sent a chat so we don’t clutter up this thread
XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH
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Ok veqryn, I unwaveringly vote we take it as is. Taking aleutan islands is fine.
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So far the only editing I had was taking Iraq with italy, before my turn was over during placement, I did say seth could undo it and it was up to him really.
I also had to edit one of germany’s purchases and my non combat because seth forgot to unload his stuff and I already took italy and germany’s turn before he told me, which kind of screwed me up, but I managed, I just had to do my non combat different and change my purchase.
I had to edit g2 for the same reason uk had to edit, we crashed or it failed to post and we closed it without realizing or something like that, but the edit was the results of the battle.
I don’t remember if there were other edits on the europe half or not, because if there were it was probably before I took my turn so I didn’t care.
Anyway, I don’t know what things are like in the pacific right now. I don’t know which results to take for the midway battle, because I don’t know if he rolled by triple A first or by forum first.
So what I am going to do is roll a 3 and if it hits, japan loses a destroyer and we proceed.
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I suspect the forum rolls came first, but it was not fully rolled out. Then the triple A rolls came.
If we take the forum rolls he retreated after 1 round of combat, simple as that. If we take the triple a rolls, here then here is a 3 roll
:roll 1@3:
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:roll: 1@3
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:1@3:
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Someone roll a 3 I don’t care, I am taking my turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
Giving bonus movement to units
1 mech_infantry moved from Southern Italy to Western Germany
1 artillery and 1 infantry moved from Southern France to France
1 infantry moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Western Germany
1 artillery moved from Ukraine to Rostov
Italians take Rostov from Russians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour and 2 mech_infantrys moved from Bryansk to Smolensk
1 armour moved from Bryansk to SmolenskCombat - Italians
Battle in Western Germany
Italians attack with 1 artillery, 2 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Western Germany, round 1 : 1/5 hits
Americans roll dice for 1 artillery in Western Germany, round 1 : 0/1 hits
1 artillery owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Italians win with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Smolensk
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Smolensk, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Smolensk, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Smolensk
Italians win, taking Smolensk from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Italians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Recording Battle Statistics
Trigger Italians Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Western Germany
1 aaGun, 1 artillery and 3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 14 PUs (12 lost to blockades); end with 15 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 1 infantry
Western Germany : 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys
Romania : 1 mech_infantry
Tobruk : 1 armour, 1 artillery and 1 mech_infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 4 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Belarus : 1 flag, Bryansk : 1 flag, Rostov : 1 flag, 1 artillery
Eastern Poland : 1 flag, Bessarabia : 1 flag, Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag, Smolensk : 1 flag, 2 armour and 1 mech_infantry
Bulgaria : 1 flag, Greece : 1 flag,
Production/PUs Summary :Germans : 46 / 59
Russians : 22 / 32
Japanese : 70 / 87
Americans : 59 / 84
Chinese : 2 / 2
British : 21 / 0
UK_Pacific : 2 / 0
Italians : 26 / 15
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I don’t mean to have come off as rude, but I was trying to make sense of things. Gargantua randomly stepped in and made it easy.
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Veqryn you don’t roll for your enemies combat phase, that is not cool. Also when you post your turn, you let the chips fall where they may. Those units were used in combat which was rolled, you can’t take it back.
Seth when you attack, don’t forget units, there are two problems with this 1) results from other battles came in already 2) results from the subs came in, which means the battle already started.
Most players assume if edits are allowed non combat editing is okay, but combat editing is not (with the exception of empty territories most players will allow for it).
~I presume the forum rolls came first (as far as the destroyers and air units go), you take those results.
If the triple a results came first (as far as the destroyers and air units go) then you got to take that.
I am against adding the extra fighter, because it opens up a can of worms (as we have just experienced).
Pacific is Veqryn’s theater and it seems like Veqryn really insists on a redo / letting you roll the fighter / whatever. I would suggest taking the forum roll outcome, but with -1 hit for usa, the results would be -2 destroyer and a tilted carrier for japan and -2 subs for usa I presume. That is as neutral as the results get. Also if you guys go with this and the triple a results came in first, don’t tell me, I do not want to know.
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Here is what I find acceptable. forum results minus the last 3 roll or forum results with the last 3 roll. triple a results as is or with an extra 3 roll.
For the most part my posts were directed to veqryn, because seth seems okay with whatever happened. So there veqryn. In the future avoid situations like this, because once you make a decision like this it has other implications.
Like what if I forget to bring a fighter into battle after seeing some dice rolls :evil:
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I suggest forgetting everything.
And starting from J8 again. That’s the only way to be fair to all parties.
But what do I know… :P
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fair is just taking the first set of dice rolls and omitting the 3 roll.
Japan made a moosteak and so did USA. It is what it is.
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No takesy backsies for units used in combat. No extra unit for a battle after rolls were conducted. No rerolling, just take the first set of rolls. Those are the main principles I care about.
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The upsets and craziness of this game is what makes it fun for me. Take that away and I am out.
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@Cow:
No takesy backsies for units used in combat. No extra unit for a battle after rolls were conducted. No rerolling, just take the first set of rolls. Those are the main principles I care about.
Sorry Cow, but 1st, I did not roll for my opponent. Not sure why you said I did.
Second, there is no way to both “take the first set of rolls” AND “no takesy backsies”.
That is because the Forum rolls came first, AND the forum rolls were Seth adding the fighter he forgot.
So, either we take the first roll and accept seth’s take back. Or we use the second rolls and don’t accept Seth’s take back.
Or we could use the forum rolls and subtract 1 hit for the USA and also have USA retreat after 1 round.
Or we could just kill 1 of my g-d damned destroyers, and move on.
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Using the first set of dice rolls (the forum dice), and then retreating after round 1.
The results are:
1 hit from sub, tilts Japanese carrier
2 hits from other stuff, kills 1 japanese destroyer and 1 sub2 hits from my stuff, kills 2 american subs (i assume)
americans retreat
Here is the savegame, with the results edited. Lets move on.
FYI from now on, my policy is, no rewinds, edits are allowed only if a noncombat move, placement, or takeover of an empty country. no edits to add units or subtract units from combat will be allowed.
seth, if you wanna lose something other than 2 subs, just edit it yourself.
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oh, and I will not accept that battle going any longer than 1 round.
so just use the savegame above, and do the ANZAC turn.
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ok awesome, see what seth says, it seems like a neutral result either way.
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I mean you did say he could roll his fighter, it is just a destroyer hit. his luck in other spots was not as good.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to South Australia
2 aaGuns, 1 artillery and 5 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 submarine moved from 26 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
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