TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 carriers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Japanese
            Giving bonus movement to units
            1 infantry moved from Union of South Africa to South West Africa
                  Japanese take South West Africa from British
            1 armour moved from Kenya to Anglo Egyptian Sudan
                  Japanese take Anglo Egyptian Sudan from British
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                  Japanese take Belgian Congo from British
            2 mech_infantrys moved from Szechwan to Sikang
            2 mech_infantrys moved from Hopei to Suiyuyan
            2 mech_infantrys moved from Hopei to Shensi
            1 tactical_bomber moved from Hopei to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Hopei to Shensi
            1 fighter moved from Hopei to Sikang
            2 fighters moved from Japan to 10 Sea Zone
            4 carriers, 12 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers moved from 9 Sea Zone to 10 Sea Zone
            Game Loaded
                Japanese are now being played by: Human
                Germans are now being played by: Human
                French is now being played by: Human
                British are now being played by: Human
                Chinese are now being played by: Human
                Dutch is now being played by: Human
                Neutral_Axis are now being played by: Human
                Neutral_Allies are now being played by: Human
                ANZAC is now being played by: Human
                Russians are now being played by: Human
                UK_Pacific is now being played by: Human
                Mongolians are now being played by: Human
                Neutral_True is now being played by: Human
                Italians are now being played by: Human
                Americans are now being played by: Human
Combat - Japanese
            Japanese creates battle in territory 63 Sea Zone
            Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
            Battle in 10 Sea Zone
                Japanese attack with 4 carriers, 12 destroyers, 8 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports
                    Japanese roll dice for 1 submarine in 10 Sea Zone, round 1 :  1/1 hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 4 carriers, 12 destroyers, 8 fighters and 2 tactical_bombers in 10 Sea Zone, round 1 :  6/22 hits
                Units damaged: 4 carriers owned by the Americans
                    Americans roll dice for 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 1 :  9/19 hits
                    2 destroyers owned by the Americans , 4 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 10 Sea Zone
                    Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 :  1/1 hits
                    Japanese roll dice for 11 destroyers, 8 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 :  6/21 hits
                    Americans roll dice for 5 carriers, 1 destroyer, 10 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 2 :  10/17 hits
                    1 destroyer owned by the Americans , 5 carriers owned by the Americans , 9 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
                    Japanese roll dice for 2 destroyers, 8 fighters and 2 tactical_bombers in 10 Sea Zone, round 3 :  5/12 hits
                    Americans roll dice for 10 fighters and 2 transports in 10 Sea Zone, round 3 :  7/10 hits
                    5 fighters owned by the Americans , 2 destroyers owned by the Japanese and 5 fighters owned by the Japanese lost in 10 Sea Zone
                    Japanese roll dice for 3 fighters and 2 tactical_bombers in 10 Sea Zone, round 4 :  5/5 hits
                    Americans roll dice for 5 fighters and 2 transports in 10 Sea Zone, round 4 :  3/5 hits
                    5 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 10 Sea Zone
                    2 transports owned by the Americans lost in 10 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
                Casualties for Japanese: 4 carriers, 12 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
                Casualties for Japanese: 4 carriers, 12 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 5 carriers, 3 destroyers, 10 fighters, 1 tactical_bomber and 2 transports
            Battle in Sikang
                Japanese attack with 1 fighter and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Sikang, round 1 :  1/3 hits
                    Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                    1 infantry owned by the British lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Japanese win with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 1 :  0/4 hits
                    Chinese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 :  1/3 hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                    1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 1 infantry
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 1 :  0/3 hits
                    Chinese roll dice for 1 mech_infantry in Suiyuyan, round 1 :  1/1 hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 :  0/2 hits
                    Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 :  1/1 hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                retreated to Suiyuyan
                Chinese win with 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Japanese: 2 mech_infantrys
            Recording Battle Statistics
Non Combat Move - Japanese
            1 fighter moved from Sikang to Hopei
            1 fighter and 1 tactical_bomber moved from Shensi to Hopei
            1 tactical_bomber moved from Suiyuyan to Hopei
            1 armour moved from Szechwan to Hopei
            1 armour moved from Amur to Jehol
            1 aaGun moved from Korea to Amur
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Aleutian Islands
            1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 infantry moved from West India to Eastern Persia
            2 mech_infantrys moved from India to Eastern Persia
            1 bomber moved from New Guinea to Caroline Islands
            1 bomber moved from Caroline Islands to Aleutian Islands
            2 aaGuns moved from Japan to 6 Sea Zone
            2 aaGuns moved from 6 Sea Zone to Korea
Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            2 fighters and 1 tactical_bomber placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            2 mech_infantrys placed in India
            1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - Japanese
            Japanese collect 78 PUs; end with 78 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Production/PUs Summary :
Germans : 50 / 64
    Russians : 25 / 34
    Japanese : 78 / 88
    Americans : 57 / 73
    Chinese : 4 / 4
    British : 14 / 0
    UK_Pacific : 0 / 0
    Italians : 20 / 9
    ANZAC : 10 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0