TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 unit repaired.
Giving bonus movement to units
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Amur
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Hopei to Shensi
2 fighters and 2 tactical_bombers moved from Hopei to Shensi
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 mech_infantry moved from French Indo China to Yunnan
1 destroyer moved from 56 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 55 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
3 carriers, 6 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
3 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 fighter moved from Philippines to Caroline Islands
2 bombers moved from Philippines to 25 Sea Zone
1 mech_infantry moved from Yunnan to Hopei
Combat - Japanese
Battle in Shensi
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 1 : 3/6 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Japanese win with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 1 : 1/5 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 3 carriers, 6 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers, 3 carriers, 6 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 2 bombers, 3 carriers, 6 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Recording Battle Statistics
Non Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Midway
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Shensi to Anhwe
1 artillery and 1 infantry moved from Shan State to French Indo China
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 transport placed in 6 Sea Zone
3 submarines placed in 39 Sea Zone
4 destroyers and 2 submarines placed in 6 Sea Zone
Japanese undo move 3.
2 submarines placed in 39 Sea Zone
1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Production/PUs Summary :
Germans : 46 / 54
Russians : 26 / 33
Japanese : 73 / 83
Americans : 57 / 82
Chinese : 3 / 6
British : 20 / 0
UK_Pacific : 0 / 0
Italians : 23 / 15
ANZAC : 10 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0