ncm edit if youre okay with it J3 edit ncm.tsvg
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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 Because of the travesty of being alone in this tournament… and because of the impeccable composure of seththenewb. I hereby invoke The Tournament of Extra Death And Pain’s Rule #7, as seen in numerical tournament rule order, on the first post of this thread: 
 http://www.axisandallies.org/forums/index.php?topic=27103.0The sea’s of the south pacific/Atlantic, WILL NEVER BE THE SAME. You will use the attached game file, henceforth! 
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 I only saw 6 rules. LOL long lost french fleet…. 
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 Oh it’s there… Just look, and/or copy paste if you have to LOL. This is going to be good. 
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 Figures only the Americans know how to fight. :roll: I’ll figure out what I want to do later today. Oh and fyi, I’ll be camping this weekend. So don’t expect any moves from Sat-Mon. 
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 Thanks garg . . . and verq - I’m hoping all my good die are being saved to repulse an invasion that I think someone might or might not try. Hint, his name rhymes with pow except it starts with a ‘c’ . . . that’s yes in spanish btw. 
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 holy hell, that was just ridiculous. 
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 It won’t be so ridiculous, if he chooses to stuff that battleship into the mediterranean. LOL. 
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 It won’t be so ridiculous, if he chooses to stuff that battleship into the mediterranean. LOL. I have no idea what to do with that french BB right now. I’m not used to having a french battleship. 
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 french bb loooool 
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 I’m waiting to here from someone who might be joining up. I contacted said person and they just responded. I sent them a followup letting them know the current allied state just in case they didn’t want to deal with a sealion. 
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 *hear 
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 I’d be more worried about the pacific, because while usa goes to liberate uk… japan made some pretty huge gains, with china getting diced on attacking and diced on defending. 
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 I say play another round or 3 and see if you think its still over, otherwise a loss is a loss is a loss and move on to game two. 
 Good luck Seth and may the dice gods look favorably upon you, and your luck will change
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 @suprise: I say play another round or 3 and see if you think its still over, otherwise a loss is a loss is a loss and move on to game two. 
 Good luck Seth and may the dice gods look favorably upon you, and your luck will changeWhoa, who said this game was toast?!?! 
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 I am okay if you can’t find a team mate. 
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 LOL! Great Galaxy Quest Quote. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :2 Politics - Americans 
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Setting uses for triggers used this phase.Purchase Units - Americans 
 Americans buy 1 bomber, 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 Setting uses for triggers used this phase.
 Giving bonus movement to units
 1 fighter moved from 101 Sea Zone to 108 Sea Zone
 1 destroyer moved from 101 Sea Zone to 108 Sea Zone
 Americans take 106 Sea Zone from GermansCombat - Americans 
 Battle in 108 Sea Zone
 Americans attack with 1 destroyer and 1 fighter
 Germans defend with 1 submarine
 Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Recording Battle StatisticsNon Combat Move - Americans 
 1 carrier moved from 101 Sea Zone to 108 Sea Zone
 1 armour moved from Eastern United States to 101 Sea Zone
 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
 1 armour moved from 86 Sea Zone to Brazil
 Americans take Brazil from Neutral_Allies
 3 fighters moved from Hawaiian Islands to Western United States
 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
 1 tactical_bomber moved from 54 Sea Zone to Queensland
 1 fighter moved from Guam to 54 Sea Zone
 1 bomber moved from Hawaiian Islands to Queensland
 1 bomber moved from Western United States to Quebec
 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
 1 cruiser moved from 28 Sea Zone to 26 Sea ZonePlace Units - Americans 
 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
 1 bomber placed in Western United States
 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 54 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 Giving bonus movement to units
 1 infantry moved from Shensi to SikangNon Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in TsinghaiTurn Complete - Chinese 
 Chinese collect 4 PUs; end with 6 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :2 Combat Move - British 
 Giving bonus movement to units
 2 infantry moved from Rhodesia to Tanganyika Territory
 2 mech_infantrys moved from Union of South Africa to Tanganyika TerritoryNon Combat Move - British 
 1 infantry moved from French Guiana to 88 Sea Zone
 1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone
 1 infantry moved from 83 Sea Zone to French West Africa
 3 aaGuns, 1 artillery and 8 infantry moved from Burma to India
 1 battleship and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
 1 destroyer moved from 58 Sea Zone to 77 Sea Zone
 1 battleship and 1 cruiser moved from 79 Sea Zone to 77 Sea Zone
 1 fighter moved from Malta to Egypt
 1 fighter moved from United Kingdom to 110 Sea Zone
 1 infantry moved from Eastern Persia to West IndiaPlace Units - British 
 1 carrier, 1 destroyer and 2 submarines placed in 110 Sea ZoneTurn Complete - British 
 British collect 25 PUs; end with 26 PUs total
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