sent a chat so we don’t clutter up this thread
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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@Cow:
lol norway put the destroyer in the water, lost all respect for you seth. good move, except it is cheesy as hell.
Of course I did. I’ve been planning that ever since I saw you start to build a navy and station it in sz113. I’m sorry it hurts your feelings; but it’s a legal move, it was in the FAQ, and it was in the rules. It’s not my fault that you didn’t understand the rules prior to me doing it.
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italian’s turn.
cow, we can still win. i can’t have hawaii for at least 3 more turns, so hang in there and hold europe.
i am soon to have south africa, which will make up for the income i will lose elsewhere
now…. where is garg to give me a BB ah?
at least we can delete that french bb…
china losing 8 infantry is nothing like japan losing 106 tuv…
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you can have hawaii it is 50/50 just do it. just do it.
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I will solve that sub problem soon enough. going to get my transport kills right here.
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also veqryn why wouldn’t you take 50/50 for hawaii win? Isn’t that the whole point of the game? to play the objective and go for the win. 50/50 is a fair shake and the consequences aren’t that bad you just block his naval and he can only hit you with air.
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just send enough destroyers to kill 3 scrambling fighters.
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Yeah, I’m sorry Verq . … I kind of feel bad about how that battle turned out. I fully expected to win(no loser’s mentality here), but I thought that at best I might have 2-3 air left. And I never thought I’d have a realistic shot at coming out of that with that many pieces left. We can delete the French BB if you want or maybe you’ll get an Italian one?
I understand part of your reasoning for moving like you did, but you can’t give a wounded animal an opening . . . he’s got nothing to lose and everything to gain. Basing 60% of your ground strength on a 50/50 battle probably wasn’t the wisest choice. Even had I only survived with 2-3 units left, you’d still be facing 20% odds in Hawaii. And I knew I’d figured out a way to hold both VCs.
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Cow, run a sim . … it’s not a 50/50 battle. Anzac will move an inf, arm, ftr to the defenses.
At most Japan will have 3inf, art, 4ftr, 2tac, 2bmb vs 5inf, art, arm, 4ftr, 2bmb, aa in Hawaii.
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30% for instant win, I would still take it.
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I am very curious veqryn, why did you split your naval forces if you weren’t going to attack hawaii?
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well it is more like 20%, I guess he could just cash in on 3 free transport kills.
Great, we just made this game last longer.
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anyway it is your turn seth.
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Still, I would never knock someone who attacked hawaii 10% or better odds. It is called playing the game.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from New South Wales to Queensland
1 infantry moved from Northern Territory to South Australia
1 artillery moved from Queensland to New South Wales
2 aaGuns and 8 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Combat Move - French
Giving bonus movement to units
1 battleship moved from 30 Sea Zone to 54 Sea ZoneNon Combat Move - French
Turn Complete - French
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Sorry, didn’t see a game post and viewed the post you uploaded the map via the thread history when I tried posting something. So I didn’t see the attached file.
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Some Great American Play here, Coupled with good dice.
We have quite a match Ladies and Gentlemen!
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scramble orders?
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I got lucky with the dice, I shouldn’t have come out of that with that many units left over. Don’t forget though that I somewhat placed myself in this situation to begin with. Bad die the first couple turns sucked monkey balls and did nothing to help the allied situation. But I tempted a Sealion when I honestly had never faced a sea lion before . . . that was a moosteak.
I should’ve kept my Russians in EPL where they would’ve threatened anything dropped into Nov/Baltic. Instead I overextended myself into Romania and then got outflanked. So I have to give up a forward position(and the inherent IPCs) I theoretically could’ve held a couple more turns at the least. Ah well, lesson learned.
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scramble?
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