ncm edit if youre okay with it J3 edit ncm.tsvg
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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 Can’t figure out how to replicate a damaged carrier in the map. sz25 (2ss, 3dd, 3ftr, 2bmb vs trn, ss, 5dd, cv(d), 2ftr) 
 A Rolls: 3@2 3@3 2@4; Total Hits: 33@2: (5, 6, 1)3@3: (6, 5, 3)2@4: (1, 5) Rolls: 3@2 3@3 2@4; Total Hits: 33@2: (5, 6, 1)3@3: (6, 5, 3)2@4: (1, 5)
 D Rolls: 1@1 6@2 2@4; Total Hits: 21@1: (3)6@2: (3, 6, 4, 2, 6, 5)2@4: (3, 5) Rolls: 1@1 6@2 2@4; Total Hits: 21@1: (3)6@2: (3, 6, 4, 2, 6, 5)2@4: (3, 5)
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 @seththenewb: wait one, I’m missing a fighter :-o should we proceed as is? I wouldn’t mind redoing a part of my turn, if we are doing edits like this…. (namely, i would not move my fleet to that sea zone) 
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 i request the battle continue in triplea as planned otherwise, i request that i am allowed to change my turn to be slightly different 
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 Can I at least take the Aleutians since that’s a no brainer and I seem to be missing my brain tonight? 
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 @seththenewb: Can I at least take the Aleutians since that’s a no brainer and I seem to be missing my brain tonight? that makes 2 brains missing sure 
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 ool 
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 for the record, if you were to allow me to make the changes, i would (during japan turn) attack sz 25 with only 1 sub and 2 fighters 
 then move the rest of my fleet from sz8 to sz6
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 @seththenewb: ool sub then destroyer 
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 FFFF YOU BRAIN! 
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 for the record, if you were to allow me to make the changes, i would (during japan turn) attack sz 25 with only 1 sub and 2 fighters (using forum dice) 
 then move the rest of my fleet from sz8 to sz6lets do this, then you can redo the USA turn 
 (and take alluetian islands, etc)
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :8 Purchase Units - Americans 
 Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 Giving bonus movement to units
 1 submarine moved from 91 Sea Zone to 110 Sea Zone
 1 submarine moved from 92 Sea Zone to 97 Sea Zone
 2 fighters moved from Normandy Bordeaux to Western Germany
 2 mech_infantrys moved from Morocco to 91 Sea Zone
 2 infantry moved from Morocco to 91 Sea Zone
 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 104 Sea Zone
 2 infantry moved from Morocco to 91 Sea Zone
 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
 2 infantry moved from 112 Sea Zone to Western Germany
 2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 112 Sea Zone
 2 fighters moved from Normandy Bordeaux to Western Germany
 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
 Americans take Norway from Germans
 1 artillery and 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
 1 infantry moved from Normandy Bordeaux to 105 Sea Zone
 1 infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
 1 infantry moved from 112 Sea Zone to Denmark
 Americans take Denmark from Germans
 2 armour, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 105 Sea Zone
 2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 105 Sea Zone to 112 Sea Zone
 2 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
 1 bomber moved from Normandy Bordeaux to Northern Italy
 2 fighters moved from Western United States to 25 Sea Zone
 3 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
 2 bombers moved from Queensland to 25 Sea Zone
 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
 1 destroyer moved from 54 Sea Zone to 55 Sea Zone
 1 fighter moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans 
 Strategic bombing raid in Northern Italy
 Bombing raid in Northern Italy causes: 6 damage to unit: factory_major
 Bombing raid in Northern Italy causes 6 damage total.
 Battle in Western Germany
 Americans attack with 1 artillery, 4 fighters and 3 infantry
 Germans defend with 1 airfield, 1 factory_major, 1 harbour and 3 infantry; Italians defend with 1 aaGun
 Americans converts factory_major into different units
 Americans win, taking Western Germany from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is -5
 Casualties for Germans: 3 infantry
 Casualties for Italians: 1 aaGun
 Casualties for Americans: 1 fighter and 3 infantry
 Americans win with 1 artillery and 3 fighters remaining. Battle score for attacker is -5
 Casualties for Germans: 3 infantry
 Casualties for Italians: 1 aaGun
 Casualties for Americans: 1 fighter and 3 infantry
 Battle in 110 Sea Zone
 Americans attack with 1 submarine
 Germans defend with 1 transport
 Americans win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transport
 Americans win with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transport
 Battle in 55 Sea Zone
 Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 destroyer
 Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 destroyer
 Battle in 25 Sea Zone
 Americans attack with 2 bombers, 3 destroyers, 2 fighters and 2 submarines
 Japanese defend with 1 carrier, 5 destroyers, 2 fighters, 1 submarine and 1 transport
 Units damaged: 1 carrier owned by the Japanese
 retreated to 25 Sea Zone
 Japanese win with 1 carrier, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -22
 Casualties for Japanese: 1 destroyer and 1 submarine
 Casualties for Americans: 3 destroyers and 2 submarines
 Recording Battle Statistics
 2 fighters owned by the Japanese forced to land in Midway
 Game Loaded
 Japanese are now being played by: Human
 Germans are now being played by: Human
 French is now being played by: Human
 British are now being played by: Human
 Chinese are now being played by: Human
 Dutch is now being played by: Human
 Neutral_Axis are now being played by: Human
 Neutral_Allies are now being played by: Human
 ANZAC is now being played by: Human
 Russians are now being played by: Human
 Mongolians are now being played by: Human
 UK_Pacific is now being played by: Human
 Italians are now being played by: Human
 Neutral_True is now being played by: Human
 Americans are now being played by: HumanNon Combat Move - Americans 
 Turning on Edit Mode
 EDIT: Americans player Removing units owned by PlayerID named:Americans from 10 Sea Zone: 1 transport
 EDIT: Americans player Adding units owned by PlayerID named:Americans to 8 Sea Zone: 1 transport
 EDIT: Americans player Removing units owned by PlayerID named:Americans from Western United States: 1 infantry
 EDIT: Americans player Adding units owned by PlayerID named:Americans to Aleutian Islands: 1 infantry
 EDIT: Americans player Changing ownership of Aleutian Islands from Japanese to Americans
 EDIT: Turning off Edit Mode
 2 bombers and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
 2 bombers moved from 26 Sea Zone to Hawaiian Islands
 1 carrier moved from 54 Sea Zone to 26 Sea Zone
 3 fighters moved from Western Germany to 112 Sea Zone
 1 fighter moved from 105 Sea Zone to 112 Sea Zone
 1 carrier moved from 105 Sea Zone to 112 Sea Zone
 3 destroyers moved from 105 Sea Zone to 112 Sea Zone
 1 carrier moved from 91 Sea Zone to 112 Sea Zone
 1 destroyer moved from 92 Sea Zone to 89 Sea Zone
 1 submarine moved from 91 Sea Zone to 93 Sea Zone
 1 bomber moved from Northern Italy to Gibraltar
 1 fighter moved from 105 Sea Zone to Gibraltar
 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to South Australia
 1 artillery moved from Queensland to South Australia
 1 battleship, 3 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
 1 carrier and 1 fighter moved from 54 Sea Zone to 62 Sea Zone
 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
 1 destroyer moved from 105 Sea Zone to 88 Sea Zone
 1 fighter moved from 91 Sea Zone to Gibraltar
 1 fighter moved from 91 Sea Zone to Eastern United StatesPlace Units - Americans 
 2 submarines placed in 101 Sea Zone
 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
 2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 64 PUs; end with 64 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :8 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
 Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 Giving bonus movement to unitsNon Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in KansuTurn Complete - Chinese 
 Chinese collect 2 PUs; end with 2 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :8 Combat Move - British 
 Giving bonus movement to units
 1 artillery moved from Egypt to 81 Sea Zone
 1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
 1 infantry moved from Malta to 96 Sea Zone
 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
 1 armour and 1 mech_infantry moved from Egypt to Tobruk
 1 infantry moved from Alexandria to Tobruk
 1 battleship and 1 cruiser moved from 81 Sea Zone to 96 Sea ZoneCombat - British 
 Battle in Tobruk
 British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
 Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
 Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -14
 Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
 Casualties for Italians: 2 infantry
 Recording Battle StatisticsNon Combat Move - British 
 3 infantry moved from Egypt to Alexandria
 1 fighter and 1 tactical_bomber moved from Persia to Russia
 3 aaGuns, 3 artilleries, 2 fighters and 25 infantry moved from West India to Eastern Persia
 1 fighter moved from Eastern Persia to Samara
 1 fighter moved from Eastern Persia to Northwest Persia
 1 armour moved from Morocco to 91 Sea Zone
 1 infantry moved from Gibraltar to 91 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
 1 armour and 1 infantry moved from 112 Sea Zone to Norway
 1 artillery and 2 infantry moved from Morocco to AlgeriaTurn Complete - British 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8 Game History Round :8 Turn Complete - UK_Pacific 
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 for sub and 2x fighter: 
  Rolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (3, 3) Rolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (3, 3)for destroyer: 
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 If you wanna go through route, here is the end of the japanese turn 
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 What’s this? 
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 Ok, so just completely redo US? What about the Europe side of the equation? Tobruk? Is Cow cool with a carte blanche and we pretend Japan never took Wake and everything after Japan was just a weird dream? 
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 @seththenewb: Ok, so just completely redo US? What about the Europe side of the equation? Tobruk? Is Cow cool with a carte blanche and we pretend Japan never took Wake and everything after Japan was just a weird dream? I assume your moves in Europe would stay the same, correct? Or only minor changes? Just use edit mode to redo battles in Europe, if the battles would be the same. I wouldn’t want you to lose a bomber instead of doing your 6 damage. Or not take Western Germany. For the Pacific side, if the battle in the sz by australia is the same, just redo it with edit mode. Other than that you have carte blanche to redo your turn. I would rather win against you fair and square, then either you lose because you forgot a fighter, or i lose because i forgot you had a fighter to forget. 
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 to redo the strategic bombing raid against italy, just create a bunch of bombers, then bomb italy, then delete the bombers, then give italy enough PUs to be the difference between the original damage and the new total of damage (ie: create 10 bombers, bomb italy. you do 8 (the max) damage to italy. Because you really did 6 damage the first time, give Italy 2 PUs so he can repair it to 6) 
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