XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • TripleA

    Still, I would never knock someone who attacked hawaii 10% or better odds. It is called playing the game.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Queensland to Hawaiian Islands
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from Northern Territory to South Australia
                1 artillery moved from Queensland to New South Wales
                2 aaGuns and 8 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Combat Move - French
                Giving bonus movement to units
                1 battleship moved from 30 Sea Zone to 54 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • Sorry, didn’t see a game post and viewed the post you uploaded the map via the thread history when I tried posting something. So I didn’t see the attached file.

  • Liaison TripleA '11 '10

    Some Great American Play here, Coupled with good dice.

    We have quite a match Ladies and Gentlemen!

  • TripleA

    scramble orders?

    moo.tsvg


  • I got lucky with the dice, I shouldn’t have come out of that with that many units left over. Don’t forget though that I somewhat placed myself in this situation to begin with. Bad die the first couple turns sucked monkey balls and did nothing to help the allied situation. But I tempted a Sealion when I honestly had never faced a sea lion before . . . that was a moosteak.

    I should’ve kept my Russians in EPL where they would’ve threatened anything dropped into Nov/Baltic. Instead I overextended myself into Romania and then got outflanked. So I have to give up a forward position(and the inherent IPCs) I theoretically could’ve held a couple more turns at the least. Ah well, lesson learned.

  • TripleA

    scramble?


  • Scramble two british fighters and an American one in sz125


  • 3 british fighters!


  • If I was too late on the correction it’s no biggie. I can live with either option.

  • TripleA

    here you go, my stuff froze up, during post.had to edit the french unit to west germany, refused to move.

    moosaveforzne.tsvg

  • TripleA

    my air wouldn’t land anywhere but my carriers. can you move that to west germany as well.


  • I’m guessing you’ve already done the combat and are doing Germany’s turn. So I’ll stand with whichever fighters you scrambled for me, it was my fault for issuing those orders before realizing I had 3 brit fighters.

    I’m wondering if you’ve figured out yet that your transports can’t move again since they moved during the combat phase. And you can’t move your navy over to shield them since they already took part in combat. The best you can do is put both your destroyers in the water with them and hope and pray. Goodbye German threat to Norway!

  • TripleA

    I think I was running it in the new version when this map is saved in the old version. my bad.

    yeah my carriers are empty, west germany can scramble put it there plz.

  • TripleA

    I can load germany as per the rules. load there and then come back to fight.

  • TripleA

    I can move load then come back. you know that right?


  • Oh Lord, we’re going to need another ruling aren’t we?

    But you didn’t . . . no loading, no nothing. You just moved them in the combat phase and then moved them again in the noncombat phase. No loading happened, no combat happened. It’s all supposed to be in one phase. i.e. move transports to sz114, load troops, move back, offload troops for amphib operations.


  • I’m sorry, but they’re supposed to be stuck in sz114 now. I’m curious as to why you moved them in the first place.


  • I’ll hold off again until there’s an official ruling . . .

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