XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 mech_infantry moved from Norway to 112 Sea Zone
                1 mech_infantry moved from 112 Sea Zone to Denmark
                      Americans take Denmark from Germans
                4 fighters moved from Norway to 112 Sea Zone
                1 battleship, 2 carriers, 3 cruisers, 7 destroyers, 4 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
                1 carrier, 2 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
                2 transports moved from 112 Sea Zone to 125 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Combat - Americans
                Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 33 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 7 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 2 bombers, 7 fighters and 1 submarine remaining. Battle score for attacker is 106
                    Casualties for Japanese: 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports
                    Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 7 destroyers, 1 submarine and 1 tactical_bomber
                    Americans win with 2 bombers, 7 fighters and 1 submarine remaining. Battle score for attacker is 106
                    Casualties for Japanese: 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports
                    Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 7 destroyers, 1 submarine and 1 tactical_bomber
                Recording Battle Statistics

    Non Combat Move - Americans
                2 bombers moved from 33 Sea Zone to Hawaiian Islands
                1 aaGun, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from Western United States to Hawaiian Islands
                7 fighters moved from 33 Sea Zone to Gilbert Islands
                1 destroyer moved from 64 Sea Zone to 10 Sea Zone
                1 destroyer moved from 28 Sea Zone to 10 Sea Zone
                1 armour and 1 mech_infantry moved from Karelia to Norway
                4 fighters moved from 112 Sea Zone to Norway
                2 fighters moved from 112 Sea Zone to Norway
                2 submarines moved from 108 Sea Zone to 109 Sea Zone

    Place Units - Americans
                1 destroyer placed in 113 Sea Zone
                2 infantry placed in Norway
                1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • Japan will have less than 20% odds of taking Hawaii this turn once the Aussie’s add an inf, arm, and ftr. Bombers landed in Hawaii and I’ll take them as hits right after the aa gun. Gilbert’s serving as a temp airfield for the fighters until they can get to Hawaii next turn.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

  • TripleA

    why does india have subs and hainan naval? you should have gone all in for victory, I don’t understand veqryn.

  • TripleA

    50/50 for hawaii? lol. whatever I am playing japan next game this is crazy, USA invested so much into the atlantic and you played so conservative which screwed me over on europe. Then when you decide to push for victory, you don’t go all in? :\

  • Customizer

    @Cow:

    why does india have subs and hainan naval? you should have gone all in for victory, I don’t understand veqryn.

    japan can only build 10 dude…. i build 10 there


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :10

    Combat Move - British
                Giving bonus movement to units
                1 cruiser moved from 81 Sea Zone to 72 Sea Zone
                1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                Turning on Edit Mode
                EDIT: British player Removing units owned by PlayerID named:Americans from 112 Sea Zone: 2 transports
                EDIT: British player Adding units owned by PlayerID named:Americans to 104 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                1 infantry moved from Alexandria to Tobruk

    Combat - British
                Battle in Tobruk
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    Italians win with 1 armour remaining. Battle score for attacker is -2
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 1 artillery and 1 mech_infantry
                Battle in 72 Sea Zone
                    British attack with 1 cruiser
                    Japanese defend with 1 transport
                    British win, taking 72 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    British win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Recording Battle Statistics

    Non Combat Move - British
                2 fighters moved from Russia to Norway
                1 aaGun, 2 artilleries and 11 infantry moved from Turkmenistan to Kazakhstan
                2 aaGuns, 1 artillery and 14 infantry moved from Persia to Northwest Persia

    Turn Complete - British

  • TripleA

    oh well 50/50 for victory, that is not bad. you can block all his transports. he can’t take hawaii.

    Okay, this game is going to be over soon.

  • TripleA

    you could have upgraded one of those destroyer to a battleship to bombard hawaii when you attack.

  • Customizer

    @Cow:

    oh well 50/50 for victory, that is not bad. you can block all his transports. he can’t take hawaii.

    Okay, this game is going to be over soon.

    only 20% to take hawaii after he adds an anzac tank, inf, and fighter

  • TripleA

    lol norway put the destroyer in the water, lost all respect for you seth. good move, except it is cheesy as hell.

  • Customizer

    @Veqryn:

    @seththenewb:

    Whew, that was just what the allies needed. US survived with sub, 7 fighters, & 2 bombers. I don’t know what the TUV swing on that was, but it was huge!

    Don’t split your forces like that next time, I’ll take 50% odds every time in that situation.� :-D

    I was counting on you attacking it actually.  I had a choice of giving you a 25% battle and a 50% battle, or two 40% battles, and I judged the one in sz25 to be more important so I did it like this.

    You were not supposed to win with 10 units left.  That is ����ing ridiculous.  Btl calc had 51/48, with either 2 units left for me, or 2 units left for you.

    just ����ing ridiculous, that is all i have to say!

    i ����ing hate dice

    106 TUV advantage for americans

    i hate dice


  • @Cow:

    50/50 for hawaii? lol. whatever I am playing japan next game this is crazy, USA invested so much into the atlantic and you played so conservative which screwed me over on europe. Then when you decide to push for victory, you don’t go all in? :\

    It’s not 50/50, not anymore. It’s closer to 20/80 in my favor once the Anzac reins get there. By the time Japan goes again, I’ll have 5inf, art, arm, 4ftr, 2bmb, aa vs 3inf, art, 4ftr, 2tac, 2bmb. I’ll take the bombers and aa first.

    Cow, this is a team game, you made mistakes in Europe. Japan made mistakes in the Pacific. And I made mistakes on both sides. Yes, your naval buys threatened Norway. But they also cost you against Russia, to the point that your stack had to retreat. I really didn’t expect you to invest that much against it. But it served it’s purpose of buying USSR time. And thanks to your misunderstanding of the rules, that IC fixes to be there for a couple more turns at least. Yes, Verq made mistakes. But you can’t honestly say that you didn’t make mistakes that cost your team the game. Whatever happened to those bombers you promised Japan early on?


  • @Cow:

    lol norway put the destroyer in the water, lost all respect for you seth. good move, except it is cheesy as hell.

    Of course I did. I’ve been planning that ever since I saw you start to build a navy and station it in sz113. I’m sorry it hurts your feelings; but it’s a legal move, it was in the FAQ, and it was in the rules. It’s not my fault that you didn’t understand the rules prior to me doing it.

  • Customizer

    italian’s turn.

    cow, we can still win.  i can’t have hawaii for at least 3 more turns, so hang in there and hold europe.

    i am soon to have south africa, which will make up for the income i will lose elsewhere

    now…. where is garg to give me a BB ah?

    at least we can delete that french bb…

    china losing 8 infantry is nothing like japan losing 106 tuv…

  • TripleA

    you can have hawaii it is 50/50 just do it.  just do it.

  • TripleA

    I will solve that sub problem soon enough. going to get my transport kills right here.

    moo.tsvg

  • TripleA

    also veqryn why wouldn’t you take 50/50 for hawaii win? Isn’t that the whole point of the game? to play the objective and go for the win. 50/50 is a fair shake and the consequences aren’t that bad you just block his naval and he can only hit you with air.

  • TripleA

    just send enough destroyers to kill 3 scrambling fighters.


  • Yeah, I’m sorry Verq .  … I kind of feel bad about how that battle turned out. I fully expected to win(no loser’s mentality here), but I thought that at best I might have 2-3 air left. And I never thought I’d have a realistic shot at coming out of that with that many pieces left. We can delete the French BB if you want or maybe you’ll get an Italian one?

    I understand part of your reasoning for moving like you did, but you can’t give a wounded animal an opening . . . he’s got nothing to lose and everything to gain. Basing 60% of your ground strength on a 50/50 battle probably wasn’t the wisest choice. Even had I only survived with 2-3 units left, you’d still be facing 20% odds in Hawaii. And I knew I’d figured out a way to hold both VCs.

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