGuns
Poland : 3 artilleries and 7 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Rostov : 1 flag, Eastern Poland : 1 flag, Bessarabia : 1 flag, Caucasus : 1 flag, 1 artillery and 3 mech_infantrys
Bulgaria : 1 flag, Greece : 1 flag, 97 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 67
Russians : 29 / 37
Japanese : 75 / 88
Americans : 57 / 73
Chinese : 4 / 4
British : 17 / 0
UK_Pacific : 0 / 0
Italians : 21 / 9
ANZAC : 10 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 infantry; Remaining resources: 12 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Queensland to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle Statistics
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
5 infantry moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 aaGun moved from South Australia to Queensland
1 fighter moved from Queensland to Hawaiian Islands
2 infantry moved from South Australia to Queensland
3 infantry moved from South Australia to Western Australia
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 4 PUs (6 lost to blockades); end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Germans
Germans buy 2 carriers, 3 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 units repaired.
Giving bonus movement to units
2 carriers and 4 destroyers moved from 112 Sea Zone to 103 Sea Zone
1 fighter moved from Western Germany to 124 Sea Zone
1 bomber moved from Western Germany to 127 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 5 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 110 Sea Zone to 103 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 103 Sea Zone
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from France to Southern Italy
4 artilleries and 7 infantry moved from Poland to Baltic States
2 infantry moved from France to Western Germany
7 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Germany
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
2 armour and 2 mech_infantrys moved from Rostov to Western Ukraine
Germans take Bryansk from Russians
1 armour and 1 mech_infantry moved from Rostov to Western Ukraine
1 infantry moved from Rostov to Bryansk
2 infantry moved from Rostov to Ukraine
5 armour moved from Rostov to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 5 armour and 2 infantry
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 5 armour and 2 infantry in Ukraine, round 1 : 3/7 hits
Russians roll dice for 1 armour in Ukraine, round 1 : 0/1 hits
1 armour owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Germans win with 5 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 127 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 127 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 124 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 124 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Ukraine
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Western Ukraine, round 1 : 3/6 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 1 : 1/1 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Germans win with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Germans attack with 4 artilleries and 7 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 4 artilleries and 7 infantry in Baltic States, round 1 : 3/11 hits
Russians roll dice for 1 mech_infantry in Baltic States, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 4 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Germans win with 4 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Recording Battle Statistics
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 bomber moved from 127 Sea Zone to Poland
1 fighter moved from 124 Sea Zone to 109 Sea Zone
1 aaGun moved from Rostov to Caucasus
3 infantry moved from Rostov to Caucasus
1 aaGun, 4 armour, 17 artilleries, 31 infantry and 1 mech_infantry moved from Rostov to Volgograd
Place Units - Germans
1 carrier placed in 109 Sea Zone
1 carrier placed in 109 Sea Zone
1 fighter placed in 109 Sea Zone
2 fighters and 1 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 50 PUs (2 lost to blockades); end with 52 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 12 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Poland : 1 bomber and 7 infantry
Germany : 1 factory_major and 3 infantry
Southern Italy : 3 fighters
Baltic States : 1 flag, 4 artilleries and 7 infantry
Bryansk : 1 flag, 1 infantry
Vyborg : 1 flag, Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 5 armour, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 3 armour and 2 mech_infantrys
Volgograd : 1 flag, 1 aaGun, 4 armour, 19 artilleries, 1 factory_minor, 2 fighters, 32 infantry and 1 mech_infantry
Caucasus : 1 aaGun, 1 artillery and 3 infantry
109 Sea Zone : 2 carriers and 2 fighters
Northwest Persia : 1 flag, 103 Sea Zone : 4 artilleries, 2 carriers, 4 destroyers, 3 fighters, 6 infantry, 1 tactical_bomber and 5 transports
Yugoslavia : 1 flag,
Production/PUs Summary :
Germans : 52 / 64
Russians : 22 / 37
Japanese : 75 / 88
Americans : 57 / 73
Chinese : 4 / 4
British : 17 / 0
UK_Pacific : 0 / 0
Italians : 21 / 9
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I don’t know what I am doing, I forgot I was only supposed to put 1 fighter in southern italy and my buy is totally jacked up… but it should be fine.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 fighter moved from Alexandria to Persia
1 mech_infantry moved from Novosibirsk to Suiyuyan
Chinese take Suiyuyan from Japanese
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Tsinghai to Tambov
1 artillery and 1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Tsinghai to Kazakhstan
4 fighters moved from Norway to Novgorod
4 aaGuns, 1 armour, 15 artilleries, 32 infantry and 2 mech_infantrys moved from Russia to Tambov
8 armour and 1 mech_infantry moved from Novosibirsk to Tambov
3 armour and 1 mech_infantry moved from Vologda to Tambov
1 mech_infantry moved from Tsinghai to Vologda
2 mech_infantrys moved from Vologda to Novgorod
2 armour moved from Vologda to Russia
Place Units - Russians
3 infantry placed in Novgorod
3 artilleries and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs (2 lost to blockades); end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
FYI to my crazy partner,
Russia has 100% on your major german stack in volgograd, with 40 units left for the ruskies.
Even if you move every German unit there and build 3 infantry, he still have 60% with 9 units left.
So, you’ll need to back up that stack with literally Everything! Include the Italians too.
do not loose this stack!
Seth, I am going to attack sz10 with:
4 carriers, 12 destroyers, 1 sub, 8 fighters, 2 tacticals
you have 5 carriers, 2 transports, 3 destroyers, 7 fighters, 1 tactical
and you can scramble up to 3 fighters
my odds of winning are 100% without scramble
and 89% with scrambling
what do you do?