ncm edit if youre okay with it J3 edit ncm.tsvg
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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 it really sucks we can’t ever have a ww3, any nuclear country that starts losing will detonate. 
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 anyway you scramble right? 
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 Nope, I’ll want to pick my ool as well. Need to jet though and will be back later. 
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 5 hits 
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 1 of your subs tilted my carrier. 
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 kill 3 subs, tilt, cv 
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 save carrier for last 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :12 Purchase Units - Germans 
 Germans buy 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 Giving bonus movement to units
 1 transport moved from 113 Sea Zone to 114 Sea Zone
 1 infantry moved from Germany to 114 Sea Zone
 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
 1 infantry moved from 115 Sea Zone to Finland
 Germans take Finland from Americans
 1 transport moved from 113 Sea Zone to 114 Sea Zone
 1 artillery and 1 infantry moved from Germany to 114 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
 1 artillery and 1 infantry moved from Caucasus to Northwest Persia
 2 artilleries and 4 infantry moved from Caucasus to Volgograd
 2 mech_infantrys moved from Eastern Poland to Novgorod
 1 armour and 1 mech_infantry moved from Caucasus to Bryansk
 1 bomber moved from Tobruk to 112 Sea Zone
 3 fighters moved from United Kingdom to 112 Sea Zone
 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
 2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
 2 carriers, 3 destroyers and 5 transports moved from 113 Sea Zone to 112 Sea Zone
 Game Loaded
 Japanese are now being played by: Human
 Germans are now being played by: Human
 French is now being played by: Human
 British are now being played by: Human
 Chinese are now being played by: Human
 Dutch is now being played by: Human
 Neutral_Axis are now being played by: Human
 Neutral_Allies are now being played by: Human
 ANZAC is now being played by: Human
 Russians are now being played by: Human
 UK_Pacific is now being played by: Human
 Mongolians are now being played by: Human
 Italians are now being played by: Human
 Neutral_True is now being played by: Human
 Americans are now being played by: HumanCombat - Germans 
 Battle in Volgograd
 Germans attack with 2 artilleries and 4 infantry
 Russians defend with 1 factory_minor and 3 infantry
 Germans roll dice for 2 artilleries and 4 infantry in Volgograd, round 1 : 2/6 hits
 Russians roll dice for 3 infantry in Volgograd, round 1 : 1/3 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
 Germans roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 4/5 hits
 Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Volgograd
 Germans win, taking Volgograd from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 1 infantry
 Casualties for Russians: 3 infantry
 Germans win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 1 infantry
 Casualties for Russians: 3 infantry
 Battle in Bryansk
 Germans attack with 1 armour and 1 mech_infantry
 Russians defend with 1 mech_infantry
 Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 1 : 0/2 hits
 Russians roll dice for 1 mech_infantry in Bryansk, round 1 : 1/1 hits
 1 mech_infantry owned by the Germans lost in Bryansk
 1 armour owned by the Germans retreated to Rostov
 Russians win with 1 mech_infantry remaining. Battle score for attacker is -4
 Casualties for Germans: 1 mech_infantry
 Battle in 112 Sea Zone
 Germans attack with 1 bomber, 2 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports
 Americans defend with 2 carriers, 3 destroyers, 3 submarines and 2 transports
 Americans roll dice for 3 submarines in 112 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 carrier owned by the Germans
 Germans roll dice for 1 bomber, 2 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 1 : 5/11 hits
 Units damaged: 1 carrier owned by the Americans
 Americans roll dice for 2 carriers, 3 destroyers and 2 transports in 112 Sea Zone, round 1 : 1/5 hits
 Units damaged: 1 carrier owned by the Germans
 3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 112 Sea Zone
 Germans roll dice for 1 bomber, 2 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 2 : 7/11 hits
 Americans roll dice for 2 carriers, 2 destroyers and 2 transports in 112 Sea Zone, round 2 : 2/4 hits
 2 destroyers owned by the Americans , 2 carriers owned by the Americans , 2 transports owned by the Americans and 2 destroyers owned by the Germans lost in 112 Sea Zone
 Germans win with 1 bomber, 2 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 72
 Casualties for Germans: 2 destroyers
 Casualties for Americans: 2 carriers, 3 destroyers, 3 submarines and 2 transports
 Germans win with 1 bomber, 2 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 72
 Casualties for Germans: 2 destroyers
 Casualties for Americans: 2 carriers, 3 destroyers, 3 submarines and 2 transports
 Battle in Northwest Persia
 Germans attack with 1 artillery and 1 infantry
 British defend with 1 infantry
 Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 1 : 1/2 hits
 Russians roll dice for 1 infantry in Northwest Persia, round 1 : 0/1 hits
 1 infantry owned by the British lost in Northwest Persia
 Germans win, taking Northwest Persia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Novgorod
 Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
 Russians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
 Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Novgorod, round 1 : 2/4 hits
 Russians roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 1 : 1/2 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
 Germans win, taking Novgorod from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry and 1 mech_infantry
 Germans win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry and 1 mech_infantry
 Recording Battle Statistics
 Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
 Game Loaded
 Japanese are now being played by: Human
 Germans are now being played by: Human
 French is now being played by: Human
 British are now being played by: Human
 Chinese are now being played by: Human
 Dutch is now being played by: Human
 Neutral_Axis are now being played by: Human
 Neutral_Allies are now being played by: Human
 ANZAC is now being played by: Human
 Russians are now being played by: Human
 Mongolians are now being played by: Human
 UK_Pacific is now being played by: Human
 Italians are now being played by: Human
 Neutral_True is now being played by: Human
 Americans are now being played by: HumanNon Combat Move - Germans 
 1 artillery and 3 infantry moved from Denmark to Western Germany
 4 artilleries and 7 infantry moved from Germany to Poland
 1 aaGun moved from Caucasus to Volgograd
 2 aaGuns, 11 armour, 17 artilleries, 38 infantry and 4 mech_infantrys moved from Caucasus to Rostov
 5 fighters moved from 112 Sea Zone to Western Germany
 1 tactical_bomber moved from 112 Sea Zone to Western Germany
 1 bomber moved from 112 Sea Zone to Western Germany
 2 infantry moved from Western Germany to FrancePlace Units - Germans 
 2 destroyers placed in 112 Sea Zone
 1 fighter placed in Western Germany
 1 fighter and 7 infantry placed in Germany
 Germans undo move 3.
 1 fighter placed in France
 7 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
 Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsTerritory Summary for Germans : Scotland : 1 flag, 1 airfield 
 United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 18 infantry
 Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
 France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry
 Western Germany : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
 Poland : 4 artilleries and 7 infantry
 Germany : 1 factory_major and 7 infantry
 Baltic States : 1 flag, Rostov : 2 aaGuns, 12 armour, 17 artilleries, 38 infantry and 4 mech_infantrys
 Nenetsia : 1 flag, Vyborg : 1 flag, Volgograd : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 3 infantry
 Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
 Caucasus : 1 flag, 112 Sea Zone : 2 carriers, 4 destroyers and 5 transports
 Northwest Persia : 1 flag, 1 artillery and 1 infantry
 115 Sea Zone : 2 transports
 Yugoslavia : 1 flag, Finland : 1 flag, 1 factory_minor and 1 infantryProduction/PUs Summary : Germans : 52 / 67 
 Russians : 22 / 37
 Japanese : 71 / 85
 Americans : 55 / 73
 Chinese : 2 / 2
 British : 19 / 0
 UK_Pacific : 0 / 0
 Italians : 23 / 18
 ANZAC : 14 / 19
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 ok time for me to get screwed by russia. 
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 oh shit, you needed bryansk…. oh well, you’re army will still live, and it is about the same size as russia’s. plus your new airforce is now the same size as russia’s too. 
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 Dang it, I edited and then undid a move . . . :cry: That reminds me Verq, I haven’t been able to get 3.0 working so far. I’ll try playing with it some more, and maybe I’ll figure it out. 
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 @seththenewb: Dang it, I edited and then undid a move . . . :cry: That reminds me Verq, I haven’t been able to get 3.0 working so far. I’ll try playing with it some more, and maybe I’ll figure it out. Do you have the autosave? use it before you overwrite it with something else…. 
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 Here’s the map at the crap out portion. I’ll post the new one in a little bit. I’ve edited the axis casualties and I’ll do the USSR ones as soon as I can see what shouldn’t be there at the end of the turn. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :12 Purchase Units - Russians 
 Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 Giving bonus movement to units
 Turning on Edit Mode
 EDIT: Russians player Removing units owned by PlayerID named:Germans from Novgorod: 1 artillery and 2 mech_infantrys
 EDIT: Russians player Removing units owned by PlayerID named:Italians from Ukraine: 1 artillery and 2 infantry
 EDIT: Russians player Removing units owned by PlayerID named:Japanese from Kansu: 1 mech_infantry
 EDIT: Russians player Removing units owned by PlayerID named:Italians from Tobruk: 1 armour
 EDIT: Russians player Removing units owned by PlayerID named:Germans from Volgograd: 1 aaGun and 3 infantry
 EDIT: Turning off Edit Mode
 1 mech_infantry moved from Bryansk to Western Ukraine
 Russians take Western Ukraine from Italians
 1 mech_infantry moved from Russia to Ukraine
 Russians take Ukraine from Italians
 1 mech_infantry moved from Belarus to Baltic States
 Russians take Baltic States from Germans
 1 armour moved from Vologda to Novgorod
 Russians take Novgorod from Germans
 1 armour moved from Vologda to Nenetsia
 Russians take Nenetsia from Germans
 1 armour moved from Nenetsia to Vologda
 2 mech_infantrys moved from Timguska to Kansu
 Chinese take Kansu from Japanese
 1 fighter and 1 tactical_bomber moved from Novosibirsk to Tsinghai
 1 infantry and 1 mech_infantry moved from Novosibirsk to Tsinghai
 2 armour moved from Timguska to Novosibirsk
 3 armour moved from Vologda to Novosibirsk
 1 armour moved from Russia to Novosibirsk
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 2 infantry moved from Alexandria to Tobruk
 Russians take Tobruk from Italians
 1 fighter moved from Vologda to 126 Sea Zone
 1 fighter moved from 126 Sea Zone to Norway
 3 fighters moved from Russia to Norway
 4 armour moved from Tambov to Vologda
 4 mech_infantrys moved from Russia to Vologda
 1 armour moved from Russia to Ukraine
 1 fighter moved from Syria to TobrukCombat - Russians 
 Recording Battle StatisticsNon Combat Move - Russians 
 1 fighter moved from Syria to Persia
 1 fighter moved from Tobruk to Alexandria
 4 aaGuns, 16 artilleries and 35 infantry moved from Tambov to RussiaPlace Units - Russians 
 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 29 PUs; end with 29 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
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 Ok, looks like the Ruskie casualties aren’t showing on the summary since I did those edits in the final phase so I could compare the final maps. They show up in the history though and everything should be good, but a second set of eyes to double check I didn’t short anyone would be good. 
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 FYI: Always save after combat is done! If triplea craps out somehow (i’ve fixed all the bugs i know of for next version, but we are not using the ‘next’ version yet), then you can just reload the savegame and redo your noncombat moves then post it to the forum. Also, never use edit mode, then undo a move. Also, never use edit mode to create a battle for another player (example: Italy forgot to blitz through unoccupied territory, so then ANZAC player turns on edit mode, and “moves” the italian unit to blitz the territory for Italy). Instead, use add/delete units, and change ownership. 
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 I spy with my eye, infantry vs fighter! you should do that. :) 
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 sent you an email cow 
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 veqryn you are funny. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :12 Purchase Units - Japanese 
 Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese 
 Giving bonus movement to units
 1 infantry moved from Rhodesia to Union of South Africa
 Japanese take Union of South Africa from British
 1 armour moved from Ethiopia to Italian Somaliland
 Italians take Italian Somaliland from Russians
 1 armour moved from Italian Somaliland to Kenya
 1 infantry moved from Eastern Persia to Persia
 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
 1 artillery and 1 infantry moved from 42 Sea Zone to Java
 1 bomber moved from Caroline Islands to 42 Sea Zone
 1 submarine moved from 33 Sea Zone to 62 Sea Zone
 Japanese take 54 Sea Zone from Americans
 1 submarine moved from 33 Sea Zone to 54 Sea Zone
 1 submarine moved from 33 Sea Zone to 63 Sea Zone
 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Shensi to Kansu
 4 fighters and 2 tactical_bombers moved from 8 Sea Zone to 1 Sea Zone
 1 destroyer moved from 8 Sea Zone to 1 Sea Zone
 2 fighters moved from 6 Sea Zone to 1 Sea Zone
 6 destroyers moved from 8 Sea Zone to 9 Sea Zone
 6 destroyers moved from 6 Sea Zone to 9 Sea Zone
 3 carriers moved from 8 Sea Zone to 9 Sea Zone
 1 carrier moved from 6 Sea Zone to 9 Sea Zone
 1 submarine moved from 8 Sea Zone to 9 Sea Zone
 1 submarine moved from 8 Sea Zone to 6 Sea Zone
 1 submarine moved from 8 Sea Zone to 9 Sea Zone
 Game Loaded
 Japanese are now being played by: Human
 Germans are now being played by: Human
 French is now being played by: Human
 British are now being played by: Human
 Chinese are now being played by: Human
 Dutch is now being played by: Human
 Neutral_Axis are now being played by: Human
 Neutral_Allies are now being played by: Human
 ANZAC is now being played by: Human
 Russians are now being played by: Human
 Mongolians are now being played by: Human
 UK_Pacific is now being played by: Human
 Neutral_True is now being played by: Human
 Italians are now being played by: Human
 Americans are now being played by: HumanCombat - Japanese 
 Battle in 1 Sea Zone
 Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
 Americans defend with 1 destroyer
 Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 1 Sea Zone, round 1 : 3/9 hits
 Americans roll dice for 1 destroyer in 1 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 1 Sea Zone
 Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 destroyer
 Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 destroyer
 Battle in 9 Sea Zone
 Japanese attack with 4 carriers, 12 destroyers and 2 submarines
 Americans defend with 1 destroyer
 Japanese roll dice for 2 submarines in 9 Sea Zone, round 1 : 0/2 hits
 Japanese roll dice for 4 carriers and 12 destroyers in 9 Sea Zone, round 1 : 4/12 hits
 Americans roll dice for 1 destroyer in 9 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone
 Japanese win with 4 carriers, 12 destroyers and 1 submarine remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 submarine
 Casualties for Americans: 1 destroyer
 Japanese win with 4 carriers, 12 destroyers and 1 submarine remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 submarine
 Casualties for Americans: 1 destroyer
 Battle in 42 Sea Zone
 Japanese attack with 1 bomber and 1 transport
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 42 Sea Zone
 Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Java
 Japanese attack with 1 artillery and 1 infantry
 ANZAC defend with 1 artillery
 Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
 ANZAC roll dice for 1 artillery in Java, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
 ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
 1 artillery owned by the ANZAC lost in Java
 Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for ANZAC: 1 artillery
 Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for ANZAC: 1 artillery
 Battle in Kansu
 Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
 Russians defend with 2 mech_infantrys
 Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 1 : 2/6 hits
 Chinese roll dice for 2 mech_infantrys in Kansu, round 1 : 1/2 hits
 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
 Japanese win, taking Kansu from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 mech_infantry
 Casualties for Russians: 2 mech_infantrys
 Japanese win with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 mech_infantry
 Casualties for Russians: 2 mech_infantrys
 Battle in Persia
 Japanese attack with 1 infantry
 Russians defend with 1 fighter
 Japanese roll dice for 1 infantry in Persia, round 1 : 1/1 hits
 Russians roll dice for 1 fighter in Persia, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Persia
 Russians win with no units remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 fighter
 Japanese win with no units remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 fighter
 Recording Battle StatisticsNon Combat Move - Japanese 
 Turning on Edit Mode
 EDIT: Japanese player Changing ownership of Sikang from Chinese to Japanese
 EDIT: Turning off Edit Mode
 1 armour moved from Shensi to Sikang
 1 armour moved from Sikang to Szechwan
 4 mech_infantrys moved from Shensi to Szechwan
 8 mech_infantrys moved from Shensi to Hopei
 2 fighters and 2 tactical_bombers moved from Kansu to Hopei
 1 infantry moved from India to West India
 1 submarine moved from 72 Sea Zone to 80 Sea Zone
 1 submarine moved from 72 Sea Zone to 71 Sea Zone
 6 artilleries and 8 infantry moved from West India to Eastern Persia
 6 fighters and 2 tactical_bombers moved from 1 Sea Zone to 9 Sea Zone
 1 destroyer moved from 8 Sea Zone to 1 Sea Zone
 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
 1 artillery and 1 transport moved from 8 Sea Zone to 6 Sea Zone
 1 aaGun moved from Japan to 6 Sea Zone
 1 aaGun, 1 artillery and 1 infantry moved from 6 Sea Zone to Korea
 1 bomber moved from 42 Sea Zone to New GuineaPlace Units - Japanese 
 2 fighters placed in Japan
 2 submarines placed in 6 Sea Zone
 1 transport placed in 36 Sea Zone
 1 artillery and 1 infantry placed in French Indo China
 1 artillery and 1 infantry placed in Japan
 2 mech_infantrys placed in India
 1 carrier and 1 destroyer placed in 37 Sea Zone
 Japanese undo move 7.
 1 destroyer placed in 37 Sea Zone
 1 carrier placed in 6 Sea Zone
 Japanese undo move 8.
 1 carrier placed in 37 Sea ZoneTurn Complete - Japanese 
 Japanese collect 78 PUs; end with 78 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUsProduction/PUs Summary : Germans : 47 / 67 
 Russians : 31 / 37
 Japanese : 78 / 88
 Americans : 55 / 73
 Chinese : 1 / 2
 British : 17 / 0
 UK_Pacific : 0 / 0
 Italians : 19 / 18
 ANZAC : 10 / 19
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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