Just a year ago! Thanks for pointing out, I did miss that link to an important place.
It’s like a rip in the cloth of space and time!
Well, that was fun.
LOL that’s not a bad idea.
Or 3 acc’s, + NB.
That’s the end of all those transports in the baltic.
But I think he has his eyes on more serious concerns at the moment. :) Like The Capture of TOKYO!
http://www.axisandallies.org/forums/index.php?topic=27663.0
Sorry Cow, but I don’t think Norway will be yours this turn either. :-D
Hmm, that’s were your bombers went, I was wondering when you’d try to sink the UK naval presence.
OOOOOHHHHHHHHH!
C O C K B L O C K E D
Udderly Fantastic!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Russians
Russians buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
3 mech_infantrys moved from Kazakhstan to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
4 fighters moved from Russia to Tambov
2 fighters moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Tambov
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
Russians win, taking Caucasus from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Russians win with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 4 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Russians win with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
4 fighters moved from Tambov to Russia
2 fighters moved from Bryansk to Russia
16 artilleries and 38 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
3 mech_infantrys moved from Kazakhstan to Russia
3 armour moved from Kazakhstan to Russia
2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
2 mech_infantrys moved from Russia to Vologda
2 armour moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
Place Units - Russians
3 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
Stupid Japan and they’re 10 stinking air in sz6 . . . grumble grumble grrr. You’ll have to commit resources if you want to hit my eastern stack.
go veqryn go forth and win the game for me! I got screwed out of the europe victory now go and win for me!
@Cow:
go veqryn go forth and win the game for me! I got screwed out of the europe victory now go and win for me!
Ahhh . . . success! Germany/Italy are already beaten mentally. I think I’m stabilizing one front, now I just hope I didn’t rob peter to pay paul . . .
USA! USA! USA!
Soviet Power! Vodka Power!
@Cow:
go veqryn go forth and win the game for me! I got screwed out of the europe victory now go and win for me!
you screwed yourself, you didn’t get screwed.
the battle went as well as you could have imagined it would go. you managed to lose no air, to which you should be thankful.
the fact that you can not load your transports next turn is something you should have known before you made such a terrible move!
@Cow:
go veqryn go forth and win the game for me! I got screwed out of the europe victory now go and win for me!
you screwed yourself, you didn’t get screwed.
the battle went as well as you could have imagined it would go. you managed to lose no air, to which you should be thankful.
the fact that you can not load your transports next turn is something you should have known before you made such a terrible move!
we had this game in the bag……
way to grab defeat from the jaws of victory…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :10
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 unit repaired.
Giving bonus movement to units
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Amur
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Hopei to Shensi
2 fighters and 2 tactical_bombers moved from Hopei to Shensi
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 mech_infantry moved from French Indo China to Yunnan
1 destroyer moved from 56 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 55 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
3 carriers, 6 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
3 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 fighter moved from Philippines to Caroline Islands
2 bombers moved from Philippines to 25 Sea Zone
1 mech_infantry moved from Yunnan to Hopei
Combat - Japanese
Battle in Shensi
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 1 : 3/6 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Japanese win with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 1 : 1/5 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 3 carriers, 6 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers, 3 carriers, 6 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 2 bombers, 3 carriers, 6 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Recording Battle Statistics
Non Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Midway
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from Shensi to Anhwe
1 artillery and 1 infantry moved from Shan State to French Indo China
Place Units - Japanese
1 transport placed in 36 Sea Zone
1 transport placed in 6 Sea Zone
3 submarines placed in 39 Sea Zone
4 destroyers and 2 submarines placed in 6 Sea Zone
Japanese undo move 3.
2 submarines placed in 39 Sea Zone
1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Production/PUs Summary :
Germans : 46 / 54
Russians : 26 / 33
Japanese : 73 / 83
Americans : 57 / 82
Chinese : 3 / 6
British : 20 / 0
UK_Pacific : 0 / 0
Italians : 23 / 15
ANZAC : 10 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Germany, your income is still high, your TUV is still high, and you still have the Italians to act as annoying little fuckers.
I think you should go back to your regularly scheduled sitting in Russia, and do your best to hold onto Novgorod, Archangel, Volgograd, and Caucasus.
USA only has 4 land units in the entire europe board, and uk only has 2 in norway, so that is only 6 units.
I will take South Africa next turn, and begin popping 2 inf and 1 artillery every turn until I get Egypt. I can do that without any help.
But if we lose Europe, I will be very frustrated to say the least.
You need to sit close enough to Russia’s capital that he doesn’t think about moving that damn stack of 60 units more than 1 move away from his capital. If that thing moves down to India, I don’t think I need to say what will happen.
you are 1 vc from victory and I am 2. let me do what I do, trust me on this one, I am pretty sure you got this but I want to have fun.
This game will be over by the time that makes it to india jeez man.
the question is can usa really afford to invest more in the atlantic? you can hold two seperate naval positions. I am pretty sure a placed destroyer does not prevent me from loading then again I do not have a ruling from kreig.
I am going off of RAW, but I will try to see if I can get an official ruling from kreig.
@Cow:
the question is can usa really afford to invest more in the atlantic? you can hold two seperate naval positions. I am pretty sure a placed destroyer does not prevent me from loading then again I do not have a ruling from kreig.
the way I understand it is this:
you can either:
1. Kill the destroyer, then load and unload IN non-combat phase. (meaning you get no amphibious assaults this turn, but at least you can load from west germany and/or berlin)
or
2. You move out of the sea zone, load, then come back into it, and unload for an amphibious assault. (meaning you can not load from west germany)
option 1, loading in noncombat, you would have to move the destroyers out of the sea zone though, because otherwise they are in the combat and can no longer move (they could still be loaded though, if i know the rules correctly).
@Cow:
you are 1 vc from victory and I am 2. let me do what I do, trust me on this one, I am pretty sure you got this but I want to have fun.
fair enough
USA is in a tough pickle in the pacific. he can only do 1 of the battles I gave him, he can’t do both. and I don’t see any way for him to defend both australia and hawaii no matter what he does.
the rules state you cannot move into a contested sea zone and then load, says nothing about already being in a contested sea zone.