Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Germans
            Germans buy 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            Giving bonus movement to units
            1 transport moved from 113 Sea Zone to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Finland
                  Germans take Finland from Americans
            1 transport moved from 113 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 artillery and 1 infantry moved from Caucasus to Northwest Persia
            2 artilleries and 4 infantry moved from Caucasus to Volgograd
            2 mech_infantrys moved from Eastern Poland to Novgorod
            1 armour and 1 mech_infantry moved from Caucasus to Bryansk
            1 bomber moved from Tobruk to 112 Sea Zone
            3 fighters moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            2 carriers, 3 destroyers and 5 transports moved from 113 Sea Zone to 112 Sea Zone
            Game Loaded
                Japanese are now being played by: Human
                Germans are now being played by: Human
                French is now being played by: Human
                British are now being played by: Human
                Chinese are now being played by: Human
                Dutch is now being played by: Human
                Neutral_Axis are now being played by: Human
                Neutral_Allies are now being played by: Human
                ANZAC is now being played by: Human
                Russians are now being played by: Human
                UK_Pacific is now being played by: Human
                Mongolians are now being played by: Human
                Italians are now being played by: Human
                Neutral_True is now being played by: Human
                Americans are now being played by: Human
Combat - Germans
            Battle in Volgograd
                Germans attack with 2 artilleries and 4 infantry
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 2 artilleries and 4 infantry in Volgograd, round 1 :  2/6 hits
                    Russians roll dice for 3 infantry in Volgograd, round 1 :  1/3 hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 :  4/5 hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
                Germans win with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Bryansk
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 1 :  0/2 hits
                    Russians roll dice for 1 mech_infantry in Bryansk, round 1 :  1/1 hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                1 armour owned by the Germans retreated to Rostov
                Russians win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
            Battle in 112 Sea Zone
                Germans attack with 1 bomber, 2 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports
                Americans defend with 2 carriers, 3 destroyers, 3 submarines and 2 transports
                    Americans roll dice for 3 submarines in 112 Sea Zone, round 1 :  1/3 hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 bomber, 2 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 1 :  5/11 hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 2 carriers, 3 destroyers and 2 transports in 112 Sea Zone, round 1 :  1/5 hits
                Units damaged: 1 carrier owned by the Germans
                    3 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 112 Sea Zone
                    Germans roll dice for 1 bomber, 2 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports in 112 Sea Zone, round 2 :  7/11 hits
                    Americans roll dice for 2 carriers, 2 destroyers and 2 transports in 112 Sea Zone, round 2 :  2/4 hits
                    2 destroyers owned by the Americans , 2 carriers owned by the Americans , 2 transports owned by the Americans and 2 destroyers owned by the Germans lost in 112 Sea Zone
                Germans win with 1 bomber, 2 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 72
                Casualties for Germans: 2 destroyers
                Casualties for Americans: 2 carriers, 3 destroyers, 3 submarines and 2 transports
                Germans win with 1 bomber, 2 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 72
                Casualties for Germans: 2 destroyers
                Casualties for Americans: 2 carriers, 3 destroyers, 3 submarines and 2 transports
            Battle in Northwest Persia
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 1 :  1/2 hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 1 :  0/1 hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Novgorod
                Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Novgorod, round 1 :  2/4 hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 1 :  1/2 hits
                    1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Germans win with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Recording Battle Statistics
            Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans
            Game Loaded
                Japanese are now being played by: Human
                Germans are now being played by: Human
                French is now being played by: Human
                British are now being played by: Human
                Chinese are now being played by: Human
                Dutch is now being played by: Human
                Neutral_Axis are now being played by: Human
                Neutral_Allies are now being played by: Human
                ANZAC is now being played by: Human
                Russians are now being played by: Human
                Mongolians are now being played by: Human
                UK_Pacific is now being played by: Human
                Italians are now being played by: Human
                Neutral_True is now being played by: Human
                Americans are now being played by: Human
Non Combat Move - Germans
            1 artillery and 3 infantry moved from Denmark to Western Germany
            4 artilleries and 7 infantry moved from Germany to Poland
            1 aaGun moved from Caucasus to Volgograd
            2 aaGuns, 11 armour, 17 artilleries, 38 infantry and 4 mech_infantrys moved from Caucasus to Rostov
            5 fighters moved from 112 Sea Zone to Western Germany
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            1 bomber moved from 112 Sea Zone to Western Germany
            2 infantry moved from Western Germany to France
Place Units - Germans
            2 destroyers placed in 112 Sea Zone
            1 fighter placed in Western Germany
            1 fighter and 7 infantry placed in Germany
            Germans undo move 3.
            1 fighter placed in France
            7 infantry placed in Germany
Turn Complete - Germans
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
    United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 18 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry
    Western Germany : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
    Poland : 4 artilleries and 7 infantry
    Germany : 1 factory_major and 7 infantry
    Baltic States : 1 flag,    Rostov : 2 aaGuns, 12 armour, 17 artilleries, 38 infantry and 4 mech_infantrys
    Nenetsia : 1 flag,    Vyborg : 1 flag,    Volgograd : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 3 infantry
    Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
    Caucasus : 1 flag,    112 Sea Zone : 2 carriers, 4 destroyers and 5 transports
    Northwest Persia : 1 flag, 1 artillery and 1 infantry
    115 Sea Zone : 2 transports
    Yugoslavia : 1 flag,    Finland : 1 flag, 1 factory_minor and 1 infantry
Production/PUs Summary :
Germans : 52 / 67
    Russians : 22 / 37
    Japanese : 71 / 85
    Americans : 55 / 73
    Chinese : 2 / 2
    British : 19 / 0
    UK_Pacific : 0 / 0
    Italians : 23 / 18
    ANZAC : 14 / 19
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
ok time for me to get screwed by russia.
oh shit, you needed bryansk….
oh well, you’re army will still live, and it is about the same size as russia’s. plus your new airforce is now the same size as russia’s too.
Dang it, I edited and then undid a move . . . :cry:
That reminds me Verq, I haven’t been able to get 3.0 working so far. I’ll try playing with it some more, and maybe I’ll figure it out.
@seththenewb:
Dang it, I edited and then undid a move . . . :cry:
That reminds me Verq, I haven’t been able to get 3.0 working so far. I’ll try playing with it some more, and maybe I’ll figure it out.
Do you have the autosave? use it before you overwrite it with something else….
Here’s the map at the crap out portion. I’ll post the new one in a little bit. I’ve edited the axis casualties and I’ll do the USSR ones as soon as I can see what shouldn’t be there at the end of the turn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            Giving bonus movement to units
            Turning on Edit Mode
            EDIT: Russians player Removing units owned by PlayerID named:Germans from Novgorod: 1 artillery and 2 mech_infantrys
            EDIT: Russians player Removing units owned by PlayerID named:Italians from Ukraine: 1 artillery and 2 infantry
            EDIT: Russians player Removing units owned by PlayerID named:Japanese from Kansu: 1 mech_infantry
            EDIT: Russians player Removing units owned by PlayerID named:Italians from Tobruk: 1 armour
            EDIT: Russians player Removing units owned by PlayerID named:Germans from Volgograd: 1 aaGun and 3 infantry
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 mech_infantry moved from Russia to Ukraine
                  Russians take Ukraine from Italians
            1 mech_infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Vologda to Novgorod
                  Russians take Novgorod from Germans
            1 armour moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 armour moved from Nenetsia to Vologda
            2 mech_infantrys moved from Timguska to Kansu
                  Chinese take Kansu from Japanese
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Tsinghai
            1 infantry and 1 mech_infantry moved from Novosibirsk to Tsinghai
            2 armour moved from Timguska to Novosibirsk
            3 armour moved from Vologda to Novosibirsk
            1 armour moved from Russia to Novosibirsk
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Alexandria to Tobruk
                  Russians take Tobruk from Italians
            1 fighter moved from Vologda to 126 Sea Zone
            1 fighter moved from 126 Sea Zone to Norway
            3 fighters moved from Russia to Norway
            4 armour moved from Tambov to Vologda
            4 mech_infantrys moved from Russia to Vologda
            1 armour moved from Russia to Ukraine
            1 fighter moved from Syria to Tobruk
Combat - Russians
            Recording Battle Statistics
Non Combat Move - Russians
            1 fighter moved from Syria to Persia
            1 fighter moved from Tobruk to Alexandria
            4 aaGuns, 16 artilleries and 35 infantry moved from Tambov to Russia
Place Units - Russians
            1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
Ok, looks like the Ruskie casualties aren’t showing on the summary since I did those edits in the final phase so I could compare the final maps. They show up in the history though and everything should be good, but a second set of eyes to double check I didn’t short anyone would be good.
FYI: Always save after combat is done!
If triplea craps out somehow (i’ve fixed all the bugs i know of for next version, but we are not using the ‘next’ version yet), then you can just reload the savegame and redo your noncombat moves then post it to the forum.
Also, never use edit mode, then undo a move.
Also, never use edit mode to create a battle for another player (example: Italy forgot to blitz through unoccupied territory, so then ANZAC player turns on edit mode, and “moves” the italian unit to blitz the territory for Italy). Instead, use add/delete units, and change ownership.
I spy with my eye, infantry vs fighter! you should do that. :)
sent you an email cow
veqryn you are funny.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
            Giving bonus movement to units
            1 infantry moved from Rhodesia to Union of South Africa
                  Japanese take Union of South Africa from British
            1 armour moved from Ethiopia to Italian Somaliland
                  Italians take Italian Somaliland from Russians
            1 armour moved from Italian Somaliland to Kenya
            1 infantry moved from Eastern Persia to Persia
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Caroline Islands to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 62 Sea Zone
                  Japanese take 54 Sea Zone from Americans
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 63 Sea Zone
            2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Shensi to Kansu
            4 fighters and 2 tactical_bombers moved from 8 Sea Zone to 1 Sea Zone
            1 destroyer moved from 8 Sea Zone to 1 Sea Zone
            2 fighters moved from 6 Sea Zone to 1 Sea Zone
            6 destroyers moved from 8 Sea Zone to 9 Sea Zone
            6 destroyers moved from 6 Sea Zone to 9 Sea Zone
            3 carriers moved from 8 Sea Zone to 9 Sea Zone
            1 carrier moved from 6 Sea Zone to 9 Sea Zone
            1 submarine moved from 8 Sea Zone to 9 Sea Zone
            1 submarine moved from 8 Sea Zone to 6 Sea Zone
            1 submarine moved from 8 Sea Zone to 9 Sea Zone
            Game Loaded
                Japanese are now being played by: Human
                Germans are now being played by: Human
                French is now being played by: Human
                British are now being played by: Human
                Chinese are now being played by: Human
                Dutch is now being played by: Human
                Neutral_Axis are now being played by: Human
                Neutral_Allies are now being played by: Human
                ANZAC is now being played by: Human
                Russians are now being played by: Human
                Mongolians are now being played by: Human
                UK_Pacific is now being played by: Human
                Neutral_True is now being played by: Human
                Italians are now being played by: Human
                Americans are now being played by: Human
Combat - Japanese
            Battle in 1 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 1 Sea Zone, round 1 :  3/9 hits
                    Americans roll dice for 1 destroyer in 1 Sea Zone, round 1 :  1/1 hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 1 Sea Zone
                Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
                Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in 9 Sea Zone
                Japanese attack with 4 carriers, 12 destroyers and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 9 Sea Zone, round 1 :  0/2 hits
                    Japanese roll dice for 4 carriers and 12 destroyers in 9 Sea Zone, round 1 :  4/12 hits
                    Americans roll dice for 1 destroyer in 9 Sea Zone, round 1 :  1/1 hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 9 Sea Zone
                Japanese win with 4 carriers, 12 destroyers and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
                Japanese win with 4 carriers, 12 destroyers and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
                Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 :  0/2 hits
                    ANZAC roll dice for 1 artillery in Java, round 1 :  0/1 hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                    ANZAC roll dice for 1 artillery in Java, round 2 :  0/1 hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Kansu
                Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 mech_infantrys
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 1 :  2/6 hits
                    Chinese roll dice for 2 mech_infantrys in Kansu, round 1 :  1/2 hits
                    2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 2 mech_infantrys
                Japanese win with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 2 mech_infantrys
            Battle in Persia
                Japanese attack with 1 infantry
                Russians defend with 1 fighter
                    Japanese roll dice for 1 infantry in Persia, round 1 :  1/1 hits
                    Russians roll dice for 1 fighter in Persia, round 1 :  1/1 hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Persia
                Russians win with no units remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 fighter
                Japanese win with no units remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 fighter
            Recording Battle Statistics
Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Japanese player Changing ownership of Sikang from Chinese to Japanese
            EDIT: Turning off Edit Mode
            1 armour moved from Shensi to Sikang
            1 armour moved from Sikang to Szechwan
            4 mech_infantrys moved from Shensi to Szechwan
            8 mech_infantrys moved from Shensi to Hopei
            2 fighters and 2 tactical_bombers moved from Kansu to Hopei
            1 infantry moved from India to West India
            1 submarine moved from 72 Sea Zone to 80 Sea Zone
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
            6 artilleries and 8 infantry moved from West India to Eastern Persia
            6 fighters and 2 tactical_bombers moved from 1 Sea Zone to 9 Sea Zone
            1 destroyer moved from 8 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
            1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 artillery and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from 42 Sea Zone to New Guinea
Place Units - Japanese
            2 fighters placed in Japan
            2 submarines placed in 6 Sea Zone
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 artillery and 1 infantry placed in Japan
            2 mech_infantrys placed in India
            1 carrier and 1 destroyer placed in 37 Sea Zone
            Japanese undo move 7.
            1 destroyer placed in 37 Sea Zone
            1 carrier placed in 6 Sea Zone
            Japanese undo move 8.
            1 carrier placed in 37 Sea Zone
Turn Complete - Japanese
            Japanese collect 78 PUs; end with 78 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Production/PUs Summary :
Germans : 47 / 67
    Russians : 31 / 37
    Japanese : 78 / 88
    Americans : 55 / 73
    Chinese : 1 / 2
    British : 17 / 0
    UK_Pacific : 0 / 0
    Italians : 19 / 18
    ANZAC : 10 / 19
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
i was sad to lose my destroyer and sub against your perfect 2 rolls
but when my inf hit, i forgot all about it :mrgreen:
nice, you attacked it like I asked!
be aggressive be be aggressive!
I still don’t get why subs moved to japan.
prefer a transport to threaten west usa, but you got the russian fighter killed so i am happy.
The Best I ever scored on Inf vs Fighter, I was losing a game of anniversary, until the japanese placed a factory, with a single fighter for defense.
Moments later, the British not only destroyed the fighter, but captured the factory, and he was unable to liberate it on the subsequent turn. lol. :)
Nice score.
ah I c, in case he trees to block your stuff you can attack him… do you have enough for that tho?
still 1 transport with that big fleet would be good threat for west usa, he would have to buy inf there to defend it.