sent a chat so we don’t clutter up this thread
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
-
8 more hits
-
it is not game you just take hawaii and hold it.
-
wait a second did you just take japan’s destroyer before his carrier?
-
I did . . . that’s what he stated in his OOL and I asked to verify.
-
@seththenewb:
8 more hits
all ships dead,
then take tacticals
then fighters
-
Whew, that was just what the allies needed. US survived with sub, 7 fighters, & 2 bombers. I don’t know what the TUV swing on that was, but it was huge!
Don’t split your forces like that next time, I’ll take 50% odds every time in that situation. :-D
-
where is your stuff landing?
-
you might not be able to take back hawaii or hold it. hehe
-
@seththenewb:
Whew, that was just what the allies needed. US survived with sub, 7 fighters, & 2 bombers. I don’t know what the TUV swing on that was, but it was huge!
Don’t split your forces like that next time, I’ll take 50% odds every time in that situation.� :-D
I was counting on you attacking it actually. I had a choice of giving you a 25% battle and a 50% battle, or two 40% battles, and I judged the one in sz25 to be more important so I did it like this.
You were not supposed to win with 10 units left. That is fucking ridiculous. Btl calc had 51/48, with either 2 units left for me, or 2 units left for you.
just fucking ridiculous, that is all i have to say!
i fucking hate dice
-
well it was a 50/50 fight veqryn probably expected it to be a closer battle. the TUV swing is kind of what you needed considering the allies income disadvantage.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 mech_infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
Americans take Denmark from Germans
4 fighters moved from Norway to 112 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 7 destroyers, 4 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Queensland to 33 Sea Zone
1 carrier, 2 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 transports moved from 112 Sea Zone to 125 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Americans
Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 3 cruisers, 7 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win with 2 bombers, 7 fighters and 1 submarine remaining. Battle score for attacker is 106
Casualties for Japanese: 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 7 destroyers, 1 submarine and 1 tactical_bomber
Americans win with 2 bombers, 7 fighters and 1 submarine remaining. Battle score for attacker is 106
Casualties for Japanese: 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 7 fighters, 2 submarines, 4 tactical_bombers and 3 transports
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 7 destroyers, 1 submarine and 1 tactical_bomber
Recording Battle StatisticsNon Combat Move - Americans
2 bombers moved from 33 Sea Zone to Hawaiian Islands
1 aaGun, 1 artillery and 2 infantry moved from Johnston Island to 30 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
7 fighters moved from 33 Sea Zone to Gilbert Islands
1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 destroyer moved from 28 Sea Zone to 10 Sea Zone
1 armour and 1 mech_infantry moved from Karelia to Norway
4 fighters moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Norway
2 submarines moved from 108 Sea Zone to 109 Sea ZonePlace Units - Americans
1 destroyer placed in 113 Sea Zone
2 infantry placed in Norway
1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
Japan will have less than 20% odds of taking Hawaii this turn once the Aussie’s add an inf, arm, and ftr. Bombers landed in Hawaii and I’ll take them as hits right after the aa gun. Gilbert’s serving as a temp airfield for the fighters until they can get to Hawaii next turn.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
why does india have subs and hainan naval? you should have gone all in for victory, I don’t understand veqryn.
-
50/50 for hawaii? lol. whatever I am playing japan next game this is crazy, USA invested so much into the atlantic and you played so conservative which screwed me over on europe. Then when you decide to push for victory, you don’t go all in? :\
-
@Cow:
why does india have subs and hainan naval? you should have gone all in for victory, I don’t understand veqryn.
japan can only build 10 dude…. i build 10 there
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Combat Move - British
Giving bonus movement to units
1 cruiser moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:Americans from 112 Sea Zone: 2 transports
EDIT: British player Adding units owned by PlayerID named:Americans to 104 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 infantry moved from Alexandria to TobrukCombat - British
Battle in Tobruk
British attack with 1 artillery and 2 infantry
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
Italians win with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in 72 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 transport
British win, taking 72 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
British win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - British
2 fighters moved from Russia to Norway
1 aaGun, 2 artilleries and 11 infantry moved from Turkmenistan to Kazakhstan
2 aaGuns, 1 artillery and 14 infantry moved from Persia to Northwest PersiaTurn Complete - British
-
oh well 50/50 for victory, that is not bad. you can block all his transports. he can’t take hawaii.
Okay, this game is going to be over soon.
-
you could have upgraded one of those destroyer to a battleship to bombard hawaii when you attack.
-
@Cow:
oh well 50/50 for victory, that is not bad. you can block all his transports. he can’t take hawaii.
Okay, this game is going to be over soon.
only 20% to take hawaii after he adds an anzac tank, inf, and fighter
Suggested Topics
