Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
Still, I would never knock someone who attacked hawaii 10% or better odds. It is called playing the game.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Combat Move - ANZAC
Giving bonus movement to units
Non Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from New South Wales to Queensland
1 infantry moved from Northern Territory to South Australia
1 artillery moved from Queensland to New South Wales
2 aaGuns and 8 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Combat Move - French
Giving bonus movement to units
1 battleship moved from 30 Sea Zone to 54 Sea Zone
Non Combat Move - French
Turn Complete - French
Sorry, didn’t see a game post and viewed the post you uploaded the map via the thread history when I tried posting something. So I didn’t see the attached file.
Some Great American Play here, Coupled with good dice.
We have quite a match Ladies and Gentlemen!
scramble orders?
I got lucky with the dice, I shouldn’t have come out of that with that many units left over. Don’t forget though that I somewhat placed myself in this situation to begin with. Bad die the first couple turns sucked monkey balls and did nothing to help the allied situation. But I tempted a Sealion when I honestly had never faced a sea lion before . . . that was a moosteak.
I should’ve kept my Russians in EPL where they would’ve threatened anything dropped into Nov/Baltic. Instead I overextended myself into Romania and then got outflanked. So I have to give up a forward position(and the inherent IPCs) I theoretically could’ve held a couple more turns at the least. Ah well, lesson learned.
scramble?
Scramble two british fighters and an American one in sz125
3 british fighters!
If I was too late on the correction it’s no biggie. I can live with either option.
here you go, my stuff froze up, during post.had to edit the french unit to west germany, refused to move.
my air wouldn’t land anywhere but my carriers. can you move that to west germany as well.
I’m guessing you’ve already done the combat and are doing Germany’s turn. So I’ll stand with whichever fighters you scrambled for me, it was my fault for issuing those orders before realizing I had 3 brit fighters.
I’m wondering if you’ve figured out yet that your transports can’t move again since they moved during the combat phase. And you can’t move your navy over to shield them since they already took part in combat. The best you can do is put both your destroyers in the water with them and hope and pray. Goodbye German threat to Norway!
I think I was running it in the new version when this map is saved in the old version. my bad.
yeah my carriers are empty, west germany can scramble put it there plz.
I can load germany as per the rules. load there and then come back to fight.
I can move load then come back. you know that right?
Oh Lord, we’re going to need another ruling aren’t we?
But you didn’t . . . no loading, no nothing. You just moved them in the combat phase and then moved them again in the noncombat phase. No loading happened, no combat happened. It’s all supposed to be in one phase. i.e. move transports to sz114, load troops, move back, offload troops for amphib operations.
I’m sorry, but they’re supposed to be stuck in sz114 now. I’m curious as to why you moved them in the first place.
I’ll hold off again until there’s an official ruling . . .